Yamalia - neither fun, nor realistic
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=]H[=CubCadet1972
- Posts: 261
- Joined: 2009-12-20 11:30
Re: Yamalia - neither fun, nor realistic
Maps like Yamallia were what the Army trained to fight for back during the Cold War. When I was in, we trained to repulse Soviets swarming through the Fulda Gap. This is classic Mechanized warfare. I love this map, Silent Eagle being a close second (for AAS).
I'd still love to see Ramiel turned into an AAS map.
I'd still love to see Ramiel turned into an AAS map.
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: Yamalia - neither fun, nor realistic
well, let me number the positive aspects of yamalia:
1. great tactical enviroment.
2. you can hide ur firebases in trees, so they will not get spotted
3. u have a great lack of defendable positions on the flags
4. u have to cross wide open spaces with high speed, unless u don t want to get shot
5. u can have some intresting trenches firefights
6. apc fights get a lot more intresting, also u can use rush tactics to overrun an enemy position.
7. apcs are now really needed as armored personall carriers
8. the whole map is about hide and seek
9. you can sneek to enemy postion, not like kashan where everyone can see u in the wide desert
10. u need to set up tows on the right positions(u only have 2 per team)
11. finally no other map has a similiar gameplay
1. great tactical enviroment.
2. you can hide ur firebases in trees, so they will not get spotted
3. u have a great lack of defendable positions on the flags
4. u have to cross wide open spaces with high speed, unless u don t want to get shot
5. u can have some intresting trenches firefights
6. apc fights get a lot more intresting, also u can use rush tactics to overrun an enemy position.
7. apcs are now really needed as armored personall carriers
8. the whole map is about hide and seek
9. you can sneek to enemy postion, not like kashan where everyone can see u in the wide desert
10. u need to set up tows on the right positions(u only have 2 per team)
11. finally no other map has a similiar gameplay
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Yamalia - neither fun, nor realistic
im gonna put this just here.
i have pretty powerfull pc but in this map i get lags sometimes when i scope.
also apc`s causes some lag.
but scope lag was maybe 10 minutes but then it was just perfect.
is it some thing in map or is my 1000 euro pc just ****?
and....yamalia is one of the best maps i have ever seen but recently servers dont play it.
i have pretty powerfull pc but in this map i get lags sometimes when i scope.
also apc`s causes some lag.
but scope lag was maybe 10 minutes but then it was just perfect.
is it some thing in map or is my 1000 euro pc just ****?
and....yamalia is one of the best maps i have ever seen but recently servers dont play it.
Last edited by maarit on 2010-10-01 18:06, edited 1 time in total.
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Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: Yamalia - neither fun, nor realistic
I really like Yamalia. The fact that you can't see things just means you should be cautious. I personally like having to keep on my toes, watching every tree carfully. My only problem with it is the amount of lag i usually get on it. Plus atm, i find it impossible to play as Canadians (I get roughly 2 fps when i scope)
With the next patch though i hope the lag will be fixed. If not, there's always ironsights
With the next patch though i hope the lag will be fixed. If not, there's always ironsights
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Yamalia - neither fun, nor realistic
Skull wrote:Format-less walls of text
regards, skull
The point of Yamalia is that, supposedly, canada is moving into russian territory VIA airdrop. Note @ all spawn-in kits have parachutes. It's not that they are fighting for a certain location, but they are fighting for the advance. Note @ alt. game mode for Yamalia is AAD (Advance and Defend). Where if Russia loses a flag, they have to fall back and defend the next one, and cannot re-capture flags. This is simulating Russia defending their territory against an invasion.
And you must be playing it wrong. If it isn't Fun for you, try something else. There are aplenty of Fun secrets on Yamalia that not all players know about

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Titan
- Posts: 294
- Joined: 2008-09-13 15:55
Re: Yamalia - neither fun, nor realistic
rly? if it is supposed to be like this i think it is bugged, last time i played the alt version the russians where able to recap the canadian flag.Dev1200 wrote: Where if Russia loses a flag, they have to fall back and defend the next one, and cannot re-capture flags. This is simulating Russia defending their territory against an invasion.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Yamalia - neither fun, nor realistic
Fully captured? Don't think so :STitan wrote:rly? if it is supposed to be like this i think it is bugged, last time i played the alt version the russians where able to recap the canadian flag.

