Natural effects
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Mind Game
- Posts: 232
- Joined: 2004-11-18 22:31
Natural effects
Heh maybe I'm pushing it with this but who knows
Ok well, I was thinking that if you're playing in a desert and your running aroundand like awlking in that heat, you may get dehydrated so would it be possible to add this in the game? Since it would be unrealistic to have a dehydration meter you could like put in some blurred vision and some like stumbling movements so someone knows when they have to take a break in the shade and drink some water
It would be awesome if this were inclusded
(I think)

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Beckwith
- Posts: 1341
- Joined: 2005-03-25 17:00
i guess this could be possible but i think the hole sprinting thing would make if possible but at the same time almost irrelavant as youll get tired if you sprint for to long. but as the rounds typically last less than an hour hydration wouldnt realistically be a factor(also considering your average "lifespan" in game is a few minutes

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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
how about this:
you have a health bar, a blood bar, and a stamina bar.
When health runs out, you die.
When you are shot, you loose a little blood, and continue loosing it so that it would reach zero in about 15 or 20 minutes with no medical assistance (bandaging to stop bleeding). As the blood bar is slowly going towards zero, every incrmement of whatever blood lost translates to a similar increment of health lost, causing you to bleed to death after 15 or 20 minutes
the stamina bar would work like this: you lose stamina every time you jump, every time you sprint and for the time you are running (not sprinting, you dont lose stamina as fast, barely at all). When your stamina hits zero, you lose a bit of health, and everytime you do something that requires stamina, while you have none, you loose more health. You would regenerate stamina by not moving, and it would regenerate fairly slowly.
how about that?
you have a health bar, a blood bar, and a stamina bar.
When health runs out, you die.
When you are shot, you loose a little blood, and continue loosing it so that it would reach zero in about 15 or 20 minutes with no medical assistance (bandaging to stop bleeding). As the blood bar is slowly going towards zero, every incrmement of whatever blood lost translates to a similar increment of health lost, causing you to bleed to death after 15 or 20 minutes
the stamina bar would work like this: you lose stamina every time you jump, every time you sprint and for the time you are running (not sprinting, you dont lose stamina as fast, barely at all). When your stamina hits zero, you lose a bit of health, and everytime you do something that requires stamina, while you have none, you loose more health. You would regenerate stamina by not moving, and it would regenerate fairly slowly.
how about that?

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requiem
- Retired PR Developer
- Posts: 3651
- Joined: 2004-07-22 16:00
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JS.Fortnight.A
- Retired PR Developer
- Posts: 3469
- Joined: 2004-07-23 12:00
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JS.Fortnight.A
- Retired PR Developer
- Posts: 3469
- Joined: 2004-07-23 12:00
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Ugly Duck
- Posts: 975
- Joined: 2004-07-26 02:23
If you wanted rain couldn't you just make say, 10 different rain drop moddels have them fall from the sky and then when they hit and "exploded" it would look like rain hitting the ground. It might lag like hell, but it would be worth a try. It would also be a pain in the *** to place thousands of spawns for those raindrops, someone would probably want to make some way of mass producing spawns.
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
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Beckwith
- Posts: 1341
- Joined: 2005-03-25 17:00
yea but can you say LLLLLLLLLLLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAAGGGGGGGGGGm0ldym1lk wrote:I think ActionBF accomplished a thunderstorm with rain and everything, and that was on the BF'42 engine.Beckwith wrote:i think the coolest thing "Natural" effects wise would be dynamic weather but thats not possible in BF engines so![]()





