aaah! See[R-DEV]Chuc wrote:Well we've coded in a range estimator that pops up with the Capslock map for squad leaders, it's the grunts that have to do the estimates themselves![]()
Magic marker change?
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Magic marker change?
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Myru
- Posts: 137
- Joined: 2009-01-29 12:53
Re: Magic marker change?
so... are the markers completely gone, or just the numbers displaying the range below them ?
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Gosu-Rizzle
- Posts: 610
- Joined: 2009-06-06 13:23
Re: Magic marker change?
Hmm. This sounds like possibly the biggest overall change for 0.95. And you guys just snuck it out 
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Magic marker change?
No one's confirmed or denied it as yet ... pure conjecture from us.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Magic marker change?
How about an R-DEV (The powerfull Chuc no less!) on Page 2 saying that they've added a calculator for squad-leaders but the squad-members just need to guess? I'd say that pretty much proves the idea ZephyrDark found in that screenshot.
Last edited by cyberzomby on 2010-09-21 13:19, edited 1 time in total.
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John-117
- Posts: 1253
- Joined: 2009-04-15 18:45
Re: Magic marker change?
he might like it if you spell powerful rightcyberzomby wrote:How about an R-DEV (The powerful Chuc no less!)
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ZephyrDark
- Posts: 319
- Joined: 2010-01-23 20:22
Re: Magic marker change?
I think they're keeping the 3D Markers but just removing the "rangefinding" ability of them.Myru wrote:so... are the markers completely gone, or just the numbers displaying the range below them ?
|TG-31st|Blackpython
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Magic marker change?
Sadly I cant blame that on a faulty keyboardJohn-117 wrote:he might like it if you spell powerful right![]()
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quaazi
- Posts: 61
- Joined: 2009-10-30 20:31
Re: Magic marker change?
This is one of those changes that I will cry "THIS WILL RUIN PR FOREVER" about, then get used to it and think how I ever lived before. I hope. Also, this might make the players get to know the individual maps better, as they'll be looking at the map and calculating distances and whatnot a lot more.
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Magic marker change?
I guess he's joking - powerful one Lcyberzomby wrote:How about an R-DEV (The powerfull Chuc no less!) on Page 2 saying that they've added a calculator for squad-leaders but the squad-members just need to guess?
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Magic marker change?
hmmm could be.....could be! It is a thing of the devs to tease in those mysterious ways.
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Uthric
- Posts: 57
- Joined: 2010-05-14 00:37
Re: Magic marker change?
i hope its only the range and not the hole marker... if its the hole marker BOOOOO its so hard to tell someone 125 2nd story 3rd window to the right, i still want my 125 on the marker because his 125 might be diff than my 125 as we are not on the same spot
