centralhigh76 wrote:It will because that will have its own 'temp' he means the guns will sickout more because of the 'heat'. If white = hot the gun will be a white color and wire some grey for between. so you will still be able to see it. Unless thats a bug?? (I bet it would be fixed in the Alpha though.)
Is the thermal imaging like looking into another map were things that have significant thermal signature in real life are colored in different color, Or will color change if vehicle warms up or infantry hide behind bushes?
And wow Am I amazed on that 3D HUD video. I thought it was in BF2142 and not with BF2 engine. I heard it was hard coded on thread many times.
Human_001 wrote:And wow Am I amazed on that 3D HUD video. I thought it was in BF2142 and not with BF2 engine. I heard it was hard coded on thread many times.
Night vision sucks balls in bf2, mainly because the lighting is static, which means if the mapper makes it dark, it stays dark no matter what the player does. So, other than putting your NVGs on, players cant change anything about the dark.
Half the fun of playing at night in my eyes is shooting tracers, lighting up the terrain, firing flares in order to be able to see, setting buildings on fire to be able see down a street, shooting at muzzle flashes, seeing someone lit up when a grenade goes off etc etc etc......
In short, you need dynamic lighting for night maps, otherwise its just running around with a green screen.....
Thermal imaging however rocks, because if you are human, you are hot, if your engine is on, you are hot. We may not be able to make it 100% lifelike, but its a lot closer than trying to do realistic night maps.....
'[R-DEV wrote:Drav;1459154']Night vision sucks balls in bf2, mainly because the lighting is static, which means if the mapper makes it dark, it stays dark no matter what the player does. So, other than putting your NVGs on, players cant change anything about the dark.
Half the fun of playing at night in my eyes is shooting tracers, lighting up the terrain, firing flares in order to be able to see, setting buildings on fire to be able see down a street, shooting at muzzle flashes, seeing someone lit up when a grenade goes off etc etc etc......
In short, you need dynamic lighting for night maps, otherwise its just running around with a green screen.....
Thermal imaging however rocks, because if you are human, you are hot, if your engine is on, you are hot. We may not be able to make it 100% lifelike, but its a lot closer than trying to do realistic night maps.....
Didn't one of the devs make a dynamic lighting vid on youtube, is that gonna come out anytime soon?
IIRC, that was on the 2142 engine and Mosquill was just testing it out to see if it worked. Think they're working on a workaround but I doubt it is possible in the vBF2 engine.
|TG| MagnumPI : "Well that was a fun march of pwnage."
Vision_16 wrote:IIRC, that was on the 2142 engine and Mosquill was just testing it out to see if it worked. Think they're working on a workaround but I doubt it is possible in the vBF2 engine.
In comments section he says its bf2 engine, maybe for 1.00
Loving the fact that the Balance is actually still there, I mean yes a Tank/APC is now an infantry killing machine but with that comes the fact that you have this huge *** Heat signature!