Project Reality v0.957b Hotfix released to server admins

Project Reality announcements and development highlights.
Sinbad
Posts: 19
Joined: 2009-06-25 09:24

Re: Project Reality v0.957b Hotfix released to server admins

Post by Sinbad »

It wont be really long rounds agian it will be 2hour games maximum on the aas maps which it should be as under an hour was way too quick, plus blufor had no chance of wining insurgency as it was, i liked the 30 ticket loss on flags in theroy but in practice so far it hasnt made a differnce to tatics people are still rushing off leaving flags undefend leaving it to a few to hold.
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Project Reality v0.957b Hotfix released to server admins

Post by MadTommy »

Scheintot887 wrote:PR is not bad Company.
Its a tactic game, not a easy shooter!
Sry but I dont know why you DL this mod if you hate something like that... I want to have good experience.... to have good fights... to build more then 1 FB... and and and...
and not "loaded the map, 5 mins play and now the next map!" - thats NOT PR... never was.

PR is a good game with LONG rounds! Hope we get it back with 700 Tickets. Good point. Happy about this Devs.
Well thank you for that.. I've been playing since 0.2. Who said i hated it. Don't be a jerk and try and twist my words. The only other games i play are Arma & some hardcore flying sims, so your reference to bad company is lost on me.. don't even know what it is.

All the rounds i have played so far have lasted well over an hour and i have not seen the end of a round yet, maybe i've been lucky or unlucky depending on your view. But i simply don't have the time to play a 2/3 hour round these days.

You might see PR as a game with LONG rounds.. but considering you have only been around for the last couple of version what would you know ;) .

1 to 2 hours is a LONG round. There is no need for them to last any longer than 90min in my opinion, certainly not every round.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Project Reality v0.957b Hotfix released to server admins

Post by Gore »

Hah this would have taken the big money grubbing corporate game developers months to release, lol maybe even as dlc for 5 dollars as it is nowadays. Thanks for the fast response, just take your time.
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Project Reality v0.957b Hotfix released to server admins

Post by Kain888 »

Good job on quick fix and double tickets! :D
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Project Reality v0.957b Hotfix released to server admins

Post by Silly_Savage »

MadTommy wrote:Well thank you for that.. I've been playing since 0.2. Who said i hated it. Don't be a jerk and try and twist my words. The only other games i play are Arma & some hardcore flying sims.

All the rounds i have played so far have lasted well over an hour and i have not seen the end of a round yet, maybe i've been lucky or unlucky depending on your view. But i simply don't have the time to play a 2/3 hour round these days.
Don't get me wrong, I'm not trying to have a go at you, but I find it odd that you say you don't have the time to play a two or three hour round of PR, and yet, you play ArmA, which is known for their lengthy missions. Maybe you play quick skirmish missions? I don't know, and to be honest, I don't really care. Am I the only one who finds this ironic?

Again, nothing personal, just something that piqued my curiosity.

Anyways, lets hope this patch can hold us over until all of the CTD issues have been found and ironed out.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Project Reality v0.957b Hotfix released to server admins

Post by sweedensniiperr »

Nice about the ctd fix, but wasn't the whole point of ticket loss when wounded to have people be more careful?
Image
Freddy Chickenbatter
Posts: 20
Joined: 2010-02-15 20:02

Re: Project Reality v0.957b Hotfix released to server admins

Post by Freddy Chickenbatter »

The only irony I see is that you have time to talk about time :-D
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Project Reality v0.957b Hotfix released to server admins

Post by Kain888 »

sweedensniiperr wrote:Nice about the ctd fix, but wasn't the whole point of ticket loss when wounded to have people be more careful?
They still have or they will lose.
jakob1493
Posts: 108
Joined: 2009-02-02 18:59

Re: Project Reality v0.957b Hotfix released to server admins

Post by jakob1493 »

thx devs for the quick reaction and for the quick hotfix! good job guys
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Project Reality v0.957b Hotfix released to server admins

Post by MadTommy »

Silly_Savage wrote:Don't get me wrong, I'm not trying to have a go at you, but I find it odd that you say you don't have the time to play a two or three hour round of PR, and yet, you play ArmA, which is known for their lengthy missions. Maybe you play quick skirmish missions? I don't know, and to be honest, I don't really care. Am I the only one who finds this ironic?

