Armor in v0.95
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Human_001
- Posts: 357
- Joined: 2008-08-02 10:26
Re: Armor in .95
Won't be as easy to do that any more with the lowered traverse speeds.
I really appreciate this change.
However, I am guessing unless turret movement is done using WSAD key, people will just use higher mouse sensitivity (either buy mouse with sensitivity control or use higher sensitivity on BF2 control) to spin tank turret like clown's spinning Bow tie once again. This happens all the time for FH2 Tiger I tank.
I really appreciate this change.
However, I am guessing unless turret movement is done using WSAD key, people will just use higher mouse sensitivity (either buy mouse with sensitivity control or use higher sensitivity on BF2 control) to spin tank turret like clown's spinning Bow tie once again. This happens all the time for FH2 Tiger I tank.
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crot
- Posts: 1786
- Joined: 2010-09-07 19:05
Re: Armor in v0.95
I think it will be more survivable now. Due to thermal imaging, it will be WAY more easier to spot those sneaky HAT people that hit you out of no where from like 700m and then hide like *******.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Armor in .95
Yes, incredibly frustrating to engage a tank openly, like you're a tank yourself?dtacs wrote:This happens with TOW emplacements and HAT's as well, incredibly frustrating when you get the shot off but you're engaged by coaxial before the missile hits.

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Damian(>>>PL
- Posts: 130
- Joined: 2008-12-31 09:12
Re: Armor in .95
So its posible that when tanks are fighting one v one botch will be destroyed, becouse gunner of almoust dead tanks stayed on his position and fired his last sheel. After fight winner just burned.[R-DEV]Jaymz wrote:MBT's/IFV's/APC's all had their hitpoints increased but had their "critical state" increased as well. Mostly this just means that crew/passengers have more time to bail before the vehicle explodes.
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
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scharf
- Posts: 47
- Joined: 2009-04-07 07:52
Re: Armor in v0.95
i dont know i might wait until ive played the new release before i make any uninformed statements
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: Armor in v0.95
Raising your mouse sensitivity will mean you'll accelerate faster, but you'll still be governed by the top speed of the turret which is much lower than before. In vehicles we have control over the max turn speeds that negate mouse speed as far as the maximum speed possible goes.Human_001 wrote: However, I am guessing unless turret movement is done using WSAD key, people will just use higher mouse sensitivity (either buy mouse with sensitivity control or use higher sensitivity on BF2 control) to spin tank turret like clown's spinning Bow tie once again.
It's possible yes, but by the time a tank gets to that stage, there's always the possibility that it will be either tracked, have it's turret disabled, or both. This would make it almost impossible to do so.Damian(>>>PL wrote:So its posible that when tanks are fighting one v one botch will be destroyed, becouse gunner of almoust dead tanks stayed on his position and fired his last sheel. After fight winner just burned.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Armor in v0.95
In maps where you have attack helis availeble...poor crewman.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Armor in .95
Do you even know what I'm talking about?[R-DEV]Outlawz wrote:Yes, incredibly frustrating to engage a tank openly, like you're a tank yourself?
If you shoot the TOW at a tank, and you die before it hits, the missile will simply vanish out of the air.
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Armor in .95
No. If you believe they will engage you, aim just over the top of the turret, then if you're still alive, drop the missile into the tank. If you die, the missile streaks down towards the ground, hopefully into the tank.dtacs wrote:Do you even know what I'm talking about?
If you shoot the TOW at a tank, and you die before it hits, the missile will simply vanish out of the air.

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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Armor in v0.95
Hunter : Tank can kill choppers yes, but only choppers flying low. If a good pilot is capable of doing a vertical strike or at 60 degree from like 700m or more the tank stand no chance

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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DevilDog812
- Posts: 491
- Joined: 2010-01-26 22:22
Re: Armor in v0.95
ive seen tanks shoot down jets with their main cannon, it was pretty. pretty badassPvt.LHeureux wrote:Hunter : Tank can kill choppers yes, but only choppers flying low. If a good pilot is capable of doing a vertical strike or at 60 degree from like 700m or more the tank stand no chance
ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Armor in v0.95
What about an IFV autocannon?Pvt.LHeureux wrote:Hunter : Tank can kill choppers yes, but only choppers flying low. If a good pilot is capable of doing a vertical strike or at 60 degree from like 700m or more the tank stand no chance
It's pretty, pretty badass. -song plays-

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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Armor in v0.95
Yes BMP-3 can take down a jet easily. Cause he can look up to like 70 degree. But again, jets that got shot down by TANKS were certainly flying low and going on the horizon. But if you just do a strike with a jet by a 60-70 degree angle and then go back at 1200 you're ok. And its quite fast too.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: Armor in v0.95
Fixed it for youIt's pretty, pretty badass
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