Ammunition logo in support/machinegunner kit

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WhatMan
Posts: 128
Joined: 2010-01-30 22:13

Re: Ammunition logo in support/machinegunner kit

Post by WhatMan »

Isn't it hardcoded?
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Ammunition logo in support/machinegunner kit

Post by PLODDITHANLEY »

I guess that some nasty residual from the VBF2 'support' class....
Dev1200
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Joined: 2008-11-30 23:01

Re: Ammunition logo in support/machinegunner kit

Post by Dev1200 »

Same with Rifleman Specialists seeing vehicle damage :)
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Kaurava
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Joined: 2010-01-27 18:10

Re: Ammunition logo in support/machinegunner kit

Post by Kaurava »

Dev1200 wrote:Same with Rifleman Specialists seeing vehicle damage :)
Wait, what?
That's good to know.
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Total_Overkill
Posts: 144
Joined: 2007-07-24 19:26

Re: Ammunition logo in support/machinegunner kit

Post by Total_Overkill »

Dev1200 wrote:Same with Rifleman Specialists seeing vehicle damage :)
It all makes sense now!
Sgt.BountyOrig
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Joined: 2009-02-22 18:12

Re: Ammunition logo in support/machinegunner kit

Post by Sgt.BountyOrig »

The specialist can also be mistaken for someone carrying ammo bags.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Ammunition logo in support/machinegunner kit

Post by dtacs »

As can the Insurgent AK kits, pretty sure its hardcoded since the classes are built off the original ones, hence the specialists ability to see vehicle health (built from Engineer)
Serbiak
Posts: 608
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Re: Ammunition logo in support/machinegunner kit

Post by Serbiak »

Couldn't the kits just be built from an other BF2 class? It should not be hard since they managed to make you choose from 6 spawn kits instead of the original 5.
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Ford_Jam
Posts: 458
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Re: Ammunition logo in support/machinegunner kit

Post by Ford_Jam »

Dev1200 wrote:Same with Rifleman Specialists seeing vehicle damage :)
IMO, the meter isnt exactly accurate. I can tell a vehicle that they're on half health and they should repair and they just reply confused saying they haven't taken a hit.
Serbiak wrote:Couldn't the kits just be built from an other BF2 class? It should not be hard since they managed to make you choose from 6 spawn kits instead of the original 5.
Wanna do that for every kit in the game? :p
Serbiak
Posts: 608
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Re: Ammunition logo in support/machinegunner kit

Post by Serbiak »

Ford_Jam wrote:Wanna do that for every kit in the game? :p
Nope just those 2 relevant ones. It's not like one would have to redo the whole kit, just have to make the spawn field on a different base
(One not based on the BF2 engineer nore the machine-gunner)
Last edited by Serbiak on 2010-10-01 04:47, edited 1 time in total.
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WilsonPL
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Re: Ammunition logo in support/machinegunner kit

Post by WilsonPL »

Just remove ammo indicators floating over player head.
Spec
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Re: Ammunition logo in support/machinegunner kit

Post by Spec »

Serbiak wrote:Couldn't the kits just be built from an other BF2 class? It should not be hard since they managed to make you choose from 6 spawn kits instead of the original 5.
BF2 has:
Special Forces
Sniper
Assault
Medic
Engineer
Support
Anti-Tank

PR has:
Officer
Officer
Rifleman
Rifleman
Medic
Rifleman Specialist
Automatic Rifleman

7 in both cases, unless I forgot something.
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Serbiak
Posts: 608
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Re: Ammunition logo in support/machinegunner kit

Post by Serbiak »

Ah darned I guess I havn?t played Bf2 in a while.

And in PR... well unexplainable I miscounted here.. lol
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goguapsy
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Joined: 2009-06-06 19:12

Re: Ammunition logo in support/machinegunner kit

Post by goguapsy »

WilsonPL wrote:Just remove ammo indicators floating over player head.
Yeah! Can't we just delete them or swap them for an invisible (100% transparent) icon?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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ComradeHX
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Re: Ammunition logo in support/machinegunner kit

Post by ComradeHX »

Dev1200 wrote:Same with Rifleman Specialists seeing vehicle damage :)
They are specially trained in the art of vehicle inspection...
goguapsy
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Re: Ammunition logo in support/machinegunner kit

Post by goguapsy »

ComradeHX wrote:They are specially trained in the art of vehicle inspection...
Hence why we should make so they can unflip the vehicles with the grapling hooks...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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