Project Reality v0.95 Released!

Project Reality announcements and development highlights.
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sell
Posts: 371
Joined: 2010-02-05 10:05

Re: Project Reality v0.95 Released!

Post by sell »

A lot of good work.
But you should, think about the new ticket system, the rounds are a bit to fast over^^
BabylonCome
Posts: 709
Joined: 2008-03-30 02:31

Re: Project Reality v0.95 Released!

Post by BabylonCome »

The new features are awesome, just such a shame that things aren't tested correctly as I've never seen a more bug filled version of PR in the 3 years I have been playing it... lag lag lag - crash - lag lag lag - crash is the general theme of the evening....

Shame as it looks a nice looking version with some very nice features - but maybe the BF2 engine has been pushed way past it's limits....
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CO - Rusty In Places - http://www.rustyinplaces.org
Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: Project Reality v0.95 Released!

Post by Killer2354 »

sell wrote:A lot of good work.
But you should, think about the new ticket system, the rounds are a bit to fast over^^
The server could just tweak the ticket counts you know...
=Toasted=
Posts: 359
Joined: 2009-07-01 22:08

Re: Project Reality v0.95 Released!

Post by =Toasted= »

Oh hell yes!
Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."

PR In-Game Alias: =Epic-Toast=
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Project Reality v0.95 Released!

Post by DankE_SPB »

Killer2354 wrote:The server could just tweak the ticket counts you know...
No they couldn't, read the server license agreement.
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
jim1994
Posts: 191
Joined: 2008-04-13 17:02

Re: Project Reality v0.95 Released!

Post by jim1994 »

Cant wait to play PR again after a few months of not playing!!
Ammoseller
Posts: 14
Joined: 2010-02-11 00:19

Re: Project Reality v0.95 Released!

Post by Ammoseller »

I appreciate the vast amount of hard work that went into this, but this new version is a desperate need of fixing. The points of lag and crashes got across, so I'll add on to what else needs to be critiqued:

*The new Ak-74 model is horrible. One of the best models of the rifle I've ever seen has come from PR, and no offense to FA:S, it looks just like their ill-modeled Ak-47. Now, it is not the sexy Ak-74 model I used to know; plastic surgery I guess seems to make everything look worse, no matter what it is.

*The GP-25 can range to 850m while the M203 can only range to 250m?

*Vehicles are once again one-manable (at least in the Stryker it is).

*Absence of bayonets for Aks and ARs? I am disappoint.

*Some FOBs do not show up on the tacmap, thus making them indistinguishable from friend and foe.

*Whilst playing I had a squadmate call out contact via the comma rose. Looking to my tacmap, the enemy was spotted, flashing red, and moving. Just like in regular BF2.

*Medic bag has been stripped of it's healing animation, and even the HUD indicator. No way of telling I'm healing or doing nothing. Might even be the bag automatically heals, just like in regular BF2.

*The new M249 is horrible. Only the Canadians use the collapsible AR stock. I've never seen a US Soldier/Marine utilize one with said stock, only the para and fixed stock.

*ACOG optics are still very inaccurate. Acog scope - Bohemia Interactive Forums


Once again I state, this is just constructive criticism, I do not mean to offend. Just saying, things definitely need to be fixed. All this was gathered after just forty minutes of gameplay.
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Project Reality v0.95 Released!

Post by bosco_ »

Ammoseller wrote: *The new M249 is horrible. Only the Canadians use the collapsible AR stock. I've never seen a US Soldier/Marine utilize one with said stock, only the para and fixed stock.

http://img685.imageshack.us/img685/6285 ... 6a50fb.jpg
http://img163.imageshack.us/img163/6513/retertet.jpg
http://img831.imageshack.us/img831/2751/610xvm.jpg

Just some recent ones.
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estland
Posts: 3
Joined: 2010-10-10 12:05

Re: Project Reality v0.95 Released!

Post by estland »

Good job R-DEV team 0.95 is godlike :-D
born2snipe
Posts: 8
Joined: 2010-02-18 01:28

Re: Project Reality v0.95 Released!

Post by born2snipe »

Adriaan wrote:If you have Vista (maybe Windows 7 as well), try turning off UAC (search for it in the control panel). This will make the installer load instantly.
It only took about a half hour for the installers to pop-up. Thanks for the advice I'll have to remember that for the next release.

