Natural effects

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Mind Game
Posts: 232
Joined: 2004-11-18 22:31

Natural effects

Post by Mind Game »

Heh maybe I'm pushing it with this but who knows :D Ok well, I was thinking that if you're playing in a desert and your running aroundand like awlking in that heat, you may get dehydrated so would it be possible to add this in the game? Since it would be unrealistic to have a dehydration meter you could like put in some blurred vision and some like stumbling movements so someone knows when they have to take a break in the shade and drink some water :P It would be awesome if this were inclusded :D (I think)
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

i guess this could be possible but i think the hole sprinting thing would make if possible but at the same time almost irrelavant as youll get tired if you sprint for to long. but as the rounds typically last less than an hour hydration wouldnt realistically be a factor(also considering your average "lifespan" in game is a few minutes
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

how about this:

you have a health bar, a blood bar, and a stamina bar.

When health runs out, you die.

When you are shot, you loose a little blood, and continue loosing it so that it would reach zero in about 15 or 20 minutes with no medical assistance (bandaging to stop bleeding). As the blood bar is slowly going towards zero, every incrmement of whatever blood lost translates to a similar increment of health lost, causing you to bleed to death after 15 or 20 minutes

the stamina bar would work like this: you lose stamina every time you jump, every time you sprint and for the time you are running (not sprinting, you dont lose stamina as fast, barely at all). When your stamina hits zero, you lose a bit of health, and everytime you do something that requires stamina, while you have none, you loose more health. You would regenerate stamina by not moving, and it would regenerate fairly slowly.

how about that?
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

honestly i wouldnt object to this so long as there wasnt like some sort of twitch when blood or stamina or watever is lost (as this might throw off your aim and be more annoyance than cool new gameplay feature)
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Mind Game
Posts: 232
Joined: 2004-11-18 22:31

Post by Mind Game »

What if there was a button to make you drink from your canteen so if by some chance like they were just running around trying not to get shot in the desert and were about to faint :P
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requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Post by requiem »

Camelbak is the answer my friend :)

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Archangel
Posts: 202
Joined: 2004-09-24 22:50

Post by Archangel »

Those things are awsome, I use em everywhere (got the 3 liter and 1 liter)
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snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

i want one :(
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

snipurs wrote:i want one :(
do you have an army/navy surplus store in your area? theyd probably have it and outdoors hiking/camping type store would probably have one as well
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JS.Fortnight.A
Retired PR Developer
Posts: 3469
Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

Project Reality Operations Lead v0.2-0.3
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snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

woot
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

i think the coolest thing "Natural" effects wise would be dynamic weather but thats not possible in BF engines so :cry:
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JS.Fortnight.A
Retired PR Developer
Posts: 3469
Joined: 2004-07-23 12:00

Post by JS.Fortnight.A »

Well, to an extent.... :wink: (We shall see :twisted: ), don't ever give up hope... :P
Project Reality Operations Lead v0.2-0.3
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Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

If you wanted rain couldn't you just make say, 10 different rain drop moddels have them fall from the sky and then when they hit and "exploded" it would look like rain hitting the ground. It might lag like hell, but it would be worth a try. It would also be a pain in the *** to place thousands of spawns for those raindrops, someone would probably want to make some way of mass producing spawns.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Fh and other mods having snowing in some levels, and the occasional desert storm...

the snow looks good, but there is very very little of it, and the dust storms are just a bunch of flat sand colored semi transparent surfaces that appear and move a bit...
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Mind Game
Posts: 232
Joined: 2004-11-18 22:31

Post by Mind Game »

Has anyone played Morrowind and know how the rain works?
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m0ldym1lk
Posts: 368
Joined: 2004-08-25 20:28

Post by m0ldym1lk »

Beckwith wrote:i think the coolest thing "Natural" effects wise would be dynamic weather but thats not possible in BF engines so :cry:
I think ActionBF accomplished a thunderstorm with rain and everything, and that was on the BF'42 engine.
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

m0ldym1lk wrote:
Beckwith wrote:i think the coolest thing "Natural" effects wise would be dynamic weather but thats not possible in BF engines so :cry:
I think ActionBF accomplished a thunderstorm with rain and everything, and that was on the BF'42 engine.
yea but can you say LLLLLLLLLLLLLLLLLLLLLLLLAAAAAAAAAAAAAAAAAGGGGGGGGGG :lol:
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