[0957]Glassy ground.

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Yurix3m
Posts: 9
Joined: 2008-03-29 02:03

[0957]Glassy ground.

Post by Yurix3m »

Ehm, when I start to play a map in the latest PR everything is weird.
The ground is either white or glassy, the skybox is weird, and everything
has a graphical problem except the weapons etc.

How do I fix this?
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [0957]Glassy ground.

Post by bosco_ »

Got a screenshot?
Image
Yurix3m
Posts: 9
Joined: 2008-03-29 02:03

Re: [0957]Glassy ground.

Post by Yurix3m »

Image
Image

Thats how it looks like.

And why is it so few players? Mainly bots :(
Bufl4x
Posts: 252
Joined: 2009-05-05 03:37

Re: [0957]Glassy ground.

Post by Bufl4x »

Try deleting the contents of this folder:

C:\Users\username\Documents\Battlefield 2\mods\bf2\cache\
Yurix3m
Posts: 9
Joined: 2008-03-29 02:03

Re: [0957]Glassy ground.

Post by Yurix3m »

Still don't work :(
epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Re: [0957]Glassy ground.

Post by epoch »

This has been happening for ages, and certainly before 0.957.

A couple of restarts of the game usually fixes it for me.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
Bullseye2550
Posts: 123
Joined: 2008-08-28 15:07

Re: [0957]Glassy ground.

Post by Bullseye2550 »

problem is caused by win 7 aero design.
use a non areo design for your desktop and it will work.
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [0957]Glassy ground.

Post by Hauteclocque »

Yurix3m wrote:Still don't work :(
I reinstall my graphic card drivers and it always work for me ;)
Image
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [0957]Glassy ground.

Post by Mora »

Disable desktop composition. Right click on the pr shortcut > properties > compatibility > tick "Disable desktop composition".
epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Re: [0957]Glassy ground.

Post by epoch »

Ooooh I'll give that a try Mora :)


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
Yurix3m
Posts: 9
Joined: 2008-03-29 02:03

Re: [0957]Glassy ground.

Post by Yurix3m »

Mora wrote:Disable desktop composition. Right click on the pr shortcut > properties > compatibility > tick "Disable desktop composition".
Didn't work :(
Vermin
Posts: 9
Joined: 2009-04-01 17:37

Re: [0957]Glassy ground.

Post by Vermin »

Yurix3m wrote:Didn't work :(
Did the transparent Aero desktop turn off or not when you started the game? Try to do this to both pr.exe and bf2.exe: Right click on them and go > properties > compatibility > tick "Disable desktop composition". If it still doesn't work, tick also "Disable visual themes" from both.
Last edited by Vermin on 2010-10-17 12:07, edited 1 time in total.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [0957]Glassy ground.

Post by Psyrus »

Disable in-game anti-aliasing, will return your ground (or has done for the last ~10 or so people I have suggested it to).

I'm assuming that you're using a ATI/AMD based graphics card and win 7/vista, correct?
Yurix3m
Posts: 9
Joined: 2008-03-29 02:03

Re: [0957]Glassy ground.

Post by Yurix3m »

Psyrus wrote:Disable in-game anti-aliasing, will return your ground (or has done for the last ~10 or so people I have suggested it to).

I'm assuming that you're using a ATI/AMD based graphics card and win 7/vista, correct?
You are assuming right. Will try it!
Yurix3m
Posts: 9
Joined: 2008-03-29 02:03

Re: [0957]Glassy ground.

Post by Yurix3m »

Didn't work. :(
Bullseye2550
Posts: 123
Joined: 2008-08-28 15:07

Re: [0957]Glassy ground.

Post by Bullseye2550 »

use a non aero theme!
http://www.howtogeek.com/howto/windows- ... ows-vista/

100% sure this will work.

windows aero theme needs some DX9 things and that causes the problems.
Unmanned
Posts: 79
Joined: 2010-02-07 08:09

Re: [0957]Glassy ground.

Post by Unmanned »

this is impossible, but...
open terrain.con file (C:\Program Files\EA GAMES\Battlefield 2\mods\pr\levels\burning_sands\server.zip) and you need this
if v_arg1 == BF2Editor
terrain.create TerrainEditable
terrain.patchSize 128
terrain.subdividePatches 1
terrain.primaryWorldScale 4/0.000915527/4
terrain.secondaryWorldScale 16/0.234375/16
terrain.patchColormapSize 512
terrain.lowDetailmapSize 512
terrain.detailmapBaseName "Levels/burning_sands/Detailmaps/tx"
terrain.lowDetailmapBaseName "Levels/burning_sands/LowDetailmaps/tx"
terrain.colormapBaseName "Levels/burning_sands/Colormaps/tx"
terrain.lightmapBaseName "Levels/burning_sands/Lightmaps/tx"
terrain.farSideTiling 2/1
terrain.farTopTilingHi 5
terrain.farTopTilingLow 64
terrain.farYOffset 0
terrain.terrainWaterColor 0.537255/0.423529/0.313726
terrain.init

else
terrain.create Terrain
terrain.load Levels/burning_sands/terraindata.raw
terrainCuller.setUseStitchedLods 0
endIf
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