Lzryde wrote:I guess you didn't pick up on this, but from what db said, the only 'benefit' of Mumble being open source, is that the devs can lock settings.
No, he didn't say that's the only advantage. He said, since it is open source, they can tailor it to their specific needs, using lockable settings as an example.
Lzryde wrote:
So then it's not open source?
Yes, the "vanilla" mumble is open source. TS3 is not. That means, as they've stated, that the devs can do a fully customized non-open source (i.e the end user cannot edit the PR version) version of it that they can perfectly tailor to do exactly everything they want. They can also package mumble with the PR installer.
TS3 is not open source. That means that the devs cannot design it to fit their own needs except by the relatively few means that the TS3-devs have limited them to.
They also cannot package TS3 with the PR installer.
So in the end, the devs can either prompt you to install a non-open source (the main reason to prevent people from exploiting and/or cheating) version of their own, fully customized, version of mumble...
...or they could stick to TS3 and whatever limited means of customization it offers.
Hmm, quite an easy choise, isn't it?
Lzryde wrote:Cheat how? When your dead or not in the server you hear everything. If someone wanted to cheat they could quite easily.
First of: so you can't do that with TS3, can you?
Second: Hey, you just found one of the greater advantages with open source programs such as mumble!

You see, when you have that source code in front of you, free to edit, you can suddenly, by the means of some tedious programming, change the whole program to suit your needs. You can make it so that the player can't choose server / channel / etc. on his own (in case he/she could, he/she could join an enemy channel and listen in on them, thus cheating) but instead let mumble read data from bf2/pr and based from that move that player to whatever server / channel he/she belongs to and from thereon prevent the player from doing any manual switching.
Also, you could even make mumble detect it the player was dead or not spawned in the game and, based on that, auto-mute/deafen the player.
You see? The possibilities with what you could with open source programs, such as mumble, is virtualy endless!
The only real reason I can see with using TS3 when playing pr would pretty much be for having private chats with your friends and clan mates somewhat "behind the scenes".