PR:ARMA 2 - Highlights Reel #2 (Part 4)

Project Reality announcements and development highlights.
Locked
chehotela
Posts: 28
Joined: 2009-05-15 14:53

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by chehotela »

I hope that soon the doctors will remove animating corpses? or give an opportunity to cut off the head killed.
Burton
Posts: 791
Joined: 2009-09-24 17:02

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Burton »

chehotela wrote:I hope that soon the doctors will remove animating corpses? or give an opportunity to cut off the head killed.
You will not be able to decapitate anyone in PR:ArmA II. It's completely unnecessary
chehotela
Posts: 28
Joined: 2009-05-15 14:53

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by chehotela »

this is very good. but then got tired of playing Frankenstein
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by UK_Force »

chehotela wrote:I hope that soon the doctors will remove animating corpses? or give an opportunity to cut off the head killed.
Thats ....... weird !!

Unless you are talking about a horrible Chechnian incident.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Wicca »

[R-CON]Burton wrote:You will not be able to decapitate anyone in PR:ArmA II. It's completely unnecessary
oh common you guys are such parypoopers :(

:P

Keep up the epic work guys, this mod just looks better everyday.
Xact Wicca is The Joker. That is all.
chehotela
Posts: 28
Joined: 2009-05-15 14:53

Post by chehotela »

and when do you plan to make the Russian army? for this is all there :confused:


AD: Four posts merged. Plus, when embedding youtube, ONLY embed the code after "v="...
Last edited by AfterDune on 2010-09-07 10:39, edited 4 times in total.
TarnishUK
Posts: 5
Joined: 2009-04-17 16:04

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by TarnishUK »

Conman51 wrote:I really want ARMA now


But miniguns?? i thought conventional forces dont use them on their choppers?
Royal Air Force Chinook HC Mk2s and Mk3s have two standard gun fits, a direct read across from the US Army installation when the kit was originally purchased for Gulf War 1.

The primary fit is an M134 at each of the forward gun positions with either 4000 or 8000 rounds per gun and a single 7.62mm M60D mounted on the rear ramp and fed from standard 200 round ammo boxes.

The secondary fit is M60Ds mounted at all three positions but this is usually only if there are not enough servicable M134 Miniguns available.

On that note Devs, is there any chance of eventually modelling the M60D on the ramp instead of the GPMG as in reality there is no means of mounting the GPMG to the Chinook?

:smile:
TarnishUK
Posts: 5
Joined: 2009-04-17 16:04

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by TarnishUK »

As I can't edit my posts...

NB:

I'm referring solely to the RAF Chinook in my above post which at present does not have the option to fit GPMG/M240. But who knows what the future holds?!
Zynk
Posts: 16
Joined: 2008-07-31 15:48

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Zynk »

I haven't found any posts asking about this, and nothing in the rules that prevents it...so... FASTROPES?? =D
PaintScratcher
Posts: 208
Joined: 2009-06-27 13:58

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by PaintScratcher »

Zynk wrote:I haven't found any posts asking about this, and nothing in the rules that prevents it...so... FASTROPES?? =D
https://www.realitymod.com/forum/f441-p ... ropes.html

Have fun. :razz:
chehotela
Posts: 28
Joined: 2009-05-15 14:53

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by chehotela »

Zynk
Posts: 16
Joined: 2008-07-31 15:48

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Zynk »

|TG|PaintScratcher wrote:https://www.realitymod.com/forum/f441-p ... ropes.html

Have fun. :razz:
Awesome! I searched the forums at least 4 times and I never found this thread...thanks! I'll just have to look harder next time :<
chehotela
Posts: 28
Joined: 2009-05-15 14:53

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by chehotela »

from the sniper weapon with two steps misses only idiot here is my dopu.po smell idiocy is not it?
I fired a weapon in the Army and I can tell you that from this shoot is very simple. what has your team to torment the player or give him the pleasure of the game?
When a player moves the impression that he smokes a lot, drinks, and very thick.
Lanthan
Posts: 162
Joined: 2010-03-13 09:18

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Lanthan »

chehotela wrote:artillery will be?
YouTube - arma2oa AAS TAKISTAN
No! No magic map.
Image
Cheers Mayr ;)
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by UK_Force »

The current chinook is a retexture of the BIS Chinook, ours is not ready yet.


7.62mmx51mm L7A2 GPMG, is mounted to the Merlin rear door already out on Herrick, with a retrofit for the Chinook inbound soon. (I have actually tripped over one of these on exit, with a good 40lbs on my back ........ and trust me you aint stopping ...lol .... yes it was embarrasing)

Image


The M134 six-barrelled Minigun, is in use with the RAF already - however ingame it would be overkill so they will be swapped out as and when we bring in the PR Chinook Model.



.
IHarryXx
Posts: 76
Joined: 2010-06-05 21:42

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by IHarryXx »

[R-DEV]UK_Force wrote:The current chinook is a retexture of the BIS Chinook, ours is not ready yet.

(I have actually tripped over one of these on exit, with a good 40lbs on my back ........ and trust me you aint stopping ...lol .... yes it was embarrasing)
LOLOLOLOL damn hahahah, :shock:
Image
chuck97
Posts: 2
Joined: 2010-09-12 16:33

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by chuck97 »

I NEED HELP!!! MY PR GAME WONT START!!! PLZ HELP!!! HELP!!! HELP!!!
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by gazzthompson »

chuck97 wrote:I NEED HELP!!! MY PR GAME WONT START!!! PLZ HELP!!! HELP!!! HELP!!!
1. Calm down
2. make a topic here:

PR:BF2 Support - Project Reality Forums

3. stop using caps
4. stop using bold
5. explain the problem further.
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by Thermis »

chuck97 wrote:I NEED HELP!!! MY PR GAME WONT START!!! PLZ HELP!!! HELP!!! HELP!!!
If your PR Arma 2 won't start its because that game doesn't exist yet.

If your PR BF2 won't start make a thread in the BF2 tech support section and we'll try to help you.

Please don't spam here. We don't like it.
eddy_purpus
Posts: 38
Joined: 2008-12-02 10:33

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)

Post by eddy_purpus »

Is It okay if I get an erection in my pinky?
Locked

Return to “Announcements & Highlights”