The whole legs sticking out could be fixed by a simple colmesh to bojects and vehicles with two vertical crossed planes all the body lenght. The front to back colmesh is good but side to side sould be knee to knee wide and from the neck to ankles.
But i have no idea if this is possible. It would be also more realistic because you cannot just turn around in tight areas when crawling.
Simple collision on player model
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Simple collision on player model

Orgies beat masturbation hands down. - Staker
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Simple collision on player model
Nvm, this is older tha my mom, disregard, iFail.
Last edited by Arnoldio on 2011-10-05 13:17, edited 1 time in total.

Orgies beat masturbation hands down. - Staker
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: Simple collision on player model
I thought there was some kind of moderation in suggestions forum.
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Simple collision on player model
I support this suggestion. Not sure if it can be done, though.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Simple collision on player model
Don't worry, there is.Lugi wrote:I thought there was some kind of moderation in suggestions forum.
This thread is older than the moderation system for this forum. It was (accidentally, it seems) bumped, not created from scratch.
Anyway, seeing how you have relatively recently made the same suggestion and it wasn't approved, Arnoldio, I'm going to lock this one and re-check whether or not the newer (and more elaborate) one was a resuggestion/deemed hardcoded/already internally discussed to make sure it wasn't just forgotten. If the new one is legit, expect it to pop up soonish.
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00

