Distance measuring instruments

General discussion of the Project Reality: BF2 modification.
nater
Posts: 489
Joined: 2009-01-07 19:35

Re: Distance measuring instruments

Post by nater »

Nitneuc wrote:I wouldn't be that sure, look at this one : http://imgur.com/nCvbg.jpg, it's the same vehicle involved (Bradley), the minimap proves their is a live marker but it only shows on the compass.
Your pic probably comes from an older beta.
You can see that he's looking to about 30 degrees, where his marker is somewhere to the NW or he could have hit alt.
Gosu-Rizzle
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Re: Distance measuring instruments

Post by Gosu-Rizzle »

Nitneuc wrote:I wouldn't be that sure, look at this one : http://imgur.com/nCvbg.jpg, it's the same vehicle involved (Bradley), the minimap proves their is a live marker but it only shows on the compass.
Your pic probably comes from an older beta.
Thats true, but he could have pressed "alt" and dissabled the marker..
iAllex
Posts: 185
Joined: 2009-11-20 11:20

Re: Distance measuring instruments

Post by iAllex »

I like the ideea of no more 3D markers, just like lucky.Boy said, no more "enemy on teh marker"... even if it slows game speed(progress) it promotes better and faster communications.
I find it only fair that the 3D markers should be deleted from the vehicles too... they allready have thermal, no need for pin-point accurate coordonates now.


P.s: Infantry whore here :mrgreen:

Edit:
Gosu-Rizzle wrote:Thats true, but he could have pressed "alt" and dissabled the marker..
Maybe, but the old marker sistem doesn't have that 2nd arrow on the compass, in that picture you can see it.... pressing "alt" button and hiding the 3D markes theory doesn't explain the 2nd arrow on the compass thus making the theory invalid or wrong :P
Last edited by iAllex on 2010-10-07 20:50, edited 3 times in total.

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Gosu-Rizzle
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Re: Distance measuring instruments

Post by Gosu-Rizzle »

iAllex wrote: Maybe, but the old marker sistem doesn't have that 2nd arrow on the compass, in that picture you can see it.... pressing "alt" button and hiding the 3D markes theory doesn't explain the 2nd arrow on the compass thus making the theory invalid or wrong :P
What? Why wouldnt it explain it? He dissabled the 3D marker by pressing "alt", but the 2D marker stays.. That is a pretty good explanation imo.
iAllex
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Re: Distance measuring instruments

Post by iAllex »

Gosu-Rizzle wrote:What? Why wouldnt it explain it? He dissabled the 3D marker by pressing "alt", but the 2D marker stays.. That is a pretty good explanation imo.
Maybe because i find it usseles to have both markers, 3D and 2D >.> ...


I have a theory, maybe the 3D marker only appears when the point of the attack/move/observe/etc. marker is in visual range, or maybe a distance of 50 or less metters... check the other screens.
Personally, i'd like the 3D markers to be removed.

I am Alex
doop-de-doo
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Re: Distance measuring instruments

Post by doop-de-doo »

To return to the thread topic, which kits will get range finders?

:evil: B4TM4N :evil:
HeXeY
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Re: Distance measuring instruments

Post by HeXeY »

doop-de-doo wrote:To return to the thread topic, which kits will get range finders?
Squad leaders and snipers for conventional forces have them, and will probably keep them
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lucky.BOY
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Re: Distance measuring instruments

Post by lucky.BOY »

doop-de-doo wrote:To return to the thread topic, which kits will get range finders?
Not sure about .95. but now SL have the rengefinder (and sniper ofc) in his GLTD.
And i cant imagine any other ways do give infantry rangefinder. Might be suprised, though :D .

A little bit OT, but how can the guy in mortar measure the height difference between the mortar and the target?
AfterDune
Retired PR Developer
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Re: Distance measuring instruments

Post by AfterDune »

lucky.BOY wrote:A little bit OT, but how can the guy in mortar measure the height difference between the mortar and the target?
Guess, trial, error ;) .
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lucky.BOY
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Re: Distance measuring instruments

Post by lucky.BOY »

Would love to see contour lines on PR maps, would help a bit.
NoobSentinel
Posts: 79
Joined: 2010-07-16 18:52

Re: Distance measuring instruments

Post by NoobSentinel »

Not only range finders and laser sstems can be used to measure distance. I would welcome realistic optics for rifles and vehicle guns...What do you think, why are those little numbers and lines on your sight?

Yes, they are for professional range finding! So mekae it realistic please! (If they aren't already realistic from this aspect)
lucky.BOY wrote:And a pen and paper next to computer while manning a mortar :)
I think PR's big success would be motivating players to prepare pen&paper before joining a server!
Reminds me the old role playing games.
Last edited by NoobSentinel on 2010-10-08 16:23, edited 1 time in total.
Spec
Retired PR Developer
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Re: Distance measuring instruments

Post by Spec »

Yes, they are for professional range finding! So mekae it realistic please! (If they aren't already realistic from this aspect)
Problem is that their accuracy depends on the screen resolution.
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spawncaptain
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Re: Distance measuring instruments

Post by spawncaptain »

Spec_Operator wrote:Problem is that their accuracy depends on the screen resolution.
I don't think that applies any longer with 3D scopes in sight (no pun intended).
Dev1200
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Joined: 2008-11-30 23:01

Re: Distance measuring instruments

Post by Dev1200 »

[R-DEV]motherdear wrote:There has been included a new grid system that can be used for measuring distance, each kp block is 100m as far as i remember.

On real maps in which a military grid system is used, 100m is 1 grid.
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CBT02
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Re: Distance measuring instruments

Post by CBT02 »

i don't think its possible to implement range finders in scopes like sniper rifle or any other weapons, its a coding problem.

(i could be wrong giving mosquills ability to warp and stretch the BF2 engine)


~"i think lagging and blinking are related" CBT02~
Spec
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Re: Distance measuring instruments

Post by Spec »

spawncaptain wrote:I don't think that applies any longer with 3D scopes in sight (no pun intended).
Actually, you might have a point there :o
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Jevski
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Re: Distance measuring instruments

Post by Jevski »

I think it a bad idea, yes more realistic but this is still a game.

In real life when looking at something, or telling my specialist to rope up this "marked" building is easier.
In real life, i can point with my arm, i cant do that in PR.

Also the limited types of buildings also gets in the way. Most look alike, but they would be more diverse irl to get the point across while talking with other squad members.

Or when all members have the map open and I explain our assault, i can place markers to tell ppl what we are going to do, like again, pointing with my finger irl.


A compromise would be keep the 3d markers, but remove the range.
Last edited by Jevski on 2010-10-08 19:21, edited 1 time in total.
NyteMyre
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Re: Distance measuring instruments

Post by NyteMyre »

Jevski wrote: In real life, i can point with my arm, i cant do that in PR.
Exactly my reason why i'm gonna hate this chance (even though i haven't played the game yet)
Staker
Posts: 160
Joined: 2009-01-02 21:14

Re: Distance measuring instruments

Post by Staker »

Approximate distance, direction and something unique for the "pointed" thing is enough. I have nothing against removing the 3D markers. I've never liked them anyway.

Besides, you can point with your barrel or a few tracer rounds.
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bosco_
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Re: Distance measuring instruments

Post by bosco_ »

Jevski wrote: Or when all members have the map open and I explain our assault, i can place markers to tell ppl what we are going to do, like again, pointing with my finger irl.
You can still do that.
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