Kokan
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Himalde
- Posts: 236
- Joined: 2007-10-02 06:37
Re: Kokan
View distance?
Would like to see the inside of those houses.
Really liked the focus on ambush and defense.
Looks beautiful, good work.
Would like to see the inside of those houses.
Really liked the focus on ambush and defense.
Looks beautiful, good work.

Get PR-Mumble 1.0
RealityTeamwork
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-|Tactic|-Japsen
- Posts: 110
- Joined: 2009-01-23 20:04
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Scheintot887
- Posts: 104
- Joined: 2009-01-23 16:36
Re: Kokan
Germans in this map would be great.... 
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Souls Of Mischief
- Posts: 2391
- Joined: 2008-05-04 00:44
Re: Kokan
so would be us army, usmc or any other faction 
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HunterMed
- Posts: 2080
- Joined: 2007-04-08 17:28
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richyrich55
- Posts: 332
- Joined: 2007-07-18 16:04
Re: Kokan
It hoenstly reminds me of Zatar lol.
Either that or it's as if Yamalia and Korengal fucked and had a baby lol.
Map is looking great. Hopefully it's not too laggy, I'd love to be able to fly the Kiowa without lag.
Either that or it's as if Yamalia and Korengal fucked and had a baby lol.
Map is looking great. Hopefully it's not too laggy, I'd love to be able to fly the Kiowa without lag.
"What's the advantage of these choppers when compared to a squad medic?"
Pirate
"Medics dont have rotors."
rampo93(FIN)
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Stoic Sentinel
- Posts: 239
- Joined: 2009-10-23 15:49
Re: Kokan
This honestly, looks AWESOME I do believe this just might be my favorite PR map yet (even though I haven't exactly played) 
The amount of detail you put into this map amazes me.
The amount of detail you put into this map amazes me.

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illidur
- Posts: 521
- Joined: 2009-05-13 12:36
Re: Kokan
very nice map. i like how there is lots of nothingness filled with water/fields. but the roads are high density with buildings as cover.
judging by the landbridge the real bridges are destructable atm?
why isn't there any static rocks on the map
??: looks like it could really use some along the river or incline from fields/roads. any reason for not adding them?
judging by the landbridge the real bridges are destructable atm?
why isn't there any static rocks on the map
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ZephyrDark
- Posts: 319
- Joined: 2010-01-23 20:22
Re: Kokan
I think most if not all bridges will be destructable due to CSB(Combat Support Bridges) being added. Which can be used to "repair" broken bridges.illidur wrote:very nice map. i like how there is lots of nothingness filled with water/fields. but the roads are high density with buildings as cover.
judging by the landbridge the real bridges are destructable atm?
why isn't there any static rocks on the map??: looks like it could really use some along the river or incline from fields/roads. any reason for not adding them?
|TG-31st|Blackpython
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ret1
- Posts: 34
- Joined: 2008-06-25 20:53
Re: Kokan
it looks like it will be a lot of fun to play on both sides...but a question. In the thirteenth picture you have posted, are those hops growing on the trusses? Are the taliban brewing beer?


Last edited by ret1 on 2010-10-08 23:02, edited 1 time in total.
Reason: i don't know how to post pictures properly...there, i fixed it
Reason: i don't know how to post pictures properly...there, i fixed it
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theflidgeface
- Posts: 273
- Joined: 2008-12-18 05:09
Re: Kokan
damn it looks sooo epic, 4k would be sweet though but oh well. And do you mind showing a pic or two of the detailed interior you are talking about? 
The M15A3, weapon of the future
Semper Fi
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Xbrad150X
- Posts: 105
- Joined: 2009-12-10 18:49
Re: Kokan
If you read the info on the first post you wouldnt need to waste your time asking.Phantom2 wrote:As long its not the IDF, (the reason would be HAMAS) is on this map I am very happy, but I hope taliban gets quite a good amount of bombcars, or does this map not have any?
jeez guys the amount of questions that are all ready answered on the first post