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kalboune1
- Posts: 53
- Joined: 2010-07-28 12:20
Re: Yamalia - neither fun, nor realistic
its not a bad map
though its not my kind of type
too open and too grassy
though its not my kind of type
too open and too grassy
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: Yamalia - neither fun, nor realistic
i'd say that yamalia could be a fun map, but it could also one, if not the most craptastic maps in-game.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Yamalia - neither fun, nor realistic
For me one of the best maps in PR. Replayable as none from the others.
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: Yamalia - neither fun, nor realistic
Going completely against the OP, this map is quite realistic and very fun.
Realism:
The terrain is very easy to defend, your positions are concealed, mostly with good fields of fire, and you can hear enemy infantry coming a mile away in the swamps. The small islands are good for deploying fire bases with MG nests etc. which, as you say, are nigh on impossible to take with un-supported infantry, even when held by unsupported infantry.
The wide open spaces mean that you have plenty of choice of where to land a helicopter, vital for reinforcing/resupplying, while the scattered island give lots of cover to hide a HLS behind.
So it's an easily defend-able position, from the flag layout I'd guess the story behind it is a position that once was strategically important, hence all of the trenches etc., but then wasn't, but now, due to the mobile nature of warfare, it suddenly is again as the Canadians try a risky air borne assault and the russians rush to re-occupy the position.
For Fun:
Yamalia has a great range of fighting, long ranged fire fights between islands, or trench fighting in the trenches, where grenades and shotguns are king. Also defending & attacking fortified positions tend to be incredibly fun.
Swamp type fighting isn't really explored in PR, so it's a new terrain type.
Also CnC n Yamalia is awesome.
Realism:
The terrain is very easy to defend, your positions are concealed, mostly with good fields of fire, and you can hear enemy infantry coming a mile away in the swamps. The small islands are good for deploying fire bases with MG nests etc. which, as you say, are nigh on impossible to take with un-supported infantry, even when held by unsupported infantry.
The wide open spaces mean that you have plenty of choice of where to land a helicopter, vital for reinforcing/resupplying, while the scattered island give lots of cover to hide a HLS behind.
So it's an easily defend-able position, from the flag layout I'd guess the story behind it is a position that once was strategically important, hence all of the trenches etc., but then wasn't, but now, due to the mobile nature of warfare, it suddenly is again as the Canadians try a risky air borne assault and the russians rush to re-occupy the position.
For Fun:
Yamalia has a great range of fighting, long ranged fire fights between islands, or trench fighting in the trenches, where grenades and shotguns are king. Also defending & attacking fortified positions tend to be incredibly fun.
Swamp type fighting isn't really explored in PR, so it's a new terrain type.
Also CnC n Yamalia is awesome.
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TheOldBreed
- Posts: 637
- Joined: 2009-05-08 23:03
Re: Yamalia - neither fun, nor realistic
not fun? i beg to differ...
this one time (at band camp), myself and kossolax (flatmate) had a little 2-man recon team, searchin around, looking for teh shitz. we were taking cover in bushes on one of those small island type mounds (y'know with that lookout tower on). after a few minutes a Canadian jeep came rolling up, fellas running round everywhere, even went up the ladder which was about 6 feet away from us. next thing a chinook came in, dropped off crates and they built a FOB right there. needless to say, although we managed to knife 3 of them, we got muller riced.
i think (in my own humble opinion) that Yamalia is fine. it's realistic and has good elements for squad on squad contacts (even though it's pretty damn big). it just depends on the teams you're playing with i guess.
this one time (at band camp), myself and kossolax (flatmate) had a little 2-man recon team, searchin around, looking for teh shitz. we were taking cover in bushes on one of those small island type mounds (y'know with that lookout tower on). after a few minutes a Canadian jeep came rolling up, fellas running round everywhere, even went up the ladder which was about 6 feet away from us. next thing a chinook came in, dropped off crates and they built a FOB right there. needless to say, although we managed to knife 3 of them, we got muller riced.
i think (in my own humble opinion) that Yamalia is fine. it's realistic and has good elements for squad on squad contacts (even though it's pretty damn big). it just depends on the teams you're playing with i guess.
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Re: Yamalia - neither fun, nor realistic
I find it amazingly dull to play. And would like to see it removed. Don't think I've ever had a fun game on it.
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: Yamalia - neither fun, nor realistic
Really? That's just stupid.MadTommy wrote:I find it amazingly dull to play. And would like to see it removed. Don't think I've ever had a fun game on it.
Sorry but it is. Maps fine, unless neither team uses teamwork it's great fun.
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SnipeHunt
- Posts: 801
- Joined: 2009-02-02 15:35
Re: Yamalia - neither fun, nor realistic
I would like to see the Yamalia get the Vehicle Warfare makeover. I think it would be a great map for that kind of fighting.
Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Yamalia - neither fun, nor realistic
It does have a VW mode, Leo's v T-90's, and yes, its very fun.
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ChallengerCC
- Posts: 401
- Joined: 2010-08-21 10:35
Re: Yamalia - neither fun, nor realistic
I love this Map it?s awesome! Realistic, hard and tacticly challenging.
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JohnnyTheIED
- Posts: 452
- Joined: 2009-01-01 20:13
Re: Yamalia - neither fun, nor realistic
Yamalia should be a snow map
And perhaps renamed North Pole Conquest
With lot less trees and a few polar bears to target practice 

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Cpt.Kawakowitsch
- Posts: 261
- Joined: 2007-06-02 10:09
Re: Yamalia - neither fun, nor realistic
Sounds like a plan. I second that.JohnnyTheIED wrote:...few polar bears to target practice![]()
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Re: Yamalia - neither fun, nor realistic
So is my opinion stupid because I don't agree with you? I think you need to rein your neck in and appreciate people have different options, it's know as taste. I find it dull, nothing you can say can change that, espicially calling my opinion stupid. Which just makes you a tit.Herbiie wrote:Really? That's just stupid.
Sorry but it is. Maps fine, unless neither team uses teamwork it's great fun.




