Oh, I didn't realize the Bradley respawned. (More than 1 time I mean if you don't realize.)Furst wrote:what do you mean? the Bradley? it does respawn, just like the Hummers down there. last night we killed those vehicles several times within 2,5 hours.
Hummer delayed spawn at 3:53:00 and Bradley spawn at 3:43:00. and so on and so on and so on...
Kokan's hidden vehicles?
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nater
- Posts: 489
- Joined: 2009-01-07 19:35
Re: Kokan's hidden vehicles?
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Furst
- Posts: 196
- Joined: 2009-11-04 02:43
Re: Kokan's hidden vehicles?
yup, more than one time!nater wrote:Oh, I didn't realize the Bradley respawned. (More than 1 time I mean if you don't realize.)
we were pretty lucky yesterday when destroying the Bradley the first time. some minutes later we were defending a cache west of the Bradley spawn area and we were like shitting our pants when we heard the Bradleys engine launching, since we also expected it to NOT respawn
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Kokan's hidden vehicles?
IMO it's just a bug and hope it will be fixed.
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Smiddey723
- Posts: 901
- Joined: 2010-03-27 18:59
Re: Kokan's hidden vehicles?
Yea having a base where the heavyest american armour spawn right next to the taliban main seems a bit silly to me
.:2p:.Smiddey
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Sinbad
- Posts: 19
- Joined: 2009-06-25 09:24
Re: Kokan's hidden vehicles?
I also agree that vechiles spawning thier is a waste of time, its more of a tickett drain to the US then anything as it ethier gets bombcar'd, mortar strikes, or taliban rpging or mining the entrances, the map is a awsome insurncey map but could do with some tweeks like dome of death time limit reduce around main base to stop bomb cars driving in and blowing every asset up in one go resulting in a shed load of ticketts lost, as someone cant be their all the time to guard main base.
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Furst
- Posts: 196
- Joined: 2009-11-04 02:43
Re: Kokan's hidden vehicles?
actually im quite excited that not that many players seem to know about the Bradley / Hummers on the servers yet, that may be the reason why that base down there isnt camped instantly every round. it really increases the lifespan of my Bradley in many casesSinbad wrote:I also agree that vechiles spawning thier is a waste of time, its more of a tickett drain to the US then anything as it ethier gets bombcar'd, mortar strikes, or taliban rpging or mining the entrances, the map is a awsome insurncey map but could do with some tweeks like dome of death time limit reduce around main base to stop bomb cars driving in and blowing every asset up in one go resulting in a shed load of ticketts lost, as someone cant be their all the time to guard main base.
..but i can tell you its pretty much of a adrenaline rush when you take that vehicle, you know that every Taliban in a specific range hears the engine sound and they are all like "kumbula kumbula bradley up!". the hard and long way north to reach friendly lines and a covered position only being supported by one Hummer, passing tons of RPGs, SPG9 techs, ambushs, permanent gunfire.. that is really atmospheric and thrilling! try it out!
thats the part i like about the vehicle spawn down there. difficulcy and a great challenge!
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ledo1222
- Posts: 689
- Joined: 2009-03-16 01:39
Re: Kokan's hidden vehicles?
I think this map is that the Taliban came in guns blazing and the US had to retreat farely fast, to a safe compond. i don't know but thats why i think thats why the APC is there.
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....
Been palying PR:ARMA2 since 0.1v beta

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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Kokan's hidden vehicles?
20 Minute spawn delay, 20 minute spawn time for the Bradley on Kokan AAS Std/ AAS 64 ONLY! AAS 32 doesn't have the Bradley.

