Night-Environment-Maps

Suggestions from our community members for PR:BF2. Read the stickies before posting.
LyRiCs
Posts: 93
Joined: 2009-05-03 13:56

Night-Environment-Maps

Post by LyRiCs »

Hey guys,

i have a simple question:
why pr doesnt have any nightmaps?!

with all the tracer ammo it would be nice :D


greetings ;)
pfhatoa
Posts: 917
Joined: 2009-08-27 19:26

Re: Night-Environment-Maps

Post by pfhatoa »

There is a bug related to Nvidia cards which make the lighting act strange. Like very strange.
LyRiCs
Posts: 93
Joined: 2009-05-03 13:56

Re: Night-Environment-Maps

Post by LyRiCs »

okey :(

thank you for the answer..
raw157
Posts: 66
Joined: 2009-03-15 16:13

Re: Night-Environment-Maps

Post by raw157 »

pfhatoa wrote:There is a bug related to Nvidia cards which make the lighting act strange. Like very strange.
I'm not so sure about that.

AIX has a few night maps, Dragon Valley Moon for example. I use to use Nvidia cards, and never had a problem with any night maps on AIX.

I understand the AIX and PR are different, they both use the BF2 engine, so I don't think that it's an Nvidia related problem.

I could be wrong.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Night-Environment-Maps

Post by Gore »

pr had night maps once, they were good, except bi ming. if you turn lighting to medium with nvidia there's no problems.
pfhatoa
Posts: 917
Joined: 2009-08-27 19:26

Re: Night-Environment-Maps

Post by pfhatoa »

Oh, I might be wrong. It's just the standard answer I've been reading on this forum.
raw157
Posts: 66
Joined: 2009-03-15 16:13

Re: Night-Environment-Maps

Post by raw157 »

Just found this link... I see night maps lol

https://www.realitymod.com/forum/f376-p ... m-3-a.html
Rest assured, that with a heart that's pure, we'll be victorious and not let our hate get the best of us.

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pfhatoa
Posts: 917
Joined: 2009-08-27 19:26

Re: Night-Environment-Maps

Post by pfhatoa »

There might be some way around it. Putting lighting to medium in options for example. Anyway, here is the thread I was thinking about: https://www.realitymod.com/forum/f388-p ... ision.html
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Night-Environment-Maps

Post by 503 »

Not gonna happen. Though I do recall a dev releasing a video on a WIP Jabal al Burj night map.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Night-Environment-Maps

Post by Smegburt_funkledink »

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LyRiCs
Posts: 93
Joined: 2009-05-03 13:56

Re: Night-Environment-Maps

Post by LyRiCs »

HOLY SHIT!

dynamic skies?
IN BF2 - PR?

that would be soooo damn cool... omg <3
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Night-Environment-Maps

Post by Trooper909 »

Because night vision in BF2 or old PR wasnt true night vision it just made the screen shades of green IE dark was still dark even with them on.

Same as CAS thermal imaging wasnt thermal imaging in the same way so was never used untill now we have real ones simples.
in hoc signo vinces
Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Night-Environment-Maps

Post by Hotrod525 »

Yeah but since we got thermal, they're should be a land-vehicle based night map :D
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xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: Night-Environment-Maps

Post by xambone »

Seriously We could have an active sky and the Dev guys havn't found a way to impliment this ? WHY NOT ?
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Night-Environment-Maps

Post by Dunehunter »

>_>

Xambone, in case you didn't notice yet, Mosquill, the guy who made this, is a dev.

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hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Night-Environment-Maps

Post by hobbnob »

Although IMO all day maps are fine for pr(not many battles take place in the dead of night) it would be nice to have the dynamic sky feature. However, considering how long ago the video was made it's probable that either theres a large problem stopping it from being released or they're putting it in 0.95 as a mahoosive suprise. That would be a very nice suprise to see that happen, especially considering many devs have mentioned a suprise in the new release, but none have said what it actually is.
So Yeah night maps would be cool, but realistic? Not really.
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Alselius
Posts: 37
Joined: 2009-06-27 10:17

Re: Night-Environment-Maps

Post by Alselius »

OPFOR don't generally have any night vision devices so even in scenarios where it would be realistic it wouldn't be any fun for those on taliban side. And I think this is enough of a reason to exclude them from PR.
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Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Night-Environment-Maps

Post by Wh33lman »

night battles make me think Special Forces(in general, not the SF expansion). PR is not l337 Sp3c14l f0rc3s, its grunts.
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: Night-Environment-Maps

Post by Cossack »

There are night warfare!!! Conventional troops fight in the night. It's wrong when people think ''Oh, night, its time for Spec Ops''. When you will be in army, there are maneuvers in night condition. So if we got night maps, it could expand the our experience in the field.

P.S. Sometimes Taliban fights better in night or very early morning when the shift change in checkpoints.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Night-Environment-Maps

Post by BloodBane611 »

To respond to the OP - the shaders in regular BF:2 don't work properly with NVGs, people end up with black statics and other weirdness. BF:2 SF uses a different shader apparently, so there are no issues with it. I know there are plenty of DEVs interested in a workaround, just no one has devised one as of yet.

At least, all that is my understanding from the many, many posts about this in the suggestion forum.
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