PR:ARMA 2 - Highlights Reel #2 (Part 4)

Project Reality announcements and development highlights.
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thecouchguy
Posts: 1
Joined: 2010-08-28 11:11

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by thecouchguy »

awesome. this is what arma 2 should have been. love arma but dont like coop so much. looks like you have improved the menu soooo much. dont know why people have stopped using radial menu but good to see it back.
arcto
Posts: 62
Joined: 2007-08-08 18:16

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by arcto »

thecouchguy wrote:awesome. this is what arma 2 should have been. love arma but dont like coop so much. looks like you have improved the menu soooo much. dont know why people have stopped using radial menu but good to see it back.
No. This is not what arma 2 should have been. If they made arma 2 like this then the PR devs would be out of a job.
People seem to forget that arma2 can be played in TvT mode just like PR. Also nearly EVERYTHING that PR adds is pretty much there already in one way shape or form.
So while PR arma2 is a very welcome addition to the arma2 community lets not make it out to be some kind of revolutionary element. Because, simply, its not.
Zerapup
Posts: 232
Joined: 2008-07-21 23:18

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Zerapup »

looks amazing , i always thought it would be nice to have in arma some kinf of more friendly interface, my only problem with ArmA 2 is a constant lag , strange kind of lag, like everything is smooth except bots and all player controlled chars and vehicles are lagging and stuttering =(
Booyak
Posts: 357
Joined: 2010-03-29 13:25

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Booyak »

I like the movement.
skotish
Posts: 35
Joined: 2010-05-11 19:58

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by skotish »

arcto wrote:No. This is not what arma 2 should have been. If they made arma 2 like this then the PR devs would be out of a job.
People seem to forget that arma2 can be played in TvT mode just like PR. Also nearly EVERYTHING that PR adds is pretty much there already in one way shape or form.
So while PR arma2 is a very welcome addition to the arma2 community lets not make it out to be some kind of revolutionary element. Because, simply, its not.
You can,t beat a full package mod over a download this that and that mod Bis in my opinion

gave out far to much control the pvp community is fragmented so badly I for 1 will enjoy Pr

arma as they are making it easier for me to enjoy playing arma good job guys :thumbsup:
alkill1000
Posts: 1
Joined: 2010-08-30 12:12

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by alkill1000 »

so if we're getting 20kby20k maps how many players are we expecting in a game as this map seems a bit big for the clasic 32v32 games in prbf2
p.s. great work :D
Dredge
Posts: 341
Joined: 2010-03-16 16:16

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Dredge »

alkill1000 wrote:...how many players are we expecting in a game as this map seems a bit big for the clasic 32v32 games in prbf2
Lots ;-)
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HileMighClub
Posts: 47
Joined: 2010-07-16 02:39

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by HileMighClub »

im just hoping ppl will be able to run it with their comps! this looks awesome!
youfacemybullet
Posts: 5
Joined: 2010-06-23 19:45

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by youfacemybullet »

This would probably be really complicated gameplay to integrate. But, it would be great to have bot-civilians in the mix with the insurgents/unconventional side.
John-117
Posts: 1253
Joined: 2009-04-15 18:45

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by John-117 »

[R-CON]Dredge wrote:Lots ;-)
all we want is the gameplay :thumbsup:
Proud Member of [COLOR="Blue"][PR-HK][/COLOR]

thanks rampo93
aageorgeaa
Posts: 25
Joined: 2009-01-19 17:17

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by aageorgeaa »

Zerapup wrote:looks amazing , i always thought it would be nice to have in arma some kinf of more friendly interface, my only problem with ArmA 2 is a constant lag , strange kind of lag, like everything is smooth except bots and all player controlled chars and vehicles are lagging and stuttering =(
Yeah i know what you mean. It did that for me untill I got crossfire 5770's. What are your PC specs? and what are you running the game on(settings)? But yeah I cant wait for this to come out. Wish they could have intergrated ARMA2 Operation Arrowhead which has the same Arma style but no bugs!
Edi1314
Posts: 18
Joined: 2009-09-30 19:22

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Edi1314 »

I have to go buy ARMA 2 naow ....
-|Tactic|-Japsen
Posts: 110
Joined: 2009-01-23 20:04

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by -|Tactic|-Japsen »

Why does the chinook have boardguns in arma 2 but not in prbf2?^^
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by MadTommy »

aageorgeaa wrote:Wish they could have intergrated ARMA2 Operation Arrowhead which has the same Arma style but no bugs!
They have.. it will run under Combined Operations.. i.e Arma2 & Operation Arrowhead
Dredge
Posts: 341
Joined: 2010-03-16 16:16

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Dredge »

MadTommy wrote:They have.. it will run under Combined Operations.. i.e Arma2 & Operation Arrowhead
Which is what PR will be running under ;)
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aageorgeaa
Posts: 25
Joined: 2009-01-19 17:17

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by aageorgeaa »

Sweet now they just need to release the mod. Des anyone know of a set release date?
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by IAJTHOMAS »

Yes. What's it worth to you?
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net_split
Posts: 5
Joined: 2010-09-03 12:33

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by net_split »

aageorgeaa wrote:Sweet now they just need to release the mod. Des anyone know of a set release date?
Done when its done?
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Howitzer »

PR is responsable for USA's economics comeback
People buy new PC's and games to the the modification. :-P

That pretty, pretty badass.
GuesseWhosBack
Posts: 5
Joined: 2010-09-05 17:06

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by GuesseWhosBack »

Very nice indeed !
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