Setting Ranges

General discussion of the Project Reality: BF2 modification.
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bmarcoux
Posts: 12
Joined: 2010-09-30 21:19

Setting Ranges

Post by bmarcoux »

I'm still noy getting the granande launchers. First let me tell you I an HORRABLE est distance. I can.t tell you how far 100m is across my yard. Could someone PLS explain how to sight in the granande launcher for noobs. Thanks for any help.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Setting Ranges

Post by Dev1200 »

https://www.realitymod.com/forum/f196-p ... ts-11.html

Find range. Fire. It's NOT hard. And nobody knows what ranges are, you have to get a SL or someone with a GLTD. Or you can approximate, and then just aim up or down to hit your target. Tbh, just go practice.
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boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Setting Ranges

Post by boilerrat »

I think I remember watching a video saying that each keypad was 100m square.

So A1kp2

Kp2 is 100m in each direction if you stood in the center.

If you don't have an SL to mark, you could use that. Or just launch a smoke round to mark the spot before using HE, smoke usually isn't used much anyway
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Setting Ranges

Post by Cassius »

I dont get how this is an improvement. In PR 87 you right click and were able to see all the ranges. Now you have to take one extra step to set the range.

Also how much a kpad is depends on the map size.
|TG|cap_Kilgore
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Setting Ranges

Post by ComradeHX »

bmarcoux wrote:I'm still noy getting the granande launchers. First let me tell you I an HORRABLE est distance. I can.t tell you how far 100m is across my yard. Could someone PLS explain how to sight in the granande launcher for noobs. Thanks for any help.
Have you considered shooting something like a smoke to practice range-finding before moving into battle with your squad?
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Setting Ranges

Post by PLODDITHANLEY »

The minimap now has a scale on it. Or ask SL to range find.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Setting Ranges

Post by Tim270 »

Fire one round then adjust to where it landed. Alternatively, fire a smoke as to not hurt friendlies.
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MrTomRobs
Posts: 258
Joined: 2010-08-30 15:39

Re: Setting Ranges

Post by MrTomRobs »

Just been practising on a local server by myself - Get the SL to set an observe/target marker on the place he wants a round going, then press caps lock and it will give you the range to use on the launcher in between the 'Mutiny' and 'Done' buttons. Set the UGL sights to that setting, aim the round and fire.

Best to get into a local server and just practice by yourself for a bit; set random targets for yourself with binoculars and such against buildings and shoot, or move a jeep or something around into different places around your location and follow these steps to try and hit it.
'There are 3 types of people in this world, those that can count, and those who can't.'

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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Setting Ranges

Post by Spec »

It's very accurate actually. I hit better with this than with 0.91's grenade launcher sights - maybe that's because deviation seems to be less annoying. Anyway, it's not hard to adjust the sights. Takes a little longer than it used to, but with the help of the map and/or the SL, you should be able to get the range pretty accurately.
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Setting Ranges

Post by PatrickLA_CA »

I am bad at setting ranges but I was hitting everytime the wanted place with the UGLs in .91, havent tryed in .95 cause I wasnt able to play it yet :(
In-game: Cobra-PR
CBCRonin
Posts: 31
Joined: 2010-10-04 18:16

Re: Setting Ranges

Post by CBCRonin »

Some range settings, on certain rifles (inex. m16), appear to be blocked by the mounted sight enhancements. It occurs on the 50 or 100 meter setting; noticed it on IDF Gaza and US for Muttrah.

I'm not sure if it is intended or a bug (as it appears realistic), but it can be worked around by "guesstimating" with the range set higher or lower.
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The new range settings are very nice when preparing for an assault on a distant position, but on the fly I find myself leaving them set at 100 or 150 m (and launching at other ranges by feel). To me: getting that first round down range quickly or fiddling with settings..... is usually the difference between seeing the enemy at a window or calling for a medic.

I'm not saying that altering the settings takes a long time, as with practice you can get pretty good at changing them quickly. The added time seems to come from the person mentally guessing at ranges and thinking too much at the wrong moment, rather than just reacting.
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: Setting Ranges

Post by Spartan0189 »

You can approximate, because UGLs have a decent amount of splash damage, Otherwise, the other people are right.
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alvina
Posts: 167
Joined: 2008-09-11 16:25

Re: Setting Ranges

Post by alvina »

For me it is very inaccurate. I even tried 50meters on flat surface in main base, and the grenade landed far beyond 50meters. So I dont know what Im doing wrong. I tried this after I was trying to hit a enemy sniper. First I put a marker on him, hit TAB, look for range, and set the launcher at the same range, and keep the gun as much in the middle of the screen as possible, if thats what youre supposed to do?, before setting range on the launcher. No hit with 17 grenades. But I like challenges.
[POT] Alvina
Zerostar11
Posts: 433
Joined: 2008-12-10 18:43

Re: Setting Ranges

Post by Zerostar11 »

O my, I didn't know you could change the range finger on the launcher till I watched that video just now. Not like it matters to me, I probably still wont change the finder cause right now im killing entire squads. Just killed a 6 man squad on Muttrah 5 minutes ago.

Although I guess the range finder comes in handy for longer distances, guess ill fiddle with it.
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