Project Reality v0.95 Released!
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sell
- Posts: 371
- Joined: 2010-02-05 10:05
Re: Project Reality v0.95 Released!
A lot of good work.
But you should, think about the new ticket system, the rounds are a bit to fast over^^
But you should, think about the new ticket system, the rounds are a bit to fast over^^
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BabylonCome
- Posts: 709
- Joined: 2008-03-30 02:31
Re: Project Reality v0.95 Released!
The new features are awesome, just such a shame that things aren't tested correctly as I've never seen a more bug filled version of PR in the 3 years I have been playing it... lag lag lag - crash - lag lag lag - crash is the general theme of the evening....
Shame as it looks a nice looking version with some very nice features - but maybe the BF2 engine has been pushed way past it's limits....
Shame as it looks a nice looking version with some very nice features - but maybe the BF2 engine has been pushed way past it's limits....
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Killer2354
- Posts: 407
- Joined: 2008-11-19 02:48
Re: Project Reality v0.95 Released!
The server could just tweak the ticket counts you know...sell wrote:A lot of good work.
But you should, think about the new ticket system, the rounds are a bit to fast over^^
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=Toasted=
- Posts: 359
- Joined: 2009-07-01 22:08
Re: Project Reality v0.95 Released!
Oh hell yes!
Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."
PR In-Game Alias: =Epic-Toast=
PR In-Game Alias: =Epic-Toast=
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Project Reality v0.95 Released!
No they couldn't, read the server license agreement.Killer2354 wrote:The server could just tweak the ticket counts you know...
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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jim1994
- Posts: 191
- Joined: 2008-04-13 17:02
Re: Project Reality v0.95 Released!
Cant wait to play PR again after a few months of not playing!!
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Ammoseller
- Posts: 14
- Joined: 2010-02-11 00:19
Re: Project Reality v0.95 Released!
I appreciate the vast amount of hard work that went into this, but this new version is a desperate need of fixing. The points of lag and crashes got across, so I'll add on to what else needs to be critiqued:
*The new Ak-74 model is horrible. One of the best models of the rifle I've ever seen has come from PR, and no offense to FA:S, it looks just like their ill-modeled Ak-47. Now, it is not the sexy Ak-74 model I used to know; plastic surgery I guess seems to make everything look worse, no matter what it is.
*The GP-25 can range to 850m while the M203 can only range to 250m?
*Vehicles are once again one-manable (at least in the Stryker it is).
*Absence of bayonets for Aks and ARs? I am disappoint.
*Some FOBs do not show up on the tacmap, thus making them indistinguishable from friend and foe.
*Whilst playing I had a squadmate call out contact via the comma rose. Looking to my tacmap, the enemy was spotted, flashing red, and moving. Just like in regular BF2.
*Medic bag has been stripped of it's healing animation, and even the HUD indicator. No way of telling I'm healing or doing nothing. Might even be the bag automatically heals, just like in regular BF2.
*The new M249 is horrible. Only the Canadians use the collapsible AR stock. I've never seen a US Soldier/Marine utilize one with said stock, only the para and fixed stock.
*ACOG optics are still very inaccurate. Acog scope - Bohemia Interactive Forums
Once again I state, this is just constructive criticism, I do not mean to offend. Just saying, things definitely need to be fixed. All this was gathered after just forty minutes of gameplay.
*The new Ak-74 model is horrible. One of the best models of the rifle I've ever seen has come from PR, and no offense to FA:S, it looks just like their ill-modeled Ak-47. Now, it is not the sexy Ak-74 model I used to know; plastic surgery I guess seems to make everything look worse, no matter what it is.
*The GP-25 can range to 850m while the M203 can only range to 250m?
*Vehicles are once again one-manable (at least in the Stryker it is).
*Absence of bayonets for Aks and ARs? I am disappoint.
*Some FOBs do not show up on the tacmap, thus making them indistinguishable from friend and foe.
*Whilst playing I had a squadmate call out contact via the comma rose. Looking to my tacmap, the enemy was spotted, flashing red, and moving. Just like in regular BF2.
*Medic bag has been stripped of it's healing animation, and even the HUD indicator. No way of telling I'm healing or doing nothing. Might even be the bag automatically heals, just like in regular BF2.
*The new M249 is horrible. Only the Canadians use the collapsible AR stock. I've never seen a US Soldier/Marine utilize one with said stock, only the para and fixed stock.
*ACOG optics are still very inaccurate. Acog scope - Bohemia Interactive Forums
Once again I state, this is just constructive criticism, I do not mean to offend. Just saying, things definitely need to be fixed. All this was gathered after just forty minutes of gameplay.

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bosco_
- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
Re: Project Reality v0.95 Released!
Ammoseller wrote: *The new M249 is horrible. Only the Canadians use the collapsible AR stock. I've never seen a US Soldier/Marine utilize one with said stock, only the para and fixed stock.
http://img685.imageshack.us/img685/6285 ... 6a50fb.jpg
http://img163.imageshack.us/img163/6513/retertet.jpg
http://img831.imageshack.us/img831/2751/610xvm.jpg
Just some recent ones.

