Compounds
Many compounds are full of tactical features, those are like small fortresses with alot of bottlenecks and easily defendable positions. But there is also alot of breakable doors and gates, by using those attackers can flank defenders or attack from multiple entrances at the same time into the compound with grenades and smoke.
Houses
All buildings are heavily detailed from inside, no other map has seen so much detail in these afghan buildings yet. This should provide alot more indoor firefights to the game because of now you cant just go inside a house and check it in few seconds, now you'll have to take a risk every time when you go around next corner. It should require alot of tactical thinking to clear 2 floor building full of organized enemies and easily defendable positions
Vehicles
US has alot of Humwees, 1 Blackhawk and 2 Kiowa helicopters, logistic trucks, 0-1 APCs 0-1 CROWS humwees. Taliban has quite alot of transportation but are seriously lacking technicals. Mainly Taliban has just 1 respawning technical depending little bit on gameplay layer, plus alot of technicals which are not respawning. So once they lose their technicals starting pool, helicopters will get alot stronger and US gains upper hand outside compounds.
Gameplay
Hopefully alot of humwees plus 3 light gunnery helicopters and lack of technicals will give US side upper hand and forces taliban to defend and ambush. But i also tried to make defending and ambushing more fun in this map =) Map has skirmish gamemode and 3 insurgency layers, each layer has small differences in vehicles setup.






































