PR Area Attacks

General discussion of the Project Reality: BF2 modification.
Post Reply
Archer[NX-01]
Posts: 25
Joined: 2010-08-21 22:20

PR Area Attacks

Post by Archer[NX-01] »

Just a video I made up real quick one weekend of the 3 different area attacks on PR .91

Last edited by Archer[NX-01] on 2010-09-17 01:12, edited 2 times in total.
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: PR Area Attacks

Post by NyteMyre »

'Archer[NX-01 wrote:;1443581']Just a video I made up real quick one weekend of the 3 different area attacks on PR .91

-snip-

Only the video code is needed between the youtube tags...

Code: Select all

 [YOUTUBE ]<object style="height: 344px; width: 425px"><param name="movie" value="http://www.youtube.com/v/xcaX9WuR26c?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/xcaX9WuR26c?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></object>[ /YOUTUBE ]
should be

Code: Select all

[ YOUTUBE ]xcaX9WuR26c[ /YOUTUBE ]
which get you this

Archer[NX-01]
Posts: 25
Joined: 2010-08-21 22:20

Re: PR Area Attacks

Post by Archer[NX-01] »

Aha, you can tell I haven't used this lol. ;)
ediko
Posts: 41
Joined: 2010-02-13 22:26

Re: PR Area Attacks

Post by ediko »

The artillery seemed a bit odd to me. After the shell landed there were 3 explosions in the same place, after that it hits another place and starts over. Is it really how it works in RL?
Sirex[SWE][MoW]
Posts: 158
Joined: 2009-07-22 09:46

Re: PR Area Attacks

Post by Sirex[SWE][MoW] »

ediko wrote:The artillery seemed a bit odd to me. After the shell landed there were 3 explosions in the same place, after that it hits another place and starts over. Is it really how it works in RL?
Yes welcome to modern warfare, ww2 != modernwarfare.
In modern warfare we use submunitions that were developed in the 80ties.
The shell contains severeal smaller submunitions that part of and explode indivudally, allowing a greater area to be saturated and helps defeat cover. Let's say you are behind a big rock and the artillery old shell goes off 50 in front of you then you are safe. But if there are sevearl small bombs that goes of over the area your directional cover will be nullified. Also with various weapons sysems that can fire faster and great range, like MLRS, submuniton allows for much bigger areas to be saturated.
http://www.fas.org/man/dod-101/sys/dumb/cluster.htm

Here is a good source of what i mean that does not take up the later high tech anti-armour rounds, but just the orginal concept of submunitions.
http://www.inert-ord.net/usa03a/usa6/m39/index.html

High explosive submunitions from ordinary artillery are capable of defeating APC/IFV. And Heat seaking submunition that can be fires from even mortars can defeat tanks.
Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: PR Area Attacks

Post by Titan »

'Sirex[SWE wrote:[MoW];1443841']Yes welcome to modern warfare, ww2 != modernwarfare.
In modern warfare we use submunitions that were developed in the 80ties.
The shell contains severeal smaller submunitions that part of and explode indivudally, allowing a greater area to be saturated and helps defeat cover. Let's say you are behind a big rock and the artillery old shell goes off 50 in front of you then you are safe. But if there are sevearl small bombs that goes of over the area your directional cover will be nullified. Also with various weapons sysems that can fire faster and great range, like MLRS, submuniton allows for much bigger areas to be saturated.
- Dumb Bombs

Here is a good source of what i mean that does not take up the later high tech anti-armour rounds, but just the orginal concept of submunitions.
U.S. M39 Sub-Munition for Artillery - Inert-Ord.Net

High explosive submunitions from ordinary artillery are capable of defeating APC/IFV. And Heat seaking submunition that can be fires from even mortars can defeat tanks.
Dont think thats the reason.

iirc its 4 Artilleries firing 5 times... and the 4 artillerieshells have the impact near each other ... by time and by area ... but i dont know if its just bad luck but this artilleriestrike realy seems a little odd (to close to each other?)
ediko
Posts: 41
Joined: 2010-02-13 22:26

Re: PR Area Attacks

Post by ediko »

Still looks odd. Maybe it's just me but it somehow looks different in videos. Do those 3 explosions really go off in the exact same place after another? I thought they go off all together and in a bigger radius. I'm probably wrong :lol:
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: PR Area Attacks

