Insurgency Idea

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SharpShooter13971
Posts: 96
Joined: 2009-09-12 20:09

Insurgency Idea

Post by SharpShooter13971 »

I was reading something about How Insurgents are too conventional in the forums and I decided to make a suggestion about it. (Id post a link to the thread but I don't know how)

If you've read the thread you know what I'm talking about. All insurgents are civilians so why not have a 5-10 minute "No-Fire" rule for the US/British unless of course the insurgents break the ROE of the collaborator. Caches can still be destroyed and searched for and Insurgents can place IEDs and Mines but if they are seen doing such they can be Killed, kinda like if a collaborator heals someone they can be killed within 30 secs of doing such without penalty.

My idea is make every insurgent a collaborator or "kit-less" at start, (you can be a sapper or whatever but you can killed without penalty if you do so)

It makes it more realistic and makes US/British team players have a more realistic feel to it all as well. All insurgents can still be arrested.

Pros
-Added realism
-Everyone works together more
-Players think before they shoot
Cons
You tell me whats bad cause I cant think of much

Civilian Kit
Knife, Stones, Unarmed, 2 ammo bags and Binoculars

10 minutes or entire round?

If you have any questions about my suggestion ask

I give credit to the thread below that gave me the Idea

https://www.realitymod.com/forum/f10-pr ... ost1429583
Last edited by SharpShooter13971 on 2010-09-01 09:53, edited 2 times in total.
Reason: Change in suggestion
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: Insurgency Idea

Post by Bazul14 »

Sorry if I appear rude, but reformulate your idea. I can't figure out what you are trying to say.
SharpShooter13971
Posts: 96
Joined: 2009-09-12 20:09

Re: Insurgency Idea

Post by SharpShooter13971 »

It's fine, In RL you can't kill bad guys just cause you think they're bad guys. And in insurgency its more realistic to have a "don't shoot unless shot at' rule. So why not have this rule for 10 minutes or so at the round start.
Arnoldio
Posts: 4210
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Re: Insurgency Idea

Post by Arnoldio »

Ha, i just got an idea, though its probably hard to code.

How about every insurgent is counted as civilian by default unless he fires/detonates/does something violent OR is in range of 100m (or whatever number) from any blufor guy (representing the targed is considered a threat). As soon as insurgent fires (out or in of the 100m radius) or gets in 100m radius of any bluefor, he turns into a normal insurgent wich can be engaged. If he ends his action, he can be reverted to civilian status, wich would requre him to be 100m away from any blufor and not firing for 5 minutes.
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freeway
Posts: 118
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Re: Insurgency Idea

Post by freeway »

so if he or she aims at you just let them ? if they shoot u first do you think you make it to shoot back ( i think you will be dead )? how could a guy with an AK hanging on his back be a civil ? what will the game look like when no1 shoots ?
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Arnoldio
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Re: Insurgency Idea

Post by Arnoldio »

freeway wrote:so if he or she aims at you just let them ? if they shoot u first do you think you make it to shoot back ( i think you will be dead )? how could a guy with an AK hanging on his back be a civil ? what will the game look like when no1 shoots ?
Read dammit, i said if he is in certain range you can shoot him.
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Epipen
Posts: 74
Joined: 2010-06-30 05:29

Re: Insurgency Idea

Post by Epipen »

ChizNizzle wrote:Read dammit, i said if he is in certain range you can shoot him.

And if he is 300m away with a sniper rifle aiming at your head?
Haji with a Handgun
Posts: 443
Joined: 2010-05-09 06:18

Re: Insurgency Idea

Post by Haji with a Handgun »

I dont like the 100m idea. It basically says "If he's in shotgun range, light his *** up."

Another idea could be make every insurgent kit geometry that of a civilian (would require more diverse civi geometries) so you don't know to shoot them unless they have a gun pointed at you.
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ryan d ale
Posts: 1632
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Re: Insurgency Idea

Post by ryan d ale »

freeway wrote:so if he or she aims at you just let them ? if they shoot u first do you think you make it to shoot back ( i think you will be dead )? how could a guy with an AK hanging on his back be a civil ? what will the game look like when no1 shoots ?
Freeway, the idea is quite realistic.

Remember towns where the insurgency was strong weren't all fighters and they were intelligent enough not to be shooting at ANY target that passes.

A guy with an AK could be part of a friendly militia or be part of sectarian violence Shiite vs sunni or whatever. ROE doesn't make any one with a weapon an instant threat to life/ target.

