Deployable Mortars - Update / Tutorial
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hyraclyon
- Posts: 297
- Joined: 2007-02-04 09:56
Re: Deployable Mortars - Update / Tutorial
Looks nice! But how do you keep the insurgents on a map like fallujah from bombing the US base constantly?
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Deployable Mortars - Update / Tutorial
Yep, you'll see dedicated mortar squads popping up everywhere
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Asystole
- Posts: 158
- Joined: 2009-06-27 09:51
Re: Deployable Mortars - Update / Tutorial
How many mortars can be deployed?
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Deployable Mortars - Update / Tutorial
You have the deflection scale. It would be harder and even mroe realistic...Phatcap wrote:EPIC! But how is this gonna work without the 3D markers??

Orgies beat masturbation hands down. - Staker
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sharpie
- Posts: 1434
- Joined: 2009-11-08 03:41
Re: Deployable Mortars - Update / Tutorial

Very excited again
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost
[DM]P*Funk: its like a funk guitar seminar up in that *****
K_Rivers-"...everything is broken in your country,"
RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Deployable Mortars - Update / Tutorial
Looking good, going to be interesting using this. Out of interest do the Insurgent ones have to be deployed next to a dogbox or can they be placed on their own? What is the limit for these things?
Deployable SAW amirite?[R-DEV]Rhino wrote: Also might be anouther small deployable that hasn't been totally revealed yet for .95![]()
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Deployable Mortars - Update / Tutorial
And this is what worries me. On some servers theres 9 squads with still a lot of people looking for a place because of all the locked down squads that specialise in a small job or just want to play with clanmates. Now theres yet ANOTHER locked down 2-man squad next to the: Sniper, 2 APC squads, Chopper, Logistics, clan squad, and 2 infantry squads.[R-DEV]AfterDune wrote:Yep, you'll see dedicated mortar squads popping up everywhere.
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HunterMed
- Posts: 2080
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AfterDune
- Retired PR Developer
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- Joined: 2007-02-08 07:19
Re: Deployable Mortars - Update / Tutorial
Why should it be a locked two-man squad? You can have 4 to 5 guys walking in the field, going after strategic areas, where one of their squad will bomb the living daylight out of it.

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Wakain
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: Deployable Mortars - Update / Tutorial
excellent, not only gives this the sniper more to do in a more satisfying way, also this brings the first player fire support to pr!
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llRvXll
- Posts: 97
- Joined: 2010-09-03 20:50
Re: Deployable Mortars - Update / Tutorial
Sniper with radio
poor spotters :/
poor spotters :/
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: Deployable Mortars - Update / Tutorial
Huh? Sniper kits will be ideal for recon... Sniper = SpotterllRvXll wrote:Sniper with radio![]()
poor spotters :/
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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LudacrisKill
- Posts: 262
- Joined: 2008-05-15 19:20
Re: Deployable Mortars - Update / Tutorial
Can some1 tell me the difference between the two HE rounds please?
Is one exploding above ground (like on a timer, I don't know the technology behind this)...and obviously the other just on impact?
Thanks
Is one exploding above ground (like on a timer, I don't know the technology behind this)...and obviously the other just on impact?
Thanks
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llRvXll
- Posts: 97
- Joined: 2010-09-03 20:50
Re: Deployable Mortars - Update / Tutorial
Now it's a lonewolf kit...Smeggles wrote:Huh? Sniper kits will be ideal for recon... Sniper = Spotter
- Zrix
- Posts: 4425
- Joined: 2005-12-02 14:25
Re: Deployable Mortars - Update / Tutorial
One is regular HE, boom on impact - like the arty currently ingame.LudacrisKill wrote:Can some1 tell me the difference between the two HE rounds please?
Is one exploding above ground (like on a timer, I don't know the technology behind this)...and obviously the other just on impact?
Thanks
Air burst HE explodes x meters above ground, making it easier to get people behind cover.

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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Deployable Mortars - Update / Tutorial
The Airburst round explodes above the elevation that the mortarman marks, basically so it can get above the people if they are in a walled compound.
Direct hit will literally hit the ground and explode.
Direct hit will literally hit the ground and explode.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Deployable Mortars - Update / Tutorial
Are you seriously telling me the sniper was not a lonewolf kit already?llRvXll wrote:Now it's a lonewolf kit...
Now it gets a radio it can actually do something useful for the team. The user can actually relay Intel like he is supposed to, instead of sitting on a hill all round.

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llRvXll
- Posts: 97
- Joined: 2010-09-03 20:50
Re: Deployable Mortars - Update / Tutorial
Yeah, i always played with a spotter, it was more effective and fun...Tim270 wrote:Are you seriously telling me the sniper was not a lonewolf kit already?
Now it gets a radio it can actually do something useful for the team. The user can actually relay Intel like he is supposed to, instead of sitting on a hill all round.
now it's a complete lonewolf kit.
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Mantak08
- Posts: 56
- Joined: 2009-11-03 19:28
Re: Deployable Mortars - Update / Tutorial
a thought about balancing mortars so there not spammed as much.... could the model be treated the same as a LAV weapon mount? so each round creates a certain amount of heat. that way you can drop a mortar barrage when needed, but not spam it all game long. if you over heat on it, the down time should be 5-10 minuets.
also, will there be deviation?
also, will there be deviation?
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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: Deployable Mortars - Update / Tutorial
As Tim already said, no more than it already was. Good snipers will still operate with spotters, its just now its not necessary to take an SL kit (so Specialist or Medic for the spotter) and bad snipers will still lonewolf. Except maybe, just maybe they'll make use of the radios. We can but hope.llRvXll wrote:now it's a complete lonewolf kit.







