Insurgency Idea
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SharpShooter13971
- Posts: 96
- Joined: 2009-09-12 20:09
Insurgency Idea
I was reading something about How Insurgents are too conventional in the forums and I decided to make a suggestion about it. (Id post a link to the thread but I don't know how)
If you've read the thread you know what I'm talking about. All insurgents are civilians so why not have a 5-10 minute "No-Fire" rule for the US/British unless of course the insurgents break the ROE of the collaborator. Caches can still be destroyed and searched for and Insurgents can place IEDs and Mines but if they are seen doing such they can be Killed, kinda like if a collaborator heals someone they can be killed within 30 secs of doing such without penalty.
My idea is make every insurgent a collaborator or "kit-less" at start, (you can be a sapper or whatever but you can killed without penalty if you do so)
It makes it more realistic and makes US/British team players have a more realistic feel to it all as well. All insurgents can still be arrested.
Pros
-Added realism
-Everyone works together more
-Players think before they shoot
Cons
You tell me whats bad cause I cant think of much
Civilian Kit
Knife, Stones, Unarmed, 2 ammo bags and Binoculars
10 minutes or entire round?
If you have any questions about my suggestion ask
I give credit to the thread below that gave me the Idea
https://www.realitymod.com/forum/f10-pr ... ost1429583
If you've read the thread you know what I'm talking about. All insurgents are civilians so why not have a 5-10 minute "No-Fire" rule for the US/British unless of course the insurgents break the ROE of the collaborator. Caches can still be destroyed and searched for and Insurgents can place IEDs and Mines but if they are seen doing such they can be Killed, kinda like if a collaborator heals someone they can be killed within 30 secs of doing such without penalty.
My idea is make every insurgent a collaborator or "kit-less" at start, (you can be a sapper or whatever but you can killed without penalty if you do so)
It makes it more realistic and makes US/British team players have a more realistic feel to it all as well. All insurgents can still be arrested.
Pros
-Added realism
-Everyone works together more
-Players think before they shoot
Cons
You tell me whats bad cause I cant think of much
Civilian Kit
Knife, Stones, Unarmed, 2 ammo bags and Binoculars
10 minutes or entire round?
If you have any questions about my suggestion ask
I give credit to the thread below that gave me the Idea
https://www.realitymod.com/forum/f10-pr ... ost1429583
Last edited by SharpShooter13971 on 2010-09-01 09:53, edited 2 times in total.
Reason: Change in suggestion
Reason: Change in suggestion
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Bazul14
- Posts: 671
- Joined: 2009-06-01 22:23
Re: Insurgency Idea
Sorry if I appear rude, but reformulate your idea. I can't figure out what you are trying to say.
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SharpShooter13971
- Posts: 96
- Joined: 2009-09-12 20:09
Re: Insurgency Idea
It's fine, In RL you can't kill bad guys just cause you think they're bad guys. And in insurgency its more realistic to have a "don't shoot unless shot at' rule. So why not have this rule for 10 minutes or so at the round start.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Insurgency Idea
Ha, i just got an idea, though its probably hard to code.
How about every insurgent is counted as civilian by default unless he fires/detonates/does something violent OR is in range of 100m (or whatever number) from any blufor guy (representing the targed is considered a threat). As soon as insurgent fires (out or in of the 100m radius) or gets in 100m radius of any bluefor, he turns into a normal insurgent wich can be engaged. If he ends his action, he can be reverted to civilian status, wich would requre him to be 100m away from any blufor and not firing for 5 minutes.
How about every insurgent is counted as civilian by default unless he fires/detonates/does something violent OR is in range of 100m (or whatever number) from any blufor guy (representing the targed is considered a threat). As soon as insurgent fires (out or in of the 100m radius) or gets in 100m radius of any bluefor, he turns into a normal insurgent wich can be engaged. If he ends his action, he can be reverted to civilian status, wich would requre him to be 100m away from any blufor and not firing for 5 minutes.

