Project Reality v0.957b Hotfix released to server admins
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Sinbad
- Posts: 19
- Joined: 2009-06-25 09:24
Re: Project Reality v0.957b Hotfix released to server admins
It wont be really long rounds agian it will be 2hour games maximum on the aas maps which it should be as under an hour was way too quick, plus blufor had no chance of wining insurgency as it was, i liked the 30 ticket loss on flags in theroy but in practice so far it hasnt made a differnce to tatics people are still rushing off leaving flags undefend leaving it to a few to hold.
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Re: Project Reality v0.957b Hotfix released to server admins
Well thank you for that.. I've been playing since 0.2. Who said i hated it. Don't be a jerk and try and twist my words. The only other games i play are Arma & some hardcore flying sims, so your reference to bad company is lost on me.. don't even know what it is.Scheintot887 wrote:PR is not bad Company.
Its a tactic game, not a easy shooter!
Sry but I dont know why you DL this mod if you hate something like that... I want to have good experience.... to have good fights... to build more then 1 FB... and and and...
and not "loaded the map, 5 mins play and now the next map!" - thats NOT PR... never was.
PR is a good game with LONG rounds! Hope we get it back with 700 Tickets. Good point. Happy about this Devs.
All the rounds i have played so far have lasted well over an hour and i have not seen the end of a round yet, maybe i've been lucky or unlucky depending on your view. But i simply don't have the time to play a 2/3 hour round these days.
You might see PR as a game with LONG rounds.. but considering you have only been around for the last couple of version what would you know
1 to 2 hours is a LONG round. There is no need for them to last any longer than 90min in my opinion, certainly not every round.
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: Project Reality v0.957b Hotfix released to server admins
Hah this would have taken the big money grubbing corporate game developers months to release, lol maybe even as dlc for 5 dollars as it is nowadays. Thanks for the fast response, just take your time.
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Project Reality v0.957b Hotfix released to server admins
Good job on quick fix and double tickets! 
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Silly_Savage
- Posts: 2094
- Joined: 2007-08-05 19:23
Re: Project Reality v0.957b Hotfix released to server admins
Don't get me wrong, I'm not trying to have a go at you, but I find it odd that you say you don't have the time to play a two or three hour round of PR, and yet, you play ArmA, which is known for their lengthy missions. Maybe you play quick skirmish missions? I don't know, and to be honest, I don't really care. Am I the only one who finds this ironic?MadTommy wrote:Well thank you for that.. I've been playing since 0.2. Who said i hated it. Don't be a jerk and try and twist my words. The only other games i play are Arma & some hardcore flying sims.
All the rounds i have played so far have lasted well over an hour and i have not seen the end of a round yet, maybe i've been lucky or unlucky depending on your view. But i simply don't have the time to play a 2/3 hour round these days.
Again, nothing personal, just something that piqued my curiosity.
Anyways, lets hope this patch can hold us over until all of the CTD issues have been found and ironed out.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
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sweedensniiperr
- Posts: 2784
- Joined: 2009-09-18 10:27
Re: Project Reality v0.957b Hotfix released to server admins
Nice about the ctd fix, but wasn't the whole point of ticket loss when wounded to have people be more careful?
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Freddy Chickenbatter
- Posts: 20
- Joined: 2010-02-15 20:02
Re: Project Reality v0.957b Hotfix released to server admins
The only irony I see is that you have time to talk about time 
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Project Reality v0.957b Hotfix released to server admins
They still have or they will lose.sweedensniiperr wrote:Nice about the ctd fix, but wasn't the whole point of ticket loss when wounded to have people be more careful?
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jakob1493
- Posts: 108
- Joined: 2009-02-02 18:59
Re: Project Reality v0.957b Hotfix released to server admins
thx devs for the quick reaction and for the quick hotfix! good job guys
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Re: Project Reality v0.957b Hotfix released to server admins
Unfortunately for me.. all the games i play Arma, DCS Blackshark/A-10 & PR all take a long time to play.. I haven't booted up arma for over 4 weeks and havent played a proper mission in months due to not having the time... also in Arma i tend to play perpetual missions.. that rarely end.. so i can just dip in and out when needed.Silly_Savage wrote:Don't get me wrong, I'm not trying to have a go at you, but I find it odd that you say you don't have the time to play a two or three hour round of PR, and yet, you play ArmA, which is known for their lengthy missions. Maybe you play quick skirmish missions? I don't know, and to be honest, I don't really care. Am I the only one who finds this ironic?
Again, nothing personal, just something that piqued my curiosity.
I suspect it's time i gave up trying, too old to be spending all night playing games anyway.
Nothing like a good days workFreddy Chickenbatter wrote:The only irony I see is that you have time to talk about time![]()
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DenvH
- Posts: 208
- Joined: 2008-01-01 09:17
Re: Project Reality v0.957b Hotfix released to server admins
2 hours is nothing .. I played 4 hour matches on the tournament, only happens when it's nicely balanced and you got 2 teams that both play as a team. Have to say that 4 hours is a lot for a pub game, but the round time we previously had was just about enough to cap both bunkers on Kashan so I'm happy with this. Tried the b patch today however, and I believe the server crashed after destroying a few cashes on Basrah but I'm not sure if that's due to problems with the patch or the server..
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psychickactivity
- Posts: 586
- Joined: 2008-08-14 10:45
Re: Project Reality v0.957b Hotfix released to server admins
Excellent , like all the time , you work like professionnal .
Thanks
Thanks
[img]psychickactivity[/img]
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Project Reality v0.957b Hotfix released to server admins
Agree with Tommy. Theres ALL these nice maps and typically on an evening you only play 2 of those... With servers neglecting to switch map rotations per evening you play the same set of maps for the entire week until they switch it around because the rounds all last so long.
I also think its very shortsighted to call pr a good tactical shooter just because the rounds last 3 hours. If thats a comparison I'd just increase the score limit on my COD game so it will last 3 hours and BOOM! Tactical shooter! You can hace awesome tactical games that last only 1 hour.
I enjoyed burning sands. I was afraid it would feel like Kashan where your in the same stalemate on most public games for over 3 hours. But with the new ticket system you could do 3 tank assaults and right at the moment where the game was beginning to feel boring and you could feel the stalemate the round ended. Whats wrong with that? Its the perfect time! No one gets bored, you can do some nice assaults or fend of some nice assaults and right before the game "collapses" its over
Win win right?
oh btw: I'm just getting in the discussion here. Not saying that this new hotfix has ruined PR
I also think its very shortsighted to call pr a good tactical shooter just because the rounds last 3 hours. If thats a comparison I'd just increase the score limit on my COD game so it will last 3 hours and BOOM! Tactical shooter! You can hace awesome tactical games that last only 1 hour.
I enjoyed burning sands. I was afraid it would feel like Kashan where your in the same stalemate on most public games for over 3 hours. But with the new ticket system you could do 3 tank assaults and right at the moment where the game was beginning to feel boring and you could feel the stalemate the round ended. Whats wrong with that? Its the perfect time! No one gets bored, you can do some nice assaults or fend of some nice assaults and right before the game "collapses" its over
oh btw: I'm just getting in the discussion here. Not saying that this new hotfix has ruined PR
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Smiddey723
- Posts: 901
- Joined: 2010-03-27 18:59
Re: Project Reality v0.957b Hotfix released to server admins
greta to see the devs getting on top of the issues this early on
.:2p:.Smiddey
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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: Project Reality v0.957b Hotfix released to server admins
Yay for more tickets and speedy hotfix! <3




