Simple collision on player model

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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Simple collision on player model

Post by Arnoldio »

The whole legs sticking out could be fixed by a simple colmesh to bojects and vehicles with two vertical crossed planes all the body lenght. The front to back colmesh is good but side to side sould be knee to knee wide and from the neck to ankles.

But i have no idea if this is possible. It would be also more realistic because you cannot just turn around in tight areas when crawling.
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Orgies beat masturbation hands down. - Staker
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Simple collision on player model

Post by Arnoldio »

Nvm, this is older tha my mom, disregard, iFail.
Last edited by Arnoldio on 2011-10-05 13:17, edited 1 time in total.
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Orgies beat masturbation hands down. - Staker
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: Simple collision on player model

Post by Lugi »

I thought there was some kind of moderation in suggestions forum.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Simple collision on player model

Post by saXoni »

I support this suggestion. Not sure if it can be done, though.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Simple collision on player model

Post by Spec »

Lugi wrote:I thought there was some kind of moderation in suggestions forum.
Don't worry, there is.
This thread is older than the moderation system for this forum. It was (accidentally, it seems) bumped, not created from scratch.

Anyway, seeing how you have relatively recently made the same suggestion and it wasn't approved, Arnoldio, I'm going to lock this one and re-check whether or not the newer (and more elaborate) one was a resuggestion/deemed hardcoded/already internally discussed to make sure it wasn't just forgotten. If the new one is legit, expect it to pop up soonish.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Simple collision on player model

Post by Rhino »

Not possible as far as I'm aware.
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