Wednesday, 15th September, 23:00 PRT (18:00 CDT)

This is a North American event, starting at 18:00CDT.
Al Basrah II is a custom map of the official Project Reality "Al Basrah" map made by [R-DEV]duckhunt.
This is not only a modified map. Even some weapons and vehicles were adjusted for the different Al Basrah II gameplay.
There is a lot more viewdistance but also more cover from modified terrain and vegetation.
See this page for screenshots and changelog.
Server: thebattlearena.com PR .917
IP: 74.208.145.77:16623
No password, no mumble requirement.
To play this unofficial map, you need to download and install this map.
We have created an easy installer, so there is no need to mess with your PR folder.
No original PR content will be modified. It just adds a "albasrah_v2_build41" folder in the levels folder.
Download Al Basrah II here!
If you have any questions, PM me or contact us at The Battle Arena.
Important changes of Al Basrah II:
- The west FOB have a resupplying heli pad.
- The viewdistance has been raised by 100m.
- Terrain and vegetation has been changed alot, so insurgents have more cover.
- Brits has been replaced with USA.
- Blufor got a helo again (chinook) and it have a bit more HP.
- SA7 have been readded and modified. Sadly this one work's only well on SLOW moving targets. But i added it anyway.
- Boat's added to both sides. US boat respawns all 10 minutes, insurgents boat respawns all 30 minutes.
- All civilian cars respawn after one hour.
- INS supply vehicle respawns after 30 minutes
- Landbridges has been removed so defending the (now stronger) bridges is more important. As a last resort, bluefor can use the west village bridge, as this bridge is indestructible!
- Some caches were moved, some were added in the new buildings.
- Stationary m249 have much better short burst accuracy and reduced overheating. This makes it more useful as defensive weapon.
- Artillery IED is much stronger now. It takes out everything and got a scaring explosion animation + sound.
- The normal IED can destroy armored vehicles again. To blow up a MBT you need 4 of them. They are almost as strong as they used to be.
- Bridges are much stronger now. You need two artillery IED's or 4 normal IED's to blow up a bridge segment.
- Dirtbikes are much stronger now and don't blow up on the first road bump.
- The buildings in the "slums" got added walls to create smaller rooms.
Additionally, all building parts have been aligned more properly. - The so called "gas station" is now really one.
- The fields got a green ground texture. Now they look much better from far.
- north and south construcion sites have been replaced with other buildings.
- Added some buildings around F3, north of the bridge.
- The insurgent death zone south of the airport is a big bigger. This should prevent helo spawn rape.
- Death zones around the map edges are smaller. The whole H-column is enterable again.
- The highway south of gas station got some ramps.
- H-AT is more responsive.
- RPG's have 5 rockets now.
- New grenade launcher pickup kit (similar to the taliban version).
- Revised pickup kit locations.
CU on the Battlefield!



