Wanda Shan 0.95 Feedback

Select your performance issue

Poll ended at 2011-02-01 10:48

Server-side lag (your FPS and connection are ok, but you still experience lag when playing)
71
40%
Client-side lag (you have a low FPS when playing)
7
4%
Both (you experience both client and server lag when playing)
17
10%
Loading CTD (you always crash when loading the map)
12
7%
Few issues/no issues (you experience #1 or #2 but playable/you seem to be Chuck Norris)
71
40%
 
Total votes: 178

Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Wanda Shan 0.95 Feedback

Post by Outlawz7 »

The transport helicopters are on Alt and Inf layers.
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Wanda Shan 0.95 Feedback

Post by Tim270 »

Everything seems a little blue also?

http://i.imgur.com/fPRhE.jpg
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Wanda Shan 0.95 Feedback

Post by Outlawz7 »

Good catch.
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Wanda Shan 0.95 Feedback

Post by Hunt3r »

It's really.. overly dependent upon tanks and the ability of the crew in those tanks to do their job. Attack helos usually only act on good intelligence, armor must often fight for it, and as such, armor is almost too critical in this map, and if you have a PEBKAC within the tank crews, then it's almost a given that you will lose.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Wanda Shan 0.95 Feedback

Post by Outlawz7 »

Is that a good thing or a bad thing in your opinion?
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amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: Wanda Shan 0.95 Feedback

Post by amazing_retard »

[R-DEV]Outlawz wrote:Is that a good thing or a bad thing in your opinion?
The only INF squad on the map gets screwed over :/
That's my experience. When the armor loses the INF pays the price.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Wanda Shan 0.95 Feedback

Post by mat552 »

But the map is open enough that you don't need INF to win..
Vehicles are perfectly capable of capturing flags.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Wanda Shan 0.95 Feedback

Post by Wakain »

mat552 wrote:But the map is open enough that you don't need INF to win..
Vehicles are perfectly capable of capturing flags.
as an infantryplayer I find that deplorable.
tommytgun
Posts: 199
Joined: 2008-12-17 22:19

Re: Wanda Shan 0.95 Feedback

Post by tommytgun »

A transport chopper or two should be added for each team. I've played a few times and realized that if you manage to flip your logistics truck (which is very easy) or don't have any at all, it is really hard to build FOB's. Transport in general seems really hard, seeing as 90% of the time APC squads will not transport.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Wanda Shan 0.95 Feedback

Post by mat552 »

Wakain wrote:as an infantryplayer I find that deplorable.
I don't disagree, but that's how the map is layed out.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Wanda Shan 0.95 Feedback

Post by dtacs »

[R-DEV]Outlawz wrote:Is that a good thing or a bad thing in your opinion?
No matter what the map, it should always give the infantry ample opportunity to operate. This is achieved through mechanized on this map, however its often a massive struggle to even move around as per the reasons outlined in the first posts.

If the map is predominantly vehicle based, add more so the infantry is more likely to convert to an armored role, or add more survivability options so they aren't at such a substantial risk.
rough77
Posts: 154
Joined: 2007-06-02 17:26

Re: Wanda Shan 0.95 Feedback

Post by rough77 »

tommytgun wrote:A transport chopper or two should be added for each team. I've played a few times and realized that if you manage to flip your logistics truck (which is very easy) or don't have any at all, it is really hard to build FOB's. Transport in general seems really hard, seeing as 90% of the time APC squads will not transport.
word ;-)
[img]http://dl.dropbox.com/u/10414675/New%20Era%20Warfare%20Signaturen/rough-signature.png[/img]
Stormtrooper
Posts: 6
Joined: 2010-04-24 15:53

Re: Wanda Shan 0.95 Feedback

Post by Stormtrooper »

Always when i load the map it crashes in textures - about 90 % . Its so damn stupid .
Cant get into my fav server when the map is running.
Wat do ?
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: Wanda Shan 0.95 Feedback

Post by Kain888 »

rough77 wrote:word ;-)
Choppers are on alt layout.
Phantom2
Posts: 195
Joined: 2009-04-04 01:27

Re: Wanda Shan 0.95 Feedback

Post by Phantom2 »

Server side issues, but my first thought seeing the map, I thought it was a Quinlin re-amp...
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Wanda Shan 0.95 Feedback

Post by ChallengerCC »

I love this Map ! It should be played a lot more often.
I figuret only serverside problems out.
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Sekh765
Posts: 28
Joined: 2008-09-01 20:26

Re: Wanda Shan 0.95 Feedback

Post by Sekh765 »

I agree that a trans heli would really help alleviate some of the issues that infantry are having with this map. Recently played a round where people lost logi trucks to terrain even on the roads. At least with a heli we could get crates reliably to some of the deeper forested areas to set up hidden FOBs from the deadly Thermal armor.
ImageImageImage
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Wanda Shan 0.95 Feedback

Post by Outlawz7 »

Stormtrooper wrote:Always when i load the map it crashes in textures - about 90 % . Its so damn stupid .
Cant get into my fav server when the map is running.
Wat do ?
Lower your texture settings/get a video card with more memory.
Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Wanda Shan 0.95 Feedback

Post by dtacs »

I think increasing virtual memory does something with textures as well. I moved mine to 4gb and bam, high textures worked on every map.
=Toasted=
Posts: 359
Joined: 2009-07-01 22:08

Re: Wanda Shan 0.95 Feedback

Post by =Toasted= »

I always CTD at about 75% of the loading bar.

Every other map works just fine though.


I do need a new video card, but until then, I'm enjoying all the other aspects of this awesome mod.
Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."

PR In-Game Alias: =Epic-Toast=
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