Deployable Mortars - Update / Tutorial

Project Reality announcements and development highlights.
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Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Deployable Mortars - Update / Tutorial

Post by Sniperdog »

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After nearly two years of work by a long list of developers, Project Reality will be introducing Deployable Mortars with the next update.

Conventional and Unconventional factions alike will all be able to deploy mortar pits, and all will use the M252 81mm mortar as a placeholder until more assets are created. Specifically for the insurgents, we have created a version of the mortar which provides cover in a bit more... interesting way.
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The mortar uses a ballistic and player computed aiming system that will allow players to provide indirect fire support for their team. Once you receive a location from a spotter on your team, you are able to calculate the barrel angle required to hit that mark. The targeting screen then allows you to see what angle you have the gun slewed to so you can aim the mortar properly.
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Although the mechanics may change in the future the following tutorial will serve as a guide for using the mortar as it will be in v0.95.


Credits

Model: Wybl
Deployable Models: [R-DEV]Rhino
Texture: [R-DEV]Matrox
Export: [R-DEV]Guedoe & [R-DEV]Rhino
Coding: [R-DEV]Sniperdog & [R-DEV]Mosquill
Gameplay: [R-DEV]dbzao
Animations: [R-DEV]Chuc

Enjoy and keep it classy Project Reality. 8)
Last edited by Sniperdog on 2010-09-06 15:45, edited 13 times in total.
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Will Stahl aka "Merlin" in the Squad community
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Deployable Mortars - Update / Tutorial

Post by bosco_ »

Pew pew pew :mrgreen:
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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: Deployable Mortars - Update / Tutorial

Post by usmcguy »

AWESOME!!!!!!!! this is going to be EPIC I notice one of our new Marines is up there aswell?
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Deployable Mortars - Update / Tutorial

Post by Tim270 »

Will Mortars hurt caches?

Is the range unlimited?
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Deployable Mortars - Update / Tutorial

Post by Tarranauha200 »

OMG, now you gotta really keep moving or the mortar will hit you. This is awesome. Does the mortal round really fly in the air or only appear above target?
AWESOME JOB!
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Deployable Mortars - Update / Tutorial

Post by Jigsaw »

Tim270 wrote:Will Mortars hurt caches?

Is the range unlimited?

No and no.

Draakon wrote:Why this kind of system? IMO, the first video where the player was able to do point and click was much better.
In a word: teamwork. The previous system required none, this does. These are very very powerful assets when used correctly so to be able to do it accurately with one man and no coordination would be neither realistic nor appropriate.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
WelshManDan
Posts: 4381
Joined: 2009-06-30 20:19

Re: Deployable Mortars - Update / Tutorial

Post by WelshManDan »

Hurray! The Germans on Lashkar! And Hurray! Mortars

Cant wait to co-ordinate these kinda attacks on TG
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Deployable Mortars - Update / Tutorial

Post by Brainlaag »

EPIC! But how is this gonna work without the 3D markers??
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: Deployable Mortars - Update / Tutorial

Post by -.-Maverick-.- »

The sniper gets a radio too. :p
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Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Deployable Mortars - Update / Tutorial

Post by Elektro »

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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Deployable Mortars - Update / Tutorial

Post by BloodyDeed »

really nice, i enjoy teamwork assets like this one.
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evya
Posts: 207
Joined: 2008-08-17 11:21

Re: Deployable Mortars - Update / Tutorial

Post by evya »

Germen British base :O
looks pretty good, how long is the loading though?
Staker
Posts: 160
Joined: 2009-01-02 21:14

Re: Deployable Mortars - Update / Tutorial

Post by Staker »

Phatcap wrote:EPIC! But how is this gonna work without the 3D markers??
Is there any particular reason why it wouldn't work with a 2D marker? And are the 3D markers even going to be replaced for the upcoming patch?

I'm really looking forward to using and calling mortar support whenever it's needed. The current area attack is getting a tad annoying. However, this system looks brilliant, I must say.
Last edited by Staker on 2010-09-06 12:00, edited 1 time in total.
Reason: tpyo
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Ffuu.
alroar
Posts: 49
Joined: 2007-02-20 21:31

Re: Deployable Mortars - Update / Tutorial

Post by alroar »

im excited to see epic mortar action :)
looks like a good system, not too easy to handle.


how many mortars can be placed at a time?
D33PS1X
Posts: 102
Joined: 2010-09-05 23:21

Re: Deployable Mortars - Update / Tutorial

Post by D33PS1X »

Phatcap wrote:EPIC! But how is this gonna work without the 3D markers??
Do we no longer have 3D Markers?
Nice Mortars too, what is their maximum range?
TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Re: Deployable Mortars - Update / Tutorial

Post by TheAssProtectors.Nr1 »

Yeah! I've really looked forward to seeing this update. Looks like a great launch system!

Can't wait till I get my hands on the mofo! :P
Why do something today, when you can not do it tomorrow
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Deployable Mortars - Update / Tutorial

Post by Web_cole »

WelshManDan wrote:Hurray! The Germans on Lashkar! And Hurray! Mortars

Cant wait to co-ordinate these kinda attacks on TG
-.-Maverick-.- wrote:The sniper gets a radio too. :p
And the GTLD is fixed, and AAVs, and omg .95 is gonna kick some serious *** :D

Fingers crossed the engineer gets some lovin' this patch!
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Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Deployable Mortars - Update / Tutorial

Post by Elektro »

Web_cole wrote: and AAVs,
Wait what? Whats happend to AAVs ? :shock:
Reach[UA]
Posts: 24
Joined: 2008-04-22 12:41

Re: Deployable Mortars - Update / Tutorial

Post by Reach[UA] »

Dear God! It's absolutely amazing!
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