[0957]mortar issues

If you find a bug within PR:BF2 (including PRSP), please report it here.
Gothia
Posts: 6
Joined: 2010-10-16 09:06

[0957]mortar issues

Post by Gothia »

Hello.

Last night, right after the release, I experienced some difficulties with the mortar.

First of all; when I enter it, it's all blurry with different colours. When I press 'f', and get to the "adjustment-screen", EVERYTHING is blurry. I can't see the compass, nor the "height-adjusment-tools". All I can see is that calculator.

Now to my question: What's wrong? Has anyone else experienced the same problem?
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [0957]

Post by bosco_ »

There needs to be an active fire mission called in by a spotter in order for the mortar to work.
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Gothia
Posts: 6
Joined: 2010-10-16 09:06

Re: [0957]

Post by Gothia »

Oh.. so it's meant to be blurry?

EDIT: Until a fire mission has been called in? ^^
bosco_
Retired PR Developer
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Joined: 2006-12-17 19:04

Re: [0957]

Post by bosco_ »

There should also be a notification saying something among the lines of 'An active fire mission is needed'.

Can you take a screenshot next time this occurs?
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: [0957]

Post by Tartantyco »

Sounds like you jumped on an unfinished mortar.
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L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: [0957]mortar issues

Post by L4gi »

You get a black screen and a visible message if you dont have an active firemission.
Gothia
Posts: 6
Joined: 2010-10-16 09:06

Re: [0957]mortar issues

Post by Gothia »

@ Tartantyco:
Yes, could be, but it occurs EVERY time I enter a mortar.

How do I show you my screenshot? Lol, I'm new to these forums.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [0957]mortar issues

Post by bosco_ »

Upload it here

imgur: the simple image sharer

Screenshots are stored in My Documents/Battlefield 2/Screenshots

then post the link here.
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Gothia
Posts: 6
Joined: 2010-10-16 09:06

Re: [0957]mortar issues

Post by Gothia »

'[R-DEV wrote:bosco;1468234']Upload it here

imgur: the simple image sharer

Screenshots are stored in My Documents/Battlefield 2/Screenshots

then post the link here.

Oh, thanks. Here it is, then.

http://imgur.com/gHWVN
bosco_
Retired PR Developer
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Re: [0957]mortar issues

Post by bosco_ »

What the...

that definitely isn't normal, it looks like your graphic card is overheating, actually! :o
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Gothia
Posts: 6
Joined: 2010-10-16 09:06

Re: [0957]mortar issues

Post by Gothia »

w00t? Is there something specific I can do about it? I cannot buy a new graphic card, since Dell's made their own variant, which means my graphic card is very small. It's an ATI Radeon x600-series or something like that.

However, that means I can't buy a larger one, since it won't fit. Damn Dell.

So, is there something else I can do about it? Like changing my video settings, or something?
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [0957]mortar issues

Post by Outlawz7 »

Well, if a bigger card won't fit, you may need a bigger box, it might be overheating because there isn't enough space in your computer for the airflow to cool it. Really, this is actually a technical issue on your side.
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [0957]mortar issues

Post by bosco_ »

You could try to open the case of the computer and clean the card and the fans of dust, and then put a normal fan infront of the open PC and see if that makes any difference.
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Gothia
Posts: 6
Joined: 2010-10-16 09:06

Re: [0957]mortar issues

Post by Gothia »

OK. Thanks! I'll try cleaning it and having it open wide. :) I'll se if it works.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: [0957]mortar issues

Post by Jigsaw »

Locking this as it isn't a bug.

Hope you get your card sorted.
http://www.youtube.com/watch?v=8CKjNcSUNt8
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Saobh
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Re: [0957]mortar issues

Post by Saobh »

Wow I think PR mortars just saved a computer ;)
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: [0957]mortar issues

Post by Jigsaw »

Thread re-opened.

If other users are experiencing this problem please report your system specs here.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Re: [0957]mortar issues

Post by Mosquill »

Have you tried updating drivers for your video card?
Sniperdog
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Re: [0957]mortar issues

Post by Sniperdog »

For the record this IS an issue with the game and not your graphics card OP...

(unless you count having an old gfx card as being an issue :p )
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n3uro
Posts: 1
Joined: 2010-10-22 19:38

Re: [0957]mortar issues

Post by n3uro »

Thread re-opened.

If other users are experiencing this problem please report your system specs here.
Aye. Same exact view of the calculator screen, here.
Specs:
acer LAPTOP (!), model aspire 5670
Video: Ati mobility radeon x1400
Ram: 2554mb
CPU: Intel? Core? Duo Processor T2050

I do realize it's almost legacy hardware, but with the ram upgrade i can run many relatively modern games with ease at low-medium detail.
Weirdest thing of all is that EVERYTHING else in pr is working perfectly, even the awesome new 3d scopes with the "depth of field" effect. The only broken display is the mortar sights and calculator.

I'm currently running on modified ATI drivers, since they have suspended support for older mobility cards, we have to get the desktop ones and use an utility (mobility modder) on them to install. It's been a pain to get a decent driver to work, and since everything else is working fine reinstalling or upgrading drivers is, well, not an option. I'll be fiddling with the settings for a while to see if there's some LoD or mipmapping or whatever involved that's being cut down by the detail setting, but i fear it'll be little use.

Please let me know if there's anything that could be done (beside a rewrite of the mortar interface ;) ) to fix the problem, and note that as it's the same problem on two users it's probably not a overheating or driver problem, unless Gothia got the same drivers installed.

Thanks for your time, and thanks for the awesome work.
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