Deployable Mortars - Update / Tutorial
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Sniperdog
- Retired PR Developer
- Posts: 1177
- Joined: 2009-02-27 00:06
Re: Deployable Mortars - Update / Tutorial
There will be more info about deployable ammo amounts and reloading with the release changelog.
Until then just trust the fact that we have put a lot of thought into how the mechanics of everything in PR function and how we believe the changes we make will affect gameplay.
Until then just trust the fact that we have put a lot of thought into how the mechanics of everything in PR function and how we believe the changes we make will affect gameplay.


Will Stahl aka "Merlin" in the Squad community
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Zulnex
- Posts: 622
- Joined: 2009-03-23 22:12
Re: Deployable Mortars - Update / Tutorial
Excellent work. Looking forward to the release very much.


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LITOralis.nMd
- Retired PR Developer
- Posts: 5658
- Joined: 2010-04-10 16:15
Re: Deployable Mortars - Update / Tutorial
This looks really cool, I hope the insurgent main bases (and mosques?) have invisible bubbles....
TO wet the appetite, here is Michael Yon's photojournalism dispatch from his embed reporting with the 3-17th Field Artillery in Late April, 2010.
TO wet the appetite, here is Michael Yon's photojournalism dispatch from his embed reporting with the 3-17th Field Artillery in Late April, 2010.
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Sgt.Heine
- Posts: 73
- Joined: 2009-07-26 18:59
Re: Deployable Mortars - Update / Tutorial
I have a woody wood pecker now,I LOVE THE DEVs. In a heterosexual way.

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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Deployable Mortars - Update / Tutorial
HIGH EXPLOSIVE, ONE ROUND, ZEROING!
ADJUST FIRE MINUS 30 METERS, FIRE FOR EFFECT FIRE FOR EFFECT!
ADJUST FIRE MINUS 30 METERS, FIRE FOR EFFECT FIRE FOR EFFECT!
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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soldierofharcore
- Posts: 37
- Joined: 2009-12-27 00:11
Re: Deployable Mortars - Update / Tutorial
Awesome, I'm gonna go mortar team always 
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solosnake
- Posts: 10
- Joined: 2010-02-07 19:03
Re: Deployable Mortars - Update / Tutorial
Omg So Awsomeness... and i busted a nut on snipers having radio again... !!!!!!!!!!!! And som1 plz explain what you guys mean by the changing of 3D markers.. u talking bout attack markers real time or on 2D map lay out?
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GeorgRavioli
- Posts: 236
- Joined: 2010-02-13 05:41
Re: Deployable Mortars - Update / Tutorial
Oh man please no. I don't want raining hell from enemies to be able to MOVE. We OPFOR and Insurgents already have enough problems trying to make sure Bombs, Missiles, and Old mortar strikes don't hit us. Using movable mortars and artillery would piss me off a lot more, as they could just find a new place to hide when their position gets compromised.Tirak wrote:With the way this system is set up, you could easily do things like Stryker Mortar Carriers and other mobile artillery, just saying![]()
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Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: Deployable Mortars - Update / Tutorial
Love the amount of previews u just gave us 
Mortar system, Sniper radio, German faction and assets of Lashkar, no more rainbow grass (unless the PC being used is all powerful), 3D markers staying in for the next patch, 2 level zoom GTLD, and stupid insurgents that don't run when mortars fall
jk
How much ammo of each will it get?
Mortar system, Sniper radio, German faction and assets of Lashkar, no more rainbow grass (unless the PC being used is all powerful), 3D markers staying in for the next patch, 2 level zoom GTLD, and stupid insurgents that don't run when mortars fall
jk
How much ammo of each will it get?
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Absolute Killer
- Posts: 42
- Joined: 2009-02-24 01:19
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Mach1--Andy
- Posts: 4
- Joined: 2008-09-05 16:34
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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: Deployable Mortars - Update / Tutorial
If that would be impleted that would be a nice addition, but what for the opfor? ;pTirak wrote:With the way this system is set up, you could easily do things like Stryker Mortar Carriers and other mobile artillery, just saying![]()
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KingKong.CCCP
- Posts: 396
- Joined: 2006-10-25 08:13
Re: Deployable Mortars - Update / Tutorial
12 rounds seems too little... I would go for a lot more (30?), but I trust devs tried it and will put just the right amount of ammo.
EDIT: This would work just fine on a teamwork oriented server filled with vets, but it could destroy public servers with lots of lone wolves - if they end up with only one spawn point.
EDIT: This would work just fine on a teamwork oriented server filled with vets, but it could destroy public servers with lots of lone wolves - if they end up with only one spawn point.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Deployable Mortars - Update / Tutorial
A Deployable Mortar kit like in FH2, pick up the kit, go to where you want, throw it down, Ammo Bag insurgent gives you ammo, you shoot, pick it up again and move. Of course, you'd lose all the ammo in the mortar, but that just encourages you to have a loader with an ammo bag.arjan wrote:If that would be impleted that would be a nice addition, but what for the opfor? ;p
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MikeDude
- Posts: 941
- Joined: 2007-10-25 12:07
Re: Deployable Mortars - Update / Tutorial
Don't play there.KingKong.CCCP wrote:12 rounds seems too little... I would go for a lot more (30?), but I trust devs tried it and will put just the right amount of ammo.
EDIT: This would work just fine on a teamwork oriented server filled with vets, but it could destroy public servers with lots of lone wolves - if they end up with only one spawn point.
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=(DK)=stoffen_tacticalsup
- Posts: 231
- Joined: 2008-04-24 09:45
Re: Deployable Mortars - Update / Tutorial
Awesomeness indeed!
Now make a howitzer.
Please?
Now make a howitzer.
Please?
Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
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ZephyrDark
- Posts: 319
- Joined: 2010-01-23 20:22
Re: Deployable Mortars - Update / Tutorial
Devs have mentioned it before in other threads, howitzers are not realistic with the in-game map scales. Now deplyable field guns or SPGs for Militia would be nice.=(DK)=stoffen_tacticalsup wrote:Awesomeness indeed!
Now make a howitzer.
Please?
|TG-31st|Blackpython
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Deployable Mortars - Update / Tutorial
A ZIS-3 field gun isn't something that you can really "deploy" like a TOWZephyrDark wrote:Now deplyable field guns or SPGs for Militia would be nice.
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ZephyrDark
- Posts: 319
- Joined: 2010-01-23 20:22
Re: Deployable Mortars - Update / Tutorial
Well it could be towed in by a truck couldn't it? Either way, I know a deployable SPG-9 would fill the duty enough in my opinion. Militia needs deployable AT.[R-DEV]Rhino wrote:A ZIS-3 field gun isn't something that you can really "deploy" like a TOW![]()
Anyways, this is Off-Topic so.. an on topic reply:
Mortars will be great, hoping to see how they'll affect FOBs and defensive positions. Maps like Yamalia should prove to be even more interesting. Hopefully will allow for more eventful matches on some maps.
|TG-31st|Blackpython