Orgies beat masturbation hands down. - Staker
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freeway
- Posts: 118
- Joined: 2009-05-20 02:22
Re: Insurgency Idea
so if he or she aims at you just let them ? if they shoot u first do you think you make it to shoot back ( i think you will be dead )? how could a guy with an AK hanging on his back be a civil ? what will the game look like when no1 shoots ?
AKA AlexanderK-47
"The sniper is a very necessary person. He serves to remind us that we are war."
A .303 round at +2500 fps will remove a leg if it impacts the mid to lower thigh, thus resulting in death for most circumstances
No word of a lie ever since i downloaded this mod on January, i havent gone near the BF2 icon lol!
"The sniper is a very necessary person. He serves to remind us that we are war."
A .303 round at +2500 fps will remove a leg if it impacts the mid to lower thigh, thus resulting in death for most circumstances
No word of a lie ever since i downloaded this mod on January, i havent gone near the BF2 icon lol!
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Arnoldio
- Posts: 4210
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Re: Insurgency Idea
Read dammit, i said if he is in certain range you can shoot him.freeway wrote:so if he or she aims at you just let them ? if they shoot u first do you think you make it to shoot back ( i think you will be dead )? how could a guy with an AK hanging on his back be a civil ? what will the game look like when no1 shoots ?

Orgies beat masturbation hands down. - Staker
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Epipen
- Posts: 74
- Joined: 2010-06-30 05:29
Re: Insurgency Idea
ChizNizzle wrote:Read dammit, i said if he is in certain range you can shoot him.
And if he is 300m away with a sniper rifle aiming at your head?
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Haji with a Handgun
- Posts: 443
- Joined: 2010-05-09 06:18
Re: Insurgency Idea
I dont like the 100m idea. It basically says "If he's in shotgun range, light his *** up."
Another idea could be make every insurgent kit geometry that of a civilian (would require more diverse civi geometries) so you don't know to shoot them unless they have a gun pointed at you.
Another idea could be make every insurgent kit geometry that of a civilian (would require more diverse civi geometries) so you don't know to shoot them unless they have a gun pointed at you.
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ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
Re: Insurgency Idea
Freeway, the idea is quite realistic.freeway wrote:so if he or she aims at you just let them ? if they shoot u first do you think you make it to shoot back ( i think you will be dead )? how could a guy with an AK hanging on his back be a civil ? what will the game look like when no1 shoots ?
Remember towns where the insurgency was strong weren't all fighters and they were intelligent enough not to be shooting at ANY target that passes.
A guy with an AK could be part of a friendly militia or be part of sectarian violence Shiite vs sunni or whatever. ROE doesn't make any one with a weapon an instant threat to life/ target.
When allies do excercises they do not shoot each other just because they know the other countryman has a gun also.
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Trognar
- Posts: 96
- Joined: 2010-08-27 02:48
Re: Insurgency Idea
I did see and read one time on the Military channel, and in some magazine, that most people in those parts are allowed to have at least 1 gun in their house. If they have more then one gun then it can be confiscated or w/e from those civilians by a patrol or raid group.
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SharpShooter13971
- Posts: 96
- Joined: 2009-09-12 20:09
Re: Insurgency Idea
No the insurgents you can fire on have no weapons, if you see one with weapons you can kill himfreeway wrote:so if he or she aims at you just let them ? if they shoot u first do you think you make it to shoot back ( i think you will be dead )? how could a guy with an AK hanging on his back be a civil ? what will the game look like when no1 shoots ?
It gives the insurgents a leg up at the start aswell
Last edited by SharpShooter13971 on 2010-09-01 00:08, edited 1 time in total.
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Arnoldio
- Posts: 4210
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Re: Insurgency Idea
Its not like he is invincible... You take the risk of losing intel points and having a long respawn time, or being dead.Epipen wrote:And if he is 300m away with a sniper rifle aiming at your head?
When he fires the gun you hope that he misses and everybody can engage after that.
I know that compating to other games isnt good, especially to COD, but in MW2, when you ride in the humvees in the first mission, enemies observe 3m away from you, but you would violate ROE if you shot them unarmed in real life.
Its a good idea wich could make insurgents (not taliban) more unconventional.
And 100m would be kind of appropriate i believe.

