I understand what Deviation is, what I don't understand is to how it is moded. I have copied the Deviation factor from the m1014 shotgun, can someone explain me what each line means and as to why some of them have more then one number behind them.
Thanks in advance.
ObjectTemplate.deviation.minDev .333
ObjectTemplate.deviation.subProjectileDev 0.8
ObjectTemplate.deviation.setFireDev .7 .7 .009
ObjectTemplate.deviation.setTurnDev 4 .3 .3 .1
ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02
ObjectTemplate.deviation.setMiscDev 20 20 .15
ObjectTemplate.deviation.devModStand 1.8
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModLie 1.0
ObjectTemplate.deviation.devModZoom .3
[Help] Deviation
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clondicke
- Posts: 64
- Joined: 2010-06-19 09:04
Re: [Help] Deviation
So no one can help me on this matter???
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: [Help] Deviation
Not to sure about speed/subprojectile/miscdev but I think the rest are pretty self explanatory.
Minddev - base vale of deviation
Firedev - deviation penalty per shot
turndev - deviation penalty for turning
Stances - deviation value for being in said stance
Dunno about zoom. Of-course I might be completely wrong
Edit : Have a look here
http://www.bfeditor.org/forums/index.ph ... entry24683
Minddev - base vale of deviation
Firedev - deviation penalty per shot
turndev - deviation penalty for turning
Stances - deviation value for being in said stance
Dunno about zoom. Of-course I might be completely wrong
Edit : Have a look here
http://www.bfeditor.org/forums/index.ph ... entry24683