When allies do excercises they do not shoot each other just because they know the other countryman has a gun also.
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Trognar
Posts: 96
Joined: 2010-08-27 02:48

Re: Insurgency Idea

Post by Trognar »

I did see and read one time on the Military channel, and in some magazine, that most people in those parts are allowed to have at least 1 gun in their house. If they have more then one gun then it can be confiscated or w/e from those civilians by a patrol or raid group.
SharpShooter13971
Posts: 96
Joined: 2009-09-12 20:09

Re: Insurgency Idea

Post by SharpShooter13971 »

freeway wrote:so if he or she aims at you just let them ? if they shoot u first do you think you make it to shoot back ( i think you will be dead )? how could a guy with an AK hanging on his back be a civil ? what will the game look like when no1 shoots ?
No the insurgents you can fire on have no weapons, if you see one with weapons you can kill him

It gives the insurgents a leg up at the start aswell
Last edited by SharpShooter13971 on 2010-09-01 00:08, edited 1 time in total.
Arnoldio
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Re: Insurgency Idea

Post by Arnoldio »

Epipen wrote:And if he is 300m away with a sniper rifle aiming at your head?
Its not like he is invincible... You take the risk of losing intel points and having a long respawn time, or being dead.

When he fires the gun you hope that he misses and everybody can engage after that.

I know that compating to other games isnt good, especially to COD, but in MW2, when you ride in the humvees in the first mission, enemies observe 3m away from you, but you would violate ROE if you shot them unarmed in real life.

Its a good idea wich could make insurgents (not taliban) more unconventional.

And 100m would be kind of appropriate i believe.
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SharpShooter13971
Posts: 96
Joined: 2009-09-12 20:09

Re: Insurgency Idea

Post by SharpShooter13971 »

You could actually patrol streets and what not. If this suggestion comes into play the Kit loadout for the civies should be unarmed, binoculars, ammo bag, and knife. Ofcourse having the knife out means shoot me im tryin to kill you.
mat552
Posts: 1073
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Re: Insurgency Idea

Post by mat552 »

...having a third faction and then having the game randomly alternate between who's enemy and who's friendly could be some pretty zany fun.

Pity it's hardcoded.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


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Vision_16
Posts: 210
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Re: Insurgency Idea

Post by Vision_16 »

I think the idea behind Insurgency is not supposed to be like regular day to day on a deployment. IRL, there are battles in Iraq and Afghanistan when all the civilians hide and all the insurgents come out and play. I think Insurgency is supposed to replicate a battle such as the Battle of Fallujah when it was not like a patrol but an actual battle where most people the Blufor see were hostile.
Last edited by Vision_16 on 2010-09-01 19:20, edited 1 time in total.
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SharpShooter13971
Posts: 96
Joined: 2009-09-12 20:09

Re: Insurgency Idea

Post by SharpShooter13971 »

I'd like to know what the DEVs think

Ohais I understand you're point, but i'm only saying for the first 5-10 minutes of the round

Or the whole round?
Last edited by SharpShooter13971 on 2010-09-01 20:22, edited 1 time in total.
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: Insurgency Idea

Post by Cossack »

Yes. The Rules of Engagement usually are Return Fire. If they shoot, shoot back. :)
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Bringerof_D
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Joined: 2007-11-16 04:43

Re: Insurgency Idea

Post by Bringerof_D »

how about this?

All insurgents spawn as a civ. the spawn menu will still have 5 or 6 choices (whichever it is) but all of them are civy kits with different player models. Once spawned within 100m of a cache a player can request any basic INS kit. Reduce the kit geoms to be just the rifle except for special kits like RPGs etc.

In this way it wont be too slow for an insurgent to get a kit, and allows for more variation in the player models for the civys making it harder for a blufor player to ID a civy at a glance. And in this way every INS player could potentially be a civilian.
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SharpShooter13971
Posts: 96
Joined: 2009-09-12 20:09

Re: Insurgency Idea

Post by SharpShooter13971 »

Bringerof_D wrote:how about this?

All insurgents spawn as a civ. the spawn menu will still have 5 or 6 choices (whichever it is) but all of them are civy kits with different player models. Once spawned within 100m of a cache a player can request any basic INS kit. Reduce the kit geoms to be just the rifle except for special kits like RPGs etc.

In this way it wont be too slow for an insurgent to get a kit, and allows for more variation in the player models for the civys making it harder for a blufor player to ID a civy at a glance. And in this way every INS player could potentially be a civilian.
Thats a the gist of what im suggesting
Total_Overkill
Posts: 144
Joined: 2007-07-24 19:26

Re: Insurgency Idea

Post by Total_Overkill »

Hmm, instead of distance to Blufor... how about Distance from Blufor FOB?
So instead, if an armed insurgent enters within... 50-100m of a Blufor FOB he becomes killable, regardless of his actions?

Also, Special pick-up kits should be exempt from this civy status
RPGs, Sniper Rifles, PKM, etc

Lastly, i see this only working for the "Insurgent Faction" no Taliban or Hamas... realistically :roll:
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