Wanda Shan 0.95 Feedback
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Outlawz7
- Retired PR Developer
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Tim270
- PR:BF2 Developer
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Outlawz7
- Retired PR Developer
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- Joined: 2007-02-17 14:59
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Wanda Shan 0.95 Feedback
It's really.. overly dependent upon tanks and the ability of the crew in those tanks to do their job. Attack helos usually only act on good intelligence, armor must often fight for it, and as such, armor is almost too critical in this map, and if you have a PEBKAC within the tank crews, then it's almost a given that you will lose.

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Outlawz7
- Retired PR Developer
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amazing_retard
- Posts: 376
- Joined: 2008-10-01 03:13
Re: Wanda Shan 0.95 Feedback
The only INF squad on the map gets screwed over :/[R-DEV]Outlawz wrote:Is that a good thing or a bad thing in your opinion?
That's my experience. When the armor loses the INF pays the price.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: Wanda Shan 0.95 Feedback
But the map is open enough that you don't need INF to win..
Vehicles are perfectly capable of capturing flags.
Vehicles are perfectly capable of capturing flags.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Wakain
- Posts: 1159
- Joined: 2009-11-23 21:58
Re: Wanda Shan 0.95 Feedback
as an infantryplayer I find that deplorable.mat552 wrote:But the map is open enough that you don't need INF to win..
Vehicles are perfectly capable of capturing flags.
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tommytgun
- Posts: 199
- Joined: 2008-12-17 22:19
Re: Wanda Shan 0.95 Feedback
A transport chopper or two should be added for each team. I've played a few times and realized that if you manage to flip your logistics truck (which is very easy) or don't have any at all, it is really hard to build FOB's. Transport in general seems really hard, seeing as 90% of the time APC squads will not transport.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: Wanda Shan 0.95 Feedback
I don't disagree, but that's how the map is layed out.Wakain wrote:as an infantryplayer I find that deplorable.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Wanda Shan 0.95 Feedback
No matter what the map, it should always give the infantry ample opportunity to operate. This is achieved through mechanized on this map, however its often a massive struggle to even move around as per the reasons outlined in the first posts.[R-DEV]Outlawz wrote:Is that a good thing or a bad thing in your opinion?
If the map is predominantly vehicle based, add more so the infantry is more likely to convert to an armored role, or add more survivability options so they aren't at such a substantial risk.
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rough77
- Posts: 154
- Joined: 2007-06-02 17:26
Re: Wanda Shan 0.95 Feedback
wordtommytgun wrote:A transport chopper or two should be added for each team. I've played a few times and realized that if you manage to flip your logistics truck (which is very easy) or don't have any at all, it is really hard to build FOB's. Transport in general seems really hard, seeing as 90% of the time APC squads will not transport.
[img]http://dl.dropbox.com/u/10414675/New%20Era%20Warfare%20Signaturen/rough-signature.png[/img]
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Stormtrooper
- Posts: 6
- Joined: 2010-04-24 15:53
Re: Wanda Shan 0.95 Feedback
Always when i load the map it crashes in textures - about 90 % . Its so damn stupid .
Cant get into my fav server when the map is running.
Wat do ?
Cant get into my fav server when the map is running.
Wat do ?
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Kain888
- Posts: 954
- Joined: 2009-04-22 07:20
Re: Wanda Shan 0.95 Feedback
Choppers are on alt layout.rough77 wrote:word![]()
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Phantom2
- Posts: 195
- Joined: 2009-04-04 01:27
Re: Wanda Shan 0.95 Feedback
Server side issues, but my first thought seeing the map, I thought it was a Quinlin re-amp...
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ChallengerCC
- Posts: 401
- Joined: 2010-08-21 10:35
Re: Wanda Shan 0.95 Feedback
I love this Map ! It should be played a lot more often.
I figuret only serverside problems out.
I figuret only serverside problems out.
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Sekh765
- Posts: 28
- Joined: 2008-09-01 20:26
Re: Wanda Shan 0.95 Feedback
I agree that a trans heli would really help alleviate some of the issues that infantry are having with this map. Recently played a round where people lost logi trucks to terrain even on the roads. At least with a heli we could get crates reliably to some of the deeper forested areas to set up hidden FOBs from the deadly Thermal armor.



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Outlawz7
- Retired PR Developer
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- Joined: 2007-02-17 14:59
Re: Wanda Shan 0.95 Feedback
Lower your texture settings/get a video card with more memory.Stormtrooper wrote:Always when i load the map it crashes in textures - about 90 % . Its so damn stupid .
Cant get into my fav server when the map is running.
Wat do ?

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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Wanda Shan 0.95 Feedback
I think increasing virtual memory does something with textures as well. I moved mine to 4gb and bam, high textures worked on every map.
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=Toasted=
- Posts: 359
- Joined: 2009-07-01 22:08
Re: Wanda Shan 0.95 Feedback
I always CTD at about 75% of the loading bar.
Every other map works just fine though.
I do need a new video card, but until then, I'm enjoying all the other aspects of this awesome mod.
Every other map works just fine though.
I do need a new video card, but until then, I'm enjoying all the other aspects of this awesome mod.
Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."
PR In-Game Alias: =Epic-Toast=
PR In-Game Alias: =Epic-Toast=


