[Help] Deviation

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clondicke
Posts: 64
Joined: 2010-06-19 09:04

[Help] Deviation

Post by clondicke »

I understand what Deviation is, what I don't understand is to how it is moded. I have copied the Deviation factor from the m1014 shotgun, can someone explain me what each line means and as to why some of them have more then one number behind them.

Thanks in advance.

ObjectTemplate.deviation.minDev .333
ObjectTemplate.deviation.subProjectileDev 0.8
ObjectTemplate.deviation.setFireDev .7 .7 .009
ObjectTemplate.deviation.setTurnDev 4 .3 .3 .1
ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02
ObjectTemplate.deviation.setMiscDev 20 20 .15
ObjectTemplate.deviation.devModStand 1.8
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModLie 1.0
ObjectTemplate.deviation.devModZoom .3
clondicke
Posts: 64
Joined: 2010-06-19 09:04

Re: [Help] Deviation

Post by clondicke »

So no one can help me on this matter???
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [Help] Deviation

Post by Tim270 »

Not to sure about speed/subprojectile/miscdev but I think the rest are pretty self explanatory.

Minddev - base vale of deviation
Firedev - deviation penalty per shot
turndev - deviation penalty for turning
Stances - deviation value for being in said stance

Dunno about zoom. Of-course I might be completely wrong :p

Edit : Have a look here

http://www.bfeditor.org/forums/index.ph ... entry24683
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