[0917] GTX460 - Distance (statics) rendering

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Skull
Posts: 268
Joined: 2010-02-05 19:25

[0917] GTX460 - Distance (statics) rendering

Post by Skull »

-Description:
i just changed my computer system:
i5-760
4gb ram
hd4670 -> gtx 460 (gigabyte build)
€: os: win7 64bit
drivers up to date

note: i didnt have any similar problem with the hd4670, neither do i have any problems in other games with the gtx460 (sc2, arma2, cod4).

the texture layers, models etc of statics seem to render too late - when i am too close.
1) instead of being rendered beyong visual range and then slowly appearing from the fog, statics, such as building and trees, suddenly just pop out of nowhere.
2) texture layers (and most likely other things aswell) render at way too short distances. first layer is until ~200-250meters, then every 50meter another layer appears.

Screenshots / Video:
ImageShack Album - 8 images - muttrah and beirut (no idea how long the keep uploaded)
attachments - basrah

-Tested On:
several multiplayer servers

-map name
muttrah*, beirut*, basrah**

-Video Settings:
tested with all high AA 8X and AA off**, same with all med AA off* and AA 8X.

-Updates:
1) clearing graphic cache didnt work
2) when starting the game, right after it goes to fullscreen, before the bss intro, i see all kind of colors at the bottom third of the screeen.
3) same problem with gtx 470 (Mchristenses)
4) only pr problem, vbf2, sf and aix2 work properly (Mchristenses)
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Last edited by Skull on 2010-10-13 05:32, edited 7 times in total.
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Pain is Temporary, Pride stays forever. - Unknown
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: [0917] GTX460 - Distance (statics) rendering

Post by Johncro »

make sure to check your nview options (right click desktop)

and make sure that your AA is application controled..... and If it isn't that it could just be because your at 8XAA... its not really a bug
Skull
Posts: 268
Joined: 2010-02-05 19:25

Re: [0917] GTX460 - Distance (statics) rendering

Post by Skull »

i checked that

and...
Skull wrote: -Video Settings:
tested with all high AA 8X and AA off**, same with all med AA off* and AA 8X.
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Pain is Temporary, Pride stays forever. - Unknown
qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: [0917] GTX460 - Distance (statics) rendering

Post by qs-racer »

Hi, try to delete all graphic cache on :
MyDocument\Battlefield 2\mods\bf2\cache >>>> Delete all folders
Skull
Posts: 268
Joined: 2010-02-05 19:25

Re: [0917] GTX460 - Distance (statics) rendering

Post by Skull »

€: found it, starting pr to test
€2: problem remains the same with all high/no AA (most likely with the others aswell)
Last edited by Skull on 2010-10-11 20:14, edited 1 time in total.
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Pain is Temporary, Pride stays forever. - Unknown
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: [0917] GTX460 - Distance (statics) rendering

Post by Johncro »

Skull wrote:i checked that

and...
oops....not reading to well..

I think it is just a Nvida and Pr issue
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [0917] GTX460 - Distance (statics) rendering

Post by BloodBane611 »

Not a bug, simply LOD popping.

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