Orgies beat masturbation hands down. - Staker
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SharpShooter13971
- Posts: 96
- Joined: 2009-09-12 20:09
Re: Insurgency Idea
You could actually patrol streets and what not. If this suggestion comes into play the Kit loadout for the civies should be unarmed, binoculars, ammo bag, and knife. Ofcourse having the knife out means shoot me im tryin to kill you.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: Insurgency Idea
...having a third faction and then having the game randomly alternate between who's enemy and who's friendly could be some pretty zany fun.
Pity it's hardcoded.
Pity it's hardcoded.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Vision_16
- Posts: 210
- Joined: 2009-05-10 13:03
Re: Insurgency Idea
I think the idea behind Insurgency is not supposed to be like regular day to day on a deployment. IRL, there are battles in Iraq and Afghanistan when all the civilians hide and all the insurgents come out and play. I think Insurgency is supposed to replicate a battle such as the Battle of Fallujah when it was not like a patrol but an actual battle where most people the Blufor see were hostile.
Last edited by Vision_16 on 2010-09-01 19:20, edited 1 time in total.

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SharpShooter13971
- Posts: 96
- Joined: 2009-09-12 20:09
Re: Insurgency Idea
I'd like to know what the DEVs think
Ohais I understand you're point, but i'm only saying for the first 5-10 minutes of the round
Or the whole round?
Ohais I understand you're point, but i'm only saying for the first 5-10 minutes of the round
Or the whole round?
Last edited by SharpShooter13971 on 2010-09-01 20:22, edited 1 time in total.
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Cossack
- Posts: 1689
- Joined: 2009-06-17 09:25
Re: Insurgency Idea
Yes. The Rules of Engagement usually are Return Fire. If they shoot, shoot back. 

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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Insurgency Idea
how about this?
All insurgents spawn as a civ. the spawn menu will still have 5 or 6 choices (whichever it is) but all of them are civy kits with different player models. Once spawned within 100m of a cache a player can request any basic INS kit. Reduce the kit geoms to be just the rifle except for special kits like RPGs etc.
In this way it wont be too slow for an insurgent to get a kit, and allows for more variation in the player models for the civys making it harder for a blufor player to ID a civy at a glance. And in this way every INS player could potentially be a civilian.
All insurgents spawn as a civ. the spawn menu will still have 5 or 6 choices (whichever it is) but all of them are civy kits with different player models. Once spawned within 100m of a cache a player can request any basic INS kit. Reduce the kit geoms to be just the rifle except for special kits like RPGs etc.
In this way it wont be too slow for an insurgent to get a kit, and allows for more variation in the player models for the civys making it harder for a blufor player to ID a civy at a glance. And in this way every INS player could potentially be a civilian.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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SharpShooter13971
- Posts: 96
- Joined: 2009-09-12 20:09
Re: Insurgency Idea
Thats a the gist of what im suggestingBringerof_D wrote:how about this?
All insurgents spawn as a civ. the spawn menu will still have 5 or 6 choices (whichever it is) but all of them are civy kits with different player models. Once spawned within 100m of a cache a player can request any basic INS kit. Reduce the kit geoms to be just the rifle except for special kits like RPGs etc.
In this way it wont be too slow for an insurgent to get a kit, and allows for more variation in the player models for the civys making it harder for a blufor player to ID a civy at a glance. And in this way every INS player could potentially be a civilian.
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Total_Overkill
- Posts: 144
- Joined: 2007-07-24 19:26
Re: Insurgency Idea
Hmm, instead of distance to Blufor... how about Distance from Blufor FOB?
So instead, if an armed insurgent enters within... 50-100m of a Blufor FOB he becomes killable, regardless of his actions?
Also, Special pick-up kits should be exempt from this civy status
RPGs, Sniper Rifles, PKM, etc
Lastly, i see this only working for the "Insurgent Faction" no Taliban or Hamas... realistically
So instead, if an armed insurgent enters within... 50-100m of a Blufor FOB he becomes killable, regardless of his actions?
Also, Special pick-up kits should be exempt from this civy status
RPGs, Sniper Rifles, PKM, etc
Lastly, i see this only working for the "Insurgent Faction" no Taliban or Hamas... realistically


