[Map] Musa Qala (2km) [WIP]

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Click
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Joined: 2010-02-01 20:06

Re: [Map] Musa Qala (4km) [WIP]

Post by Click »

Looks good of what has happened so far it looks like it will be very interesting to play when it comes out.
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Max_
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Re: [Map] Musa Qala (4km) [WIP]

Post by Max_ »

Thank you. ;-)
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British main basse:
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Amok@ndy
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Re: [Map] Musa Qala (4km) [WIP]

Post by Amok@ndy »

those hills close to the mainbase look unnatural and no Army will build a mainbase as close to a hill cause attacking enemys can shoot in from above
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Rudd
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Re: [Map] Musa Qala (4km) [WIP]

Post by Rudd »

I'm gonna tell you what I tell everyone :)

the main base has to look realistic, and be functional, nothing more, so concentrate on the gameplay areas first :)


also, remember to use L shaped hesco for outer walls
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Sgt_Doctor
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Re: [Map] Musa Qala (4km) [WIP]

Post by Sgt_Doctor »

A little question, why don't you put the Canadian army on the map ? This faction doesn't have a lot of map in PR.
Wakain
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Re: [Map] Musa Qala (4km) [WIP]

Post by Wakain »

perhaps the command vehicle is tad to close to the base's entrance? in the event of a suicide bomber(who can right now just drive his car through the entrance without obstacles) detonating his explosives at the entrance, the commander would be caught in the blast as well(IRL that could be)
Rudd
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Re: [Map] Musa Qala (4km) [WIP]

Post by Rudd »

also mate, I can see you're getting all your assets etc done, thats another thing that comes later, teams, assets etc are later :) get the statics etc done first
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AfterDune
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Re: [Map] Musa Qala (4km) [WIP]

Post by AfterDune »

Terrain > Over-/undergrowth > Staticobjects (nature) > Staticobjects (man) > Gameplayobjects > ??? > Profit!

:p
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Amok@ndy
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Re: [Map] Musa Qala (4km) [WIP]

Post by Amok@ndy »

its more like Terrain > OG/UG/Staticobjects > textures > gpo
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Rudd
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Re: [Map] Musa Qala (4km) [WIP]

Post by Rudd »

I think its more like Terrain/groundtextures(so you can import your detailmaps to UG/UG/OG/roads/Staticobjects/more roads/ambientobjects/envmaps/lightmaps/GPO/fixingshitthatyoumissed/
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Wicca
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Re: [Map] Musa Qala (4km) [WIP]

Post by Wicca »

No its more like: Ground Texture, Terrain, Overgrowth, Static Objects, then fixing everything again and again, then LM then fixing then LM then fixing again. Then GPO. :P

Then fixing some more and repeat everything again.
Xact Wicca is The Joker. That is all.
RaSgO
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Re: [Map] Musa Qala (4km) [WIP]

Post by RaSgO »

[R-COM]Sgt_Doctor wrote:A little question, why don't you put the Canadian army on the map ? This faction doesn't have a lot of map in PR.
In real life, Musa Qala is in control by Taliban and UK forces ;)
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Max_
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Re: [Map] Musa Qala (4km) [WIP]

Post by Max_ »

[quote=""'[R-CON"]Amok@ndy;1424640']those hills close to the mainbase look unnatural and no Army will build a mainbase as close to a hill cause attacking enemys can shoot in from above[/quote]

I am gona remove this hills.
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[R-COM]Sgt_Doctor wrote:A little question, why don't you put the Canadian army on the map ? This faction doesn't have a lot of map in PR.
Because in the Battle of Musa Qala the assistance force of ANA was UK, US, Denmark and Estonia. The Commanders for this battle was UK and ANA. I put UK beacausse the commander was from UK.
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[quote="Wakain""]perhaps the command vehicle is tad to close to the base's entrance? in the event of a suicide bomber(who can right now just drive his car through the entrance without obstacles) detonating his explosives at the entrance, the commander would be caught in the blast as well(IRL that could be)[/quote]

I am gona take the AVC and place him aroud the Antenna.
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[quote=""'[R-DEV"]Rudd;1424697']also mate, I can see you're getting all your assets etc done, thats another thing that comes later, teams, assets etc are later :) get the statics etc done first[/quote]

I just place the vehicule for view wherre I am gonna place that... I just wont save the vehicule.
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[quote="RaSgO""]In real life, Musa Qala is in control by Taliban and UK forces ;) [/quote]

The city is Control by ANA and UK. The Green Zone is control by Taliban.
Wicca
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Re: [Map] Musa Qala (4km) [WIP]

Post by Wicca »

Well done bro! Nice :D Looking forward to the 4k maps!
Xact Wicca is The Joker. That is all.
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Max_
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Re: [Map] Musa Qala (4km) [WIP]

Post by Max_ »

Update:

-Add a bunker under a office bilding.
-More bulding in city
-Mountain
-New road

New Minimap:
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Rudd
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Re: [Map] Musa Qala (4km) [WIP]

Post by Rudd »

dude are you hand painting your roads instead of using road splines?

https://www.realitymod.com/forum/f189-m ... rs-up.html

be aware we have updated the tut links
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usmcguy
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Re: [Map] Musa Qala (4km) [WIP]

Post by usmcguy »

looks like fun.
TH3_BL4CK
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Re: [Map] Musa Qala (4km) [WIP]

Post by TH3_BL4CK »

'[R-DEV wrote:Rudd;1451002']dude are you hand painting your roads instead of using road splines?

https://www.realitymod.com/forum/f189-m ... rs-up.html

be aware we have updated the tut links
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Doesn't look hand painted to me
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"My stomach was making the rumblies, that only hands would satisfy!"
sweedensniiperr
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Re: [Map] Musa Qala (4km) [WIP]

Post by sweedensniiperr »

^ i think he meant the eastern road
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Max_
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Re: [Map] Musa Qala (4km) [WIP]

Post by Max_ »

I removed every roads. Because a lot of road had a bug

I need to update my screen.

Edit:
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Last edited by Max_ on 2010-10-03 15:30, edited 1 time in total.
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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