Increase repair station repair rate

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Operator009
Posts: 195
Joined: 2009-09-10 02:21

Increase repair station repair rate

Post by Operator009 »

My basic gripe is that when a Trans Chopper gets downed/loses rotar control, you do the one thing that can save you. Call for repairs.

Now, rare that a supply truck will make it to you (in time), rarer STILL that a SECOND supply truck actually makes it to you aswell.

Thats right, you need TWO trucks...

I just suggest tweaking the repair station repair rate so it AT LEAST beats helicopter bleed.

I think we have all seen the perpetually exploding chopper...
Moonlight
Posts: 211
Joined: 2009-07-04 20:05

Re: Increase repair station repair rate

Post by Moonlight »

Totally for.
Additionally, it would be great if a smoking, downed chopper would not "bleed" when the engines are off, that would beat a problem as well.
Currently a downed chopper is equal to the destroyed one.
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Increase repair station repair rate

Post by ytman »

To my knowledge repairs are performed in the BF2 engine based on a percentage system, much like ammo resuply. For example a tank with 1000 health will repair at 10 HP/sec is repair rate is .01/sec while a helicopter with 250 health will repair at 2.5 HP/sec. Assuming that 'bleeding' damage occurs at a constant rate based on a percent of HP then this rate would have to be smaller than the repair rate of a Repair station. So the issue would not be the repair station but the bleed rate.

I'm for some way to salvage a downed helicopter better. Be it reduced bleed or some other mechanic, as long as it doesn't make the repair station OP.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Increase repair station repair rate

Post by Redamare »

yeah .. helos should be able to Go down hit the ground Not blow up but then have some time before it blows up somthing like 30 seconds allowing the crew to evacuate and possibly get repairs . . .
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Increase repair station repair rate

Post by Jigsaw »

The idea behind the, for want of a better phrase, "crash mechanic" for helicopters in PR is to aid survivability of the crew/passengers, not the survivability of the airframe itself.

Fact of the matter is that a downed helicopter will not ever be repaired in the field no matter what situation you could imagine, the crew would be extracted and the remnants destroyed or recovered at a later date.

As unrealistic as it might be to see a helicopter gradually blow up, it would be more so to have it easily repairable.
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Increase repair station repair rate

Post by Dev1200 »

ive mostly seen this at base as people try to fix a noob's mistake of flipping a chopper.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Increase repair station repair rate

Post by Celestial1 »

'[R-MOD wrote:Jigsaw;1455350']The idea behind the, for want of a better phrase, "crash mechanic" for helicopters in PR is to aid survivability of the crew/passengers, not the survivability of the airframe itself.

Fact of the matter is that a downed helicopter will not ever be repaired in the field no matter what situation you could imagine, the crew would be extracted and the remnants destroyed or recovered at a later date.

As unrealistic as it might be to see a helicopter gradually blow up, it would be more so to have it easily repairable.
Why not increase health by tenfold but also increase it's damage rate by less than tenfold. Gets the intended result and is impossible to repair.

Obviously tenfold is overboard, but you get what I mean.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Increase repair station repair rate

Post by Hunt3r »

Actually I'd like for the repair station to repair about 1.5-1.8 times faster, right now it takes way too long for someone to get their AFV back up and good to go after being tracked.
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