Again, nothing personal, just something that piqued my curiosity.
Unfortunately for me.. all the games i play Arma, DCS Blackshark/A-10 & PR all take a long time to play.. I haven't booted up arma for over 4 weeks and havent played a proper mission in months due to not having the time... also in Arma i tend to play perpetual missions.. that rarely end.. so i can just dip in and out when needed.

I suspect it's time i gave up trying, too old to be spending all night playing games anyway.
Freddy Chickenbatter wrote:The only irony I see is that you have time to talk about time :-D
Nothing like a good days work ;)
DenvH
Posts: 208
Joined: 2008-01-01 09:17

Re: Project Reality v0.957b Hotfix released to server admins

Post by DenvH »

2 hours is nothing .. I played 4 hour matches on the tournament, only happens when it's nicely balanced and you got 2 teams that both play as a team. Have to say that 4 hours is a lot for a pub game, but the round time we previously had was just about enough to cap both bunkers on Kashan so I'm happy with this. Tried the b patch today however, and I believe the server crashed after destroying a few cashes on Basrah but I'm not sure if that's due to problems with the patch or the server..
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: Project Reality v0.957b Hotfix released to server admins

Post by psychickactivity »

Excellent , like all the time , you work like professionnal .
Thanks
[img]psychickactivity[/img]
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Project Reality v0.957b Hotfix released to server admins

Post by cyberzomby »

Agree with Tommy. Theres ALL these nice maps and typically on an evening you only play 2 of those... With servers neglecting to switch map rotations per evening you play the same set of maps for the entire week until they switch it around because the rounds all last so long.

I also think its very shortsighted to call pr a good tactical shooter just because the rounds last 3 hours. If thats a comparison I'd just increase the score limit on my COD game so it will last 3 hours and BOOM! Tactical shooter! You can hace awesome tactical games that last only 1 hour.

I enjoyed burning sands. I was afraid it would feel like Kashan where your in the same stalemate on most public games for over 3 hours. But with the new ticket system you could do 3 tank assaults and right at the moment where the game was beginning to feel boring and you could feel the stalemate the round ended. Whats wrong with that? Its the perfect time! No one gets bored, you can do some nice assaults or fend of some nice assaults and right before the game "collapses" its over :) Win win right?

oh btw: I'm just getting in the discussion here. Not saying that this new hotfix has ruined PR ;)
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Project Reality v0.957b Hotfix released to server admins

Post by Smiddey723 »

greta to see the devs getting on top of the issues this early on
.:2p:.Smiddey
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Project Reality v0.957b Hotfix released to server admins

Post by Web_cole »

Yay for more tickets and speedy hotfix! <3
ImageImageImageImage
kaufman_23
Posts: 115
Joined: 2010-02-01 09:03

Re: Project Reality v0.957b Hotfix released to server admins

Post by kaufman_23 »

that was quick. nice job on doubling the ticket count. the rounds were realy too short
Image
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: Project Reality v0.957b Hotfix released to server admins

Post by karambaitos »

OMG yes thank you for fixing the ticket system
EDIT: also my performance increased significantly now i can play with high textures again awesome
Last edited by karambaitos on 2010-10-19 16:00, edited 1 time in total.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.

40k is deep like that.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Project Reality v0.957b Hotfix released to server admins

Post by Tim270 »

MadTommy wrote: :cry:

So back to rounds lasting for hours on end?

Edit: Seems a little extreme to simply double the tickets... all the rounds i've played have lasted well over an hour. Guess i'll never get to play a whole round.

Can't please everyone i guess. Just sucks to have other things that need doing other than playing pr.

Take into account that you still lose 30 tickets for a flag lost, 12 when a whole squad dies and gives up. So I dont think even with this high tickets it will last as long as the previous version.

Just going to have to see how it plays out though ;)
Image
Jujubasss
Posts: 19
Joined: 2010-10-15 02:22

Re: Project Reality v0.957b Hotfix released to server admins

Post by Jujubasss »

fast response from you guys always make us
very happy

thx
Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: Project Reality v0.957b Hotfix released to server admins

Post by Gosu-Rizzle »

Good job guys, nice fast response.
I dont see why you havent doubled the ticket cost for vehicles lost though.. That is imo needed to balance it with infantry, and to prevent the rounds from getting too long.

Oh well, ill expect that in the next patch :)
Locked

Return to “Announcements & Highlights”