Hypothetical Poll: Hard-coded Suggestions

General discussion of the Project Reality: BF2 modification.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Celestial1 »

That's what "hardcoded" is supposed to mean. But as soon as a DEV said it (probably in response to fastroepz) it became some buzz word among the players who have no idea what they are talking about.
CCCode
Posts: 180
Joined: 2010-01-01 21:28

Re: Hypothetical Poll: Hard-coded Suggestions

Post by CCCode »

8 or more in 1 squad :D infantry would be a lot better
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Celestial1 »

CCCode wrote:8 or more in 1 squad :D infantry would be a lot better
Comms would be a clusterf*** and the squads would be blobs of uselessness.

I'd rather have a higher max squad limit and use 4 man squads to achieve the same thing. That and mumble replicating something like ArmA2's ACRE mod (in a simpler, less confusing manner) to make communication with other squads a lot easier.


Also, comms discipline on mumble. I know players are "hard-coded", but come on. Humor me with some proper comms use, use "squad 6 this is squad 2" and "over" and whatnot, and think out what you're going to say before speaking up... even if you screw up every once in a while it's better than hearing "Uhhhhhhhhh... uhh... APC in uhhh... Hotel-wait no Golf Six... keypad Seven... uhhh can we get some help out here?"
inb4 ARMCHAIR GENERAL, I just want people to be more concise and using military radio procedures, even in a dicey manner, helps clear up comms a bit.
Haji with a Handgun
Posts: 443
Joined: 2010-05-09 06:18

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Haji with a Handgun »

I want the ability to fire my weapon out of the windows of a vehicle I'm sitting in.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Bringerof_D »

CCCode wrote:8 or more in 1 squad :D infantry would be a lot better
that'd be perfect, we can finally have a full section of guys instead of this squad that doesnt really fit the numbers for anything. a fireteam is 2-3 people, a section is 8-14 i have no idea what the guys at DICE were thinking when they decided on 6

comms would not become a cluster****, honestly 2 more people isnt going to make a difference
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Psyko »

Bringerof_D wrote:no, Hardcoded means:

Analogy: There's something inside the box you want or need. however the box cannot be opened. It is armor plated on all sides welded shut with no seem or any weak point what so ever. In fact even if you could open the box, it is in fact illegal and there are policemen standing right next to the box.

you are however allowed to play with the box and decorate it.
lol

i got another. having different ground surfaces have different effects on vehicles and soldiers.
Haji with a Handgun wrote:I want the ability to fire my weapon out of the windows of a vehicle I'm sitting in.
dont think thats hardcoded. i havnt seen it done, but i dont think the infantry gun cant be used on vehicle windows. i know that when your in a vehicel seat your infantry objects arnt used but im sure that you can code the vehicle to activate a corrisponding weapon. but it wouldnt have deviation, it would be like the vanilla apc and there mightnt be 1p animations. its doable but theres cosmetic complications. i suppose in a way, it is and it isnt hardcoded.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Wakain »

hmmm... leaning around corners definitely! the only thing I miss from cod when playing pr :)
Elem3nt0
Posts: 32
Joined: 2008-04-07 11:43

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Elem3nt0 »

Real damage to soldiers for sure.

This isnt on the list, but it should be:

200+ players per server. This mod is great now, but these maps would be freaking REDICOLOUSLY awesome and about 50x more fun and realistic if we could have more players, because lets face it, who the hell throws 32 soldiers onto such giant and critical missions like the ones we do in PR lol
Zyco187
Posts: 381
Joined: 2010-03-11 19:46

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Zyco187 »

Larger squads
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Imchicken1 »

Same as the OP. Higher amounts of players per server
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Dorkweed
Posts: 109
Joined: 2009-01-14 21:32

Re: Hypothetical Poll: Hard-coded Suggestions

Post by Dorkweed »

bigger servers :)
"Commanding a team is like pissing yourself in black pants... It's a warm feeling but nobody notices."
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Hypothetical Poll: Hard-coded Suggestions

Post by badmojo420 »

No limitations on server sizes, vehicle capacity, squad sizes, etc.
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