Kokan

Project Reality announcements and development highlights.
Deer
Posts: 1603
Joined: 2005-03-17 09:31

Kokan

Post by Deer »

Here is my new insurgency map, Kokan, US vs Taliban. Its my first afghan map, featuring rural farming area around a river.



Compounds
Many compounds are full of tactical features, those are like small fortresses with alot of bottlenecks and easily defendable positions. But there is also alot of breakable doors and gates, by using those attackers can flank defenders or attack from multiple entrances at the same time into the compound with grenades and smoke.

Houses
All buildings are heavily detailed from inside, no other map has seen so much detail in these afghan buildings yet. This should provide alot more indoor firefights to the game because of now you cant just go inside a house and check it in few seconds, now you'll have to take a risk every time when you go around next corner. It should require alot of tactical thinking to clear 2 floor building full of organized enemies and easily defendable positions :)

Vehicles
US has alot of Humwees, 1 Blackhawk and 2 Kiowa helicopters, logistic trucks, 0-1 APCs 0-1 CROWS humwees. Taliban has quite alot of transportation but are seriously lacking technicals. Mainly Taliban has just 1 respawning technical depending little bit on gameplay layer, plus alot of technicals which are not respawning. So once they lose their technicals starting pool, helicopters will get alot stronger and US gains upper hand outside compounds.

Gameplay
Hopefully alot of humwees plus 3 light gunnery helicopters and lack of technicals will give US side upper hand and forces taliban to defend and ambush. But i also tried to make defending and ambushing more fun in this map =) Map has skirmish gamemode and 3 insurgency layers, each layer has small differences in vehicles setup.

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Last edited by Deer on 2010-10-07 09:02, edited 1 time in total.
Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: Kokan

Post by Titan »

Woho NICE :D

the detail and amount of the Compounts are realy impressive

Edit: btw which size is it? i assume its 4km?
Last edited by Titan on 2010-10-07 09:09, edited 2 times in total.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: Kokan

Post by Amok@ndy »

awesome map Deer :)
the most detailed INS map i have ever seen :D
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Exonar
Posts: 83
Joined: 2009-12-23 00:53

Re: Kokan

Post by Exonar »

Awesome! Can't wait to crawling around and causing trouble. But are those fields going to be easy on scopes? Yamalia currently slows down a lot of people's fps when they zoom.
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Kokan

Post by Maxfragg »

really awesome, could we see a minimap aswell, please?

@Amok@andy, to bad the Fuchs APC in your sig is beeing withdrawn
EW_SK
Posts: 88
Joined: 2010-01-11 12:35

Re: Kokan

Post by EW_SK »

Nice map , this is going to be a cool CQB map

Is that map ready yet , i think i've seen it in the trailer but i may be wrong
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Kokan

Post by Pronck »

That VCP is just made for ambushes! Damn I jizzed in my pants.

We are staying up!
hardcore_pig
Posts: 19
Joined: 2010-05-04 20:36

Re: Kokan

Post by hardcore_pig »

Me recognise (recognize) ambush road from the trailer
It looks really sweet, it like how the compounds are spread out on the area.
But where is the minimap?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Kokan

Post by AfterDune »

Minimaps will be posted later, in a different thread.
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Deer
Posts: 1603
Joined: 2005-03-17 09:31

Re: Kokan

Post by Deer »

Yes the map is in the trailer and is going to be in 0.95 =)

[quote=""'[R-CON"]Amok@ndy;1459342']awesome map Deer :)
the most detailed INS map i have ever seen :D [/quote]

[quote="Titan""]Woho NICE :D

the detail and amount of the Compounts are realy impressive

Edit: btw which size is it? i assume its 4km?[/quote]

Thanks everyone ! =) Its 2km map but doesnt use entire space, its basicly same size as most other insurgency maps are. Overview (minimap) will be released later ;)
pfhatoa
Posts: 917
Joined: 2009-08-27 19:26

Re: Kokan

Post by pfhatoa »

It's a beauty! Very intricate road system!
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: Kokan

Post by psychickactivity »

Fantastik!!!
[img]psychickactivity[/img]
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Kokan

Post by PLODDITHANLEY »

I'm not a huge insurgency fan, but with more wheels for the US and less .50 techies for the insurgents it should as DEER planned end up being fun.
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: Kokan

Post by mockingbird0901 »

Looks real good.
Just hoping I get my new computer by the time 0.95 gets released.. (WHEN IS IT?!) :razz:
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
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usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: Kokan

Post by usmcguy »

mockingbird0901 wrote:Looks real good.
Just hoping I get my new computer by the time 0.95 gets released.. (WHEN IS IT?!) :razz:
probably this weekend? Map looks like epic fun will it have co-op support?
Unmanned
Posts: 79
Joined: 2010-02-07 08:09

Re: Kokan

Post by Unmanned »

lol, cocoon
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Kokan

Post by Silly_Savage »

This is a stunningly beautiful map that is rich in details. You can really see the time and effort Deer put into making all of the complexes unique from the rest.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
Shovel
Posts: 860
Joined: 2010-08-26 14:23

Re: Kokan

Post by Shovel »

is this .95?
Xbrad150X
Posts: 105
Joined: 2009-12-10 18:49

Re: Kokan

Post by Xbrad150X »

awsome map.

wish the brits could be on it until they get an afgan map as the yanks already have korengal..

Can't wait to play this non the less should be some firefights :D .

Good job deer!
Vision_16
Posts: 210
Joined: 2009-05-10 13:03

Re: Kokan

Post by Vision_16 »

Just like TheBob said, will this make v0.95?
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