PR 0.95 - Thermal Imaging

General discussion of the Project Reality: BF2 modification.
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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: PR 0.95 - Thermal Imaging

Post by Hotrod525 »

centralhigh76 wrote:It will because that will have its own 'temp' he means the guns will sickout more because of the 'heat'. If white = hot the gun will be a white color and wire some grey for between. so you will still be able to see it. Unless thats a bug?? (I bet it would be fixed in the Alpha though.)


huh... what ?
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Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: PR 0.95 - Thermal Imaging

Post by Human_001 »

Is the thermal imaging like looking into another map were things that have significant thermal signature in real life are colored in different color, Or will color change if vehicle warms up or infantry hide behind bushes?

And wow Am I amazed on that 3D HUD video. I thought it was in BF2142 and not with BF2 engine. I heard it was hard coded on thread many times.
centralhigh76
Posts: 180
Joined: 2009-05-04 19:54

Re: PR 0.95 - Thermal Imaging

Post by centralhigh76 »

Hotrod525 wrote:huh... what ?
Yes you will be able to see wire it should be a grayish color.
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: PR 0.95 - Thermal Imaging

Post by steve_06-07 »

Human_001 wrote:And wow Am I amazed on that 3D HUD video. I thought it was in BF2142 and not with BF2 engine. I heard it was hard coded on thread many times.
Mosquill doesn't know what hard coded means.
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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: PR 0.95 - Thermal Imaging

Post by Hotrod525 »

steve_06-07 wrote:Mosquill doesn't know what hard coded means.
yeah this guy is awesome, just as the rest of the R-Dev :P
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: PR 0.95 - Thermal Imaging

Post by mat552 »

steve_06-07 wrote:Mosquill doesn't know what hard coded means.
Same with the phrase "stable in multiplayer"

We love you Mosquill.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: PR 0.95 - Thermal Imaging

Post by Drav »

Night vision sucks balls in bf2, mainly because the lighting is static, which means if the mapper makes it dark, it stays dark no matter what the player does. So, other than putting your NVGs on, players cant change anything about the dark.

Half the fun of playing at night in my eyes is shooting tracers, lighting up the terrain, firing flares in order to be able to see, setting buildings on fire to be able see down a street, shooting at muzzle flashes, seeing someone lit up when a grenade goes off etc etc etc......

In short, you need dynamic lighting for night maps, otherwise its just running around with a green screen.....


Thermal imaging however rocks, because if you are human, you are hot, if your engine is on, you are hot. We may not be able to make it 100% lifelike, but its a lot closer than trying to do realistic night maps.....
Hunt3r
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Joined: 2009-04-24 22:09

Re: PR 0.95 - Thermal Imaging

Post by Hunt3r »

Now just to see if we can flip between white-hot and black-hot...
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: PR 0.95 - Thermal Imaging

Post by Jaymz »

Hunt3r wrote:Now just to see if we can flip between white-hot and black-hot...
White-hot only.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
lromero
Posts: 171
Joined: 2009-04-24 17:40

Re: PR 0.95 - Thermal Imaging

Post by lromero »

'[R-DEV wrote:Drav;1459154']Night vision sucks balls in bf2, mainly because the lighting is static, which means if the mapper makes it dark, it stays dark no matter what the player does. So, other than putting your NVGs on, players cant change anything about the dark.

Half the fun of playing at night in my eyes is shooting tracers, lighting up the terrain, firing flares in order to be able to see, setting buildings on fire to be able see down a street, shooting at muzzle flashes, seeing someone lit up when a grenade goes off etc etc etc......

In short, you need dynamic lighting for night maps, otherwise its just running around with a green screen.....


Thermal imaging however rocks, because if you are human, you are hot, if your engine is on, you are hot. We may not be able to make it 100% lifelike, but its a lot closer than trying to do realistic night maps.....
Didn't one of the devs make a dynamic lighting vid on youtube, is that gonna come out anytime soon?
Vision_16
Posts: 210
Joined: 2009-05-10 13:03

Re: PR 0.95 - Thermal Imaging

Post by Vision_16 »

IIRC, that was on the 2142 engine and Mosquill was just testing it out to see if it worked. Think they're working on a workaround but I doubt it is possible in the vBF2 engine.
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|TG| MagnumPI : "Well that was a fun march of pwnage."
lromero
Posts: 171
Joined: 2009-04-24 17:40

Re: PR 0.95 - Thermal Imaging

Post by lromero »

Vision_16 wrote:IIRC, that was on the 2142 engine and Mosquill was just testing it out to see if it worked. Think they're working on a workaround but I doubt it is possible in the vBF2 engine.
In comments section he says its bf2 engine, maybe for 1.00 :mrgreen:
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: PR 0.95 - Thermal Imaging

Post by LithiumFox »

indeed. That youtube version is BF2.


.
Mosquill:

Actually... this video was recorded in PR, BF2. That's why it says "Project Reality" in the title.
:D

There's two versions, TR and PR. PR is the BF2 version that we all know and love. TR is Mosquill's personal version of PR for BF2142. =/

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: PR 0.95 - Thermal Imaging

Post by ZephyrDark »

lromero wrote:Didn't one of the devs make a dynamic lighting vid on youtube, is that gonna come out anytime soon?
I think you're thinking of Mosquill's Dynamic Sky...
|TG-31st|Blackpython


MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: PR 0.95 - Thermal Imaging

Post by MaxBooZe »

Loving the fact that the Balance is actually still there, I mean yes a Tank/APC is now an infantry killing machine but with that comes the fact that you have this huge *** Heat signature! :)
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qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: PR 0.95 - Thermal Imaging

Post by qs-racer »

dont you think thermal imaging ruins infantry game.

My example is on map like Yamalia or Silet Eagle. Infantry cant hide, and will always die.
ayteking
Posts: 25
Joined: 2010-05-07 22:39

Re: PR 0.95 - Thermal Imaging

Post by ayteking »

qs-racer wrote:dont you think thermal imaging ruins infantry game.

My example is on map like Yamalia or Silet Eagle. Infantry cant hide, and will always die.
to make it short, yes
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: PR 0.95 - Thermal Imaging

Post by Wh33lman »

qs-racer wrote:dont you think thermal imaging ruins infantry game.

My example is on map like Yamalia or Silet Eagle. Infantry cant hide, and will always die.
well, the thermal is a double edged sword. yeah you can see all the infantry, but whos infantry are you looking at?
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: PR 0.95 - Thermal Imaging

Post by Smegburt_funkledink »

Colonelcool125 wrote:To make it exceptionally short, neither of you have played it, so stop assuming.
Looks like we're soon gonna hit OMG...
:razz:
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
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