PR:ARMA 2 - Highlights Reel #2 (Part 4)
-
chehotela
- Posts: 28
- Joined: 2009-05-15 14:53
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
I hope that soon the doctors will remove animating corpses? or give an opportunity to cut off the head killed.
-
Burton
- Posts: 791
- Joined: 2009-09-24 17:02
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
You will not be able to decapitate anyone in PR:ArmA II. It's completely unnecessarychehotela wrote:I hope that soon the doctors will remove animating corpses? or give an opportunity to cut off the head killed.
-
chehotela
- Posts: 28
- Joined: 2009-05-15 14:53
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
this is very good. but then got tired of playing Frankenstein
-
UK_Force
- Retired PR Developer
- Posts: 10823
- Joined: 2005-04-07 12:00
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Thats ....... weird !!chehotela wrote:I hope that soon the doctors will remove animating corpses? or give an opportunity to cut off the head killed.
Unless you are talking about a horrible Chechnian incident.
-
Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
oh common you guys are such parypoopers[R-CON]Burton wrote:You will not be able to decapitate anyone in PR:ArmA II. It's completely unnecessary
Keep up the epic work guys, this mod just looks better everyday.
Xact Wicca is The Joker. That is all.
-
TarnishUK
- Posts: 5
- Joined: 2009-04-17 16:04
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Royal Air Force Chinook HC Mk2s and Mk3s have two standard gun fits, a direct read across from the US Army installation when the kit was originally purchased for Gulf War 1.Conman51 wrote:I really want ARMA now
But miniguns?? i thought conventional forces dont use them on their choppers?
The primary fit is an M134 at each of the forward gun positions with either 4000 or 8000 rounds per gun and a single 7.62mm M60D mounted on the rear ramp and fed from standard 200 round ammo boxes.
The secondary fit is M60Ds mounted at all three positions but this is usually only if there are not enough servicable M134 Miniguns available.
On that note Devs, is there any chance of eventually modelling the M60D on the ramp instead of the GPMG as in reality there is no means of mounting the GPMG to the Chinook?
-
TarnishUK
- Posts: 5
- Joined: 2009-04-17 16:04
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
As I can't edit my posts...
NB:
I'm referring solely to the RAF Chinook in my above post which at present does not have the option to fit GPMG/M240. But who knows what the future holds?!
NB:
I'm referring solely to the RAF Chinook in my above post which at present does not have the option to fit GPMG/M240. But who knows what the future holds?!
-
Zynk
- Posts: 16
- Joined: 2008-07-31 15:48
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
I haven't found any posts asking about this, and nothing in the rules that prevents it...so... FASTROPES?? =D
-
PaintScratcher
- Posts: 208
- Joined: 2009-06-27 13:58
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
https://www.realitymod.com/forum/f441-p ... ropes.htmlZynk wrote:I haven't found any posts asking about this, and nothing in the rules that prevents it...so... FASTROPES?? =D
Have fun.
-
chehotela
- Posts: 28
- Joined: 2009-05-15 14:53
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
artillery will be?
YouTube - arma2oa AAS TAKISTAN
YouTube - arma2oa AAS TAKISTAN
-
Zynk
- Posts: 16
- Joined: 2008-07-31 15:48
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Awesome! I searched the forums at least 4 times and I never found this thread...thanks! I'll just have to look harder next time :<
-
chehotela
- Posts: 28
- Joined: 2009-05-15 14:53
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
from the sniper weapon with two steps misses only idiot here is my dopu.po smell idiocy is not it?
I fired a weapon in the Army and I can tell you that from this shoot is very simple. what has your team to torment the player or give him the pleasure of the game?
When a player moves the impression that he smokes a lot, drinks, and very thick.
I fired a weapon in the Army and I can tell you that from this shoot is very simple. what has your team to torment the player or give him the pleasure of the game?
When a player moves the impression that he smokes a lot, drinks, and very thick.
-
Lanthan
- Posts: 162
- Joined: 2010-03-13 09:18
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
No! No magic map.chehotela wrote:artillery will be?
YouTube - arma2oa AAS TAKISTAN
-
UK_Force
- Retired PR Developer
- Posts: 10823
- Joined: 2005-04-07 12:00
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
The current chinook is a retexture of the BIS Chinook, ours is not ready yet.
7.62mmx51mm L7A2 GPMG, is mounted to the Merlin rear door already out on Herrick, with a retrofit for the Chinook inbound soon. (I have actually tripped over one of these on exit, with a good 40lbs on my back ........ and trust me you aint stopping ...lol .... yes it was embarrasing)

The M134 six-barrelled Minigun, is in use with the RAF already - however ingame it would be overkill so they will be swapped out as and when we bring in the PR Chinook Model.
.
7.62mmx51mm L7A2 GPMG, is mounted to the Merlin rear door already out on Herrick, with a retrofit for the Chinook inbound soon. (I have actually tripped over one of these on exit, with a good 40lbs on my back ........ and trust me you aint stopping ...lol .... yes it was embarrasing)

The M134 six-barrelled Minigun, is in use with the RAF already - however ingame it would be overkill so they will be swapped out as and when we bring in the PR Chinook Model.
.
-
IHarryXx
- Posts: 76
- Joined: 2010-06-05 21:42
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
LOLOLOLOL damn hahahah,[R-DEV]UK_Force wrote:The current chinook is a retexture of the BIS Chinook, ours is not ready yet.
(I have actually tripped over one of these on exit, with a good 40lbs on my back ........ and trust me you aint stopping ...lol .... yes it was embarrasing)

-
chuck97
- Posts: 2
- Joined: 2010-09-12 16:33
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
I NEED HELP!!! MY PR GAME WONT START!!! PLZ HELP!!! HELP!!! HELP!!!
-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
1. Calm downchuck97 wrote:I NEED HELP!!! MY PR GAME WONT START!!! PLZ HELP!!! HELP!!! HELP!!!
2. make a topic here:
PR:BF2 Support - Project Reality Forums
3. stop using caps
4. stop using bold
5. explain the problem further.
-
Thermis
- Retired PR Developer
- Posts: 1537
- Joined: 2008-01-27 15:05
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
If your PR Arma 2 won't start its because that game doesn't exist yet.chuck97 wrote:I NEED HELP!!! MY PR GAME WONT START!!! PLZ HELP!!! HELP!!! HELP!!!
If your PR BF2 won't start make a thread in the BF2 tech support section and we'll try to help you.
Please don't spam here. We don't like it.
-
eddy_purpus
- Posts: 38
- Joined: 2008-12-02 10:33
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Is It okay if I get an erection in my pinky?