Post by Acemantura »

'Sirex[SWE wrote:[MoW];1443841']Yes welcome to modern warfare, ww2 != modernwarfare.
In modern warfare we use submunitions that were developed in the 80ties.
The shell contains severeal smaller submunitions that part of and explode indivudally, allowing a greater area to be saturated and helps defeat cover. Let's say you are behind a big rock and the artillery old shell goes off 50 in front of you then you are safe. But if there are sevearl small bombs that goes of over the area your directional cover will be nullified. Also with various weapons sysems that can fire faster and great range, like MLRS, submuniton allows for much bigger areas to be saturated.
- Dumb Bombs

Here is a good source of what i mean that does not take up the later high tech anti-armour rounds, but just the orginal concept of submunitions.
U.S. M39 Sub-Munition for Artillery - Inert-Ord.Net

High explosive submunitions from ordinary artillery are capable of defeating APC/IFV. And Heat seaking submunition that can be fires from even mortars can defeat tanks.
For PR...no.

There are 4 arty pieces firing and The artillery is set to fire 3 then 1, 5 or so times. So the result is three explosions, then 1, 5 or so times.
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: PR Area Attacks

Post by Zoddom »

ediko wrote:Still looks odd. Maybe it's just me but it somehow looks different in videos. Do those 3 explosions really go off in the exact same place after another? I thought they go off all together and in a bigger radius. I'm probably wrong :lol:
no if you watch the video very carefull youll see that the radius of the detonations is about 5m.
i think thats a pretty good accuracy but i dont know if its realistic or not
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: PR Area Attacks

Post by Dev1200 »

There are more than 3 area attacks.. you just haven't found them yet ;)
Image
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: PR Area Attacks

Post by Redamare »

WOAH I had no idea there were soo many differnt area attack varients :O Thank you .... excpet in a little bit there will be a diffent kind of moarter system :) so get ready to make a new video ... actualy on second thought dont waste your time we already have one
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: PR Area Attacks

Post by Dev1200 »

Redamare wrote:WOAH I had no idea there were soo many differnt area attack varients :O Thank you .... excpet in a little bit there will be a diffent kind of moarter system :) so get ready to make a new video ... actualy on second thought dont waste your time we already have one


Compare the one with the video from the area attack MEC gets on Muttrah :)
Image
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Re: PR Area Attacks

Post by richyrich55 »

God that jdam looks like shit...
"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Re: PR Area Attacks

Post by Stoic Sentinel »

richyrich55 wrote:God that jdam looks like shit...
But it works...

Image
Exhibit A

;)
Last edited by Stoic Sentinel on 2010-09-17 19:54, edited 1 time in total.
Image
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: PR Area Attacks

Post by ma21212 »

Why does the CO say "FOX ONE" I thought you say that when you shoot a AA missles?
Image
Image
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Re: PR Area Attacks

Post by richyrich55 »

Stoic Sentinel wrote:But it works...

Image
Exhibit A

;)


All I see is a bulldozer with an RPG cage.
"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

ediko
Posts: 41
Joined: 2010-02-13 22:26

Re: PR Area Attacks

Post by ediko »

richyrich55 wrote:All I see is a bulldozer with an RPG cage.
If you noticed the bulldozer in the background, I have bad news for you... :lol:

What he meant was it's ugly and looks like **** but it gets the job done.
richyrich55
Posts: 332
Joined: 2007-07-18 16:04

Re: PR Area Attacks

Post by richyrich55 »

loool, that's one way to put it.
"What's the advantage of these choppers when compared to a squad medic?"

Pirate

"Medics dont have rotors."

rampo93(FIN)

Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: PR Area Attacks

Post by Cassius »

Isnt Fox one Nato code for the fiering of a semi-active radar guided missile? Last time I played nilla it was so long ago, where does the speech sample come from?
|TG|cap_Kilgore
Image
ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: PR Area Attacks

Post by ZephyrDark »

Cassius wrote:Isnt Fox one Nato code for the fiering of a semi-active radar guided missile? Last time I played nilla it was so long ago, where does the speech sample come from?
Brevity code actually, and its from vanilla. When you fire a missile off the jets.
|TG-31st|Blackpython


Post Reply

Return to “PR:BF2 General Discussion”