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kaufman_23
- Posts: 115
- Joined: 2010-02-01 09:03
Re: Project Reality v0.957b Hotfix released to server admins
that was quick. nice job on doubling the ticket count. the rounds were realy too short

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karambaitos
- Posts: 3788
- Joined: 2008-08-02 14:14
Re: Project Reality v0.957b Hotfix released to server admins
OMG yes thank you for fixing the ticket system
EDIT: also my performance increased significantly now i can play with high textures again awesome
EDIT: also my performance increased significantly now i can play with high textures again awesome
Last edited by karambaitos on 2010-10-19 16:00, edited 1 time in total.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: Project Reality v0.957b Hotfix released to server admins
MadTommy wrote:
So back to rounds lasting for hours on end?
Edit: Seems a little extreme to simply double the tickets... all the rounds i've played have lasted well over an hour. Guess i'll never get to play a whole round.
Can't please everyone i guess. Just sucks to have other things that need doing other than playing pr.
Take into account that you still lose 30 tickets for a flag lost, 12 when a whole squad dies and gives up. So I dont think even with this high tickets it will last as long as the previous version.
Just going to have to see how it plays out though

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Jujubasss
- Posts: 19
- Joined: 2010-10-15 02:22
Re: Project Reality v0.957b Hotfix released to server admins
fast response from you guys always make us
very happy
thx
very happy
thx
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Gosu-Rizzle
- Posts: 610
- Joined: 2009-06-06 13:23
Re: Project Reality v0.957b Hotfix released to server admins
Good job guys, nice fast response.
I dont see why you havent doubled the ticket cost for vehicles lost though.. That is imo needed to balance it with infantry, and to prevent the rounds from getting too long.
Oh well, ill expect that in the next patch
I dont see why you havent doubled the ticket cost for vehicles lost though.. That is imo needed to balance it with infantry, and to prevent the rounds from getting too long.
Oh well, ill expect that in the next patch