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estland
- Posts: 3
- Joined: 2010-10-10 12:05
Re: Project Reality v0.95 Released!
Good job R-DEV team 0.95 is godlike 
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born2snipe
- Posts: 8
- Joined: 2010-02-18 01:28
Re: Project Reality v0.95 Released!
It only took about a half hour for the installers to pop-up. Thanks for the advice I'll have to remember that for the next release.Adriaan wrote:If you have Vista (maybe Windows 7 as well), try turning off UAC (search for it in the control panel). This will make the installer load instantly.
Finally started playing. Been messing around with the mortars in co-op, and I fricken love 'em.
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Double Doppler
- Posts: 74
- Joined: 2009-07-19 15:33
Re: Project Reality v0.95 Released!
This version is fantastic! Scopes are great and the other features im waiting to try. Made the impossible possible pr95 has 
I2oubleI2oppler
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Scheintot887
- Posts: 104
- Joined: 2009-01-23 16:36
Re: Project Reality v0.95 Released!
First you have to fix the 1000 CTDs and Ticket problem. The rounds are to fast..... pls..
The biggest point is kashan with 350 tickets...
Why?
The biggest point is kashan with 350 tickets...
Why?
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UberWazuSoldier
- Posts: 82
- Joined: 2008-08-08 06:23
Re: Project Reality v0.95 Released!
I'd just like to report that there's a wrong link on the download page; part 3 for gamearena is:
Project Reality Full Mod Client for Battlefield 2 v0.95 [3 of 3] - Game Mods Downloads - BigPond GameArena
The page had Part 1 linked twice instead of Part 3 =P
Project Reality Full Mod Client for Battlefield 2 v0.95 [3 of 3] - Game Mods Downloads - BigPond GameArena
The page had Part 1 linked twice instead of Part 3 =P

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Zach1923
- Posts: 106
- Joined: 2009-08-18 18:32
Re: Project Reality v0.95 Released!
Great work, from the small amount I played I can tell a lot of hard work was put into this.
The optics look amazing and Iron Eagle is a great map.
Thanks!
The optics look amazing and Iron Eagle is a great map.
Thanks!
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Korg
- Posts: 9
- Joined: 2006-05-11 21:34
Re: Project Reality v0.95 Released!
Looks great. New maps for co-op and single player. Awesome.
May have a problem with the SL deploying assets, specifically, Barbed wire. It deploys then it falls down and un-deploys. Other assets like FO, HMG and Mortars work fine.
I tried deploying some extra barbed wire at the VCP in Operation Archer (std). The FO deployed normally. But the Barbed wire deployed, then undeployed after a second.
I think it's a bug.
Paul
AKA
[2MC]Korg in game.
May have a problem with the SL deploying assets, specifically, Barbed wire. It deploys then it falls down and un-deploys. Other assets like FO, HMG and Mortars work fine.
I tried deploying some extra barbed wire at the VCP in Operation Archer (std). The FO deployed normally. But the Barbed wire deployed, then undeployed after a second.
I think it's a bug.
Paul
AKA
[2MC]Korg in game.
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Booyak
- Posts: 357
- Joined: 2010-03-29 13:25
Re: Project Reality v0.95 Released!
the problem with the ctds, I tried deleting my cache and I havent had another ctd yetScheintot887 wrote:First you have to fix the 1000 CTDs and Ticket problem. The rounds are to fast..... pls..
The biggest point is kashan with 350 tickets...![]()
Why?
C:\Users\Username\Documents\Battlefield 2\mods\bf2\cache
hope this was the solution
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CptWilky
- Posts: 15
- Joined: 2009-08-04 16:23
Re: Project Reality v0.95 Released!
ThisScheintot887 wrote:First you have to fix the 1000 CTDs and Ticket problem. The rounds are to fast..... pls..
The biggest point is kashan with 350 tickets...![]()
Why?
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UberWazuSoldier
- Posts: 82
- Joined: 2008-08-08 06:23
Re: Project Reality v0.95 Released!
That seems like a likely solution. If people have another mod that edits shaders, such as Forgotten Hope 2 or Operation Dead Dawn, they will need to do this so that the shaders get cleared out and don't have any problems.Booyak wrote:the problem with the ctds, I tried deleting my cache and I havent had another ctd yet
C:\Users\Username\Documents\Battlefield 2\mods\bf2\cache
hope this was the solution
I'll try it now, but it seems sound in theory.

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Jimmiefan48
- Posts: 14
- Joined: 2010-08-01 01:00
Re: Project Reality v0.95 Released!
all the downloads fail
and it really stinks ive been waiting for 2 months for this next patch and i figure out that i cant put it on. i click on the download i wait like 20 min i press allow then a system 32 thing turns on the i never see it again and it really bummed me out
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hicapa
- Posts: 97
- Joined: 2006-05-06 15:39
Re: Project Reality v0.95 Released!
UberWazuSoldier wrote:That seems like a likely solution. If people have another mod that edits shaders, such as Forgotten Hope 2 or Operation Dead Dawn, they will need to do this so that the shaders get cleared out and don't have any problems.
I'll try it now, but it seems sound in theory.
That doesn't solve the problem for me, i still get ctd's even after the cache delete. Today , i will try to reduce my resolution down a notch just in case it's a memory problem.
Securing the perimeter. Saw puppet obsessed