Finally started playing. Been messing around with the mortars in co-op, and I fricken love 'em.
Double Doppler
Posts: 74
Joined: 2009-07-19 15:33

Re: Project Reality v0.95 Released!

Post by Double Doppler »

This version is fantastic! Scopes are great and the other features im waiting to try. Made the impossible possible pr95 has :)
I2oubleI2oppler
Scheintot887
Posts: 104
Joined: 2009-01-23 16:36

Re: Project Reality v0.95 Released!

Post by Scheintot887 »

First you have to fix the 1000 CTDs and Ticket problem. The rounds are to fast..... pls..
The biggest point is kashan with 350 tickets... :?
Why?
UberWazuSoldier
Posts: 82
Joined: 2008-08-08 06:23

Re: Project Reality v0.95 Released!

Post by UberWazuSoldier »

I'd just like to report that there's a wrong link on the download page; part 3 for gamearena is:

Project Reality Full Mod Client for Battlefield 2 v0.95 [3 of 3] - Game Mods Downloads - BigPond GameArena

The page had Part 1 linked twice instead of Part 3 =P
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Zach1923
Posts: 106
Joined: 2009-08-18 18:32

Re: Project Reality v0.95 Released!

Post by Zach1923 »

Great work, from the small amount I played I can tell a lot of hard work was put into this.

The optics look amazing and Iron Eagle is a great map.

Thanks!
Korg
Posts: 9
Joined: 2006-05-11 21:34

Re: Project Reality v0.95 Released!

Post by Korg »

Looks great. New maps for co-op and single player. Awesome.

May have a problem with the SL deploying assets, specifically, Barbed wire. It deploys then it falls down and un-deploys. Other assets like FO, HMG and Mortars work fine.

I tried deploying some extra barbed wire at the VCP in Operation Archer (std). The FO deployed normally. But the Barbed wire deployed, then undeployed after a second.

I think it's a bug.

Paul

AKA
[2MC]Korg in game.
Booyak
Posts: 357
Joined: 2010-03-29 13:25

Re: Project Reality v0.95 Released!

Post by Booyak »

Scheintot887 wrote:First you have to fix the 1000 CTDs and Ticket problem. The rounds are to fast..... pls..
The biggest point is kashan with 350 tickets... :?
Why?
the problem with the ctds, I tried deleting my cache and I havent had another ctd yet

C:\Users\Username\Documents\Battlefield 2\mods\bf2\cache

hope this was the solution
CptWilky
Posts: 15
Joined: 2009-08-04 16:23

Re: Project Reality v0.95 Released!

Post by CptWilky »

Scheintot887 wrote:First you have to fix the 1000 CTDs and Ticket problem. The rounds are to fast..... pls..
The biggest point is kashan with 350 tickets... :?
Why?
This :(
UberWazuSoldier
Posts: 82
Joined: 2008-08-08 06:23

Re: Project Reality v0.95 Released!

Post by UberWazuSoldier »

Booyak wrote:the problem with the ctds, I tried deleting my cache and I havent had another ctd yet

C:\Users\Username\Documents\Battlefield 2\mods\bf2\cache

hope this was the solution
That seems like a likely solution. If people have another mod that edits shaders, such as Forgotten Hope 2 or Operation Dead Dawn, they will need to do this so that the shaders get cleared out and don't have any problems.

I'll try it now, but it seems sound in theory.
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Jimmiefan48
Posts: 14
Joined: 2010-08-01 01:00

Re: Project Reality v0.95 Released!

Post by Jimmiefan48 »

all the downloads fail :-( and it really stinks ive been waiting for 2 months for this next patch and i figure out that i cant put it on. i click on the download i wait like 20 min i press allow then a system 32 thing turns on the i never see it again and it really bummed me out
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hicapa
Posts: 97
Joined: 2006-05-06 15:39

Re: Project Reality v0.95 Released!

Post by hicapa »

UberWazuSoldier wrote:That seems like a likely solution. If people have another mod that edits shaders, such as Forgotten Hope 2 or Operation Dead Dawn, they will need to do this so that the shaders get cleared out and don't have any problems.

I'll try it now, but it seems sound in theory.

That doesn't solve the problem for me, i still get ctd's even after the cache delete. Today , i will try to reduce my resolution down a notch just in case it's a memory problem.
Securing the perimeter. Saw puppet obsessed
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