Distance measuring instruments
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CBT02
- Posts: 151
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Distance measuring instruments
what are the expected ways to measure distance in .95? estimation ? or will binoculars have measuring capabilities ?
Last edited by Sniperdog on 2010-10-07 08:07, edited 1 time in total.
~"i think lagging and blinking are related" CBT02~
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motherdear
- Retired PR Developer
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Re: Distance measuring instruments
There has been included a new grid system that can be used for measuring distance, each kp block is 100m as far as i remember.

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CBT02
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Re: Distance measuring instruments
ok that answers my question thank you very much, can't wait!
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crot
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Re: Distance measuring instruments
I thought its 150m each quadrant.[R-DEV]motherdear wrote:There has been included a new grid system that can be used for measuring distance, each kp block is 100m as far as i remember.
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Jaymz
- Retired PR Developer
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Re: Distance measuring instruments
each full grid will be 75m, 150m, 300m on 1km, 2km, 4km maps respectively.
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Ford_Jam
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Re: Distance measuring instruments
You have GTLD's and vehicle HUD's as well 
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Spec
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Re: Distance measuring instruments
Why? What happened to attack markers?

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dtacs
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Re: Distance measuring instruments
When in vehicles 3D markers still show, but for infantry they're getting the boot and being replaced by the small arrow that appears on the compass at the bottom of the screen.Spec_Operator wrote:Why? What happened to attack markers?

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Smegburt_funkledink
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Re: Distance measuring instruments
Jaymz broke them, so now you have to use grid markers and this:Spec_Operator wrote:Why? What happened to attack markers?

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Spec
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Re: Distance measuring instruments
That's a nice idea, actually. So mortars don't actually directly see the distance? Or do they count as vehicles?

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cyberzomby
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Re: Distance measuring instruments
oh wauw! Curious how thats going to work out with target "painting" for squad-members
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MikeDude
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Re: Distance measuring instruments
mumble will be THE solution of marker related problems..
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nater
- Posts: 489
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Re: Distance measuring instruments
Ohh, okay so this is probably what they haven't revealed / thought would make alot of whiners. I'm not too worried about it, as long as I can have voice communication with the people around me, I'm good.
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ZephyrDark
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Re: Distance measuring instruments
Actually a while ago I posted about speculations of 3D markers being removed/changed, and it was confirmed by quite a few devs...nater wrote:Ohh, okay so this is probably what they haven't revealed / thought would make alot of whiners. I'm not too worried about it, as long as I can have voice communication with the people around me, I'm good.
https://www.realitymod.com/forum/f10-pr ... hange.html
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nater
- Posts: 489
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Re: Distance measuring instruments
Oh, nice. So maybe it's not the change, because as far as I'm concerned, it's not a game-changing change. I checked out that thread when you had made it, just never went back to see after all the Dev's responded.ZephyrDark wrote:Actually a while ago I posted about speculations of 3D markers being removed/changed, and it was confirmed by quite a few devs...
https://www.realitymod.com/forum/f10-pr ... hange.html
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Nitneuc
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Re: Distance measuring instruments
Nice find. Guess that's the Mosquill's "OMG" feature everyone was wondering about. Time to raise the forum alert level. 
That's quite a realistic improvement, as a huge marker user (SL and armored vehicle driver) I'm curious to see how it will change the gameplay.
That's quite a realistic improvement, as a huge marker user (SL and armored vehicle driver) I'm curious to see how it will change the gameplay.
Many thanks to everyone involved in the making of the best videogaming experience ever !
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nater
- Posts: 489
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Re: Distance measuring instruments
Well, thankfully it's still in armored vehicles (even on voice I still mark the are then tell my gunner.) This picture from the 'beta screenies' shows that:Nitneuc wrote:Nice find. Guess that's the Mosquill's "OMG" feature everyone was wondering about. Time to raise the forum alert level.
That's quite a realistic improvement, as a huge marker user (SL and armored vehicle driver) I'm curious to see how it will change the gameplay.
http://i.imgur.com/B2qke.jpg
Also is that a bradley on Karbala? (Instead of tank?) Hopefully for multiplayer not just coop.
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lucky.BOY
- Posts: 1438
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Re: Distance measuring instruments
So hopefully we will hear something like:
Enemy top floor, 3rd window from right!
instead of:
Enemy on teh marker...
looks soo good.
And a pen and paper next to computer while manning a mortar
Enemy top floor, 3rd window from right!
instead of:
Enemy on teh marker...
looks soo good.
And a pen and paper next to computer while manning a mortar
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Celestial1
- Posts: 1124
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Re: Distance measuring instruments
That's exactly what I was hoping to hear, but apparently they're still present in vehicles (and mortar is, in BF2 terms, a vehicle).lucky.BOY wrote:And a pen and paper next to computer while manning a mortar![]()
Maybe in the future we'll see that.
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Nitneuc
- Posts: 490
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Re: Distance measuring instruments
I wouldn't be that sure, look at this one : http://imgur.com/nCvbg.jpg, it's the same vehicle involved (Bradley), the minimap proves their is a live marker but it only shows on the compass.Well, thankfully it's still in armored vehicles (even on voice I still mark the are then tell my gunner.) This picture from the 'beta screenies' shows that:
http://i.imgur.com/B2qke.jpg
Your pic probably comes from an older beta.
Many thanks to everyone involved in the making of the best videogaming experience ever !


