[?] Map creation?

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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

[?] Map creation?

Post by Arnoldio »

I was thinking about a way to create a urban map like Ramiel but from the center out. You get some basic terrain and then place a building in the center. Then you work around this biulding and make up nice combat scenarios while adding more statics and buldings, with all areas (or as much as possible) having great opportunities of movement and tactics, like some kind of crosswords, there is a soludion in every way. Aiming for 1km map, like Korengal wich is small but seems big.

How would that work out?
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Idea] Map creation

Post by Rhino »

not very well :p
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Idea] Map creation

Post by Wakain »

sounds nice, I'm thinking of some perfect call of duty map with perfect alleys and places to camp and shoot through while also possibillities for moving and flanking everywhere. but remember that while this might work out well in such a fast paced game with such small maps, making this larger with pr gameplay will need a different kind of mapbuilding, you need to keep the big picture in mind or everything'll become a vague mess. also remember pr has vehicles that need space to manouvre and can be either overpowered or too vulnerable depending of the are they are deployed.

this might work out well though for smaller urban areas in larger maps.
I suggest you try it, if you've got the time, in a smaller environment, check out how this works and how long you've been busy.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Idea] Map creation

Post by Arnoldio »

Im not making a map, just handed out the idea if someone is making a map and doesnt know what should he do. :D And i based this from COD maps bevcause they have rich urban enviroment. (ofcourse wouldnt be near the linearity of COD maps, but in the same manner.)
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Lemon
Posts: 136
Joined: 2009-05-23 20:43

Re: [Idea] Map creation

Post by Lemon »

Why not play around in the map editor and see how it works out? Shouldn't take to long to get your head around it. ;)
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: [Idea] Map creation

Post by Wicca »

why not a 4k map?

I like teamwork oriented maps, as opposed to CQB oriented maps.
Xact Wicca is The Joker. That is all.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Idea] Map creation

Post by Rudd »

every mapper works to his own method, and that method has to be found via actually making maps and making mistakes.

Some mappers start with a blank canvas and sculpt everything as they go

Some mappers generate a terrain using advanced methods then conform their static placement to it

Some mappers use a colourmap to guide their staticplacement, either a plan they made themselves or a googlemaps image.

Some mappers hand paint their maps

Some mappers use bf2_tpaint, some use geocontrol, some use terragen etc, some like to do some of the work in photoshop

Some mappers like to use 3dsmax to LM their map, others just use the editor.

Some mappers do their detailmaps, UG and OG together (bf2_tpaint/whatever -> import detailmaps to UG, transfer UG.raw to OG), others do them separately by hand or other method

Each mapper finds his own way
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