[Map] Cold Response (4km) [WIP]

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Von_Gnome
Posts: 563
Joined: 2010-10-22 13:00

Re: [Map] Cold Response (4km) [WIP]

Post by Von_Gnome »

Perhaps you could add a bridge/several bridges that the boats can go under to reach the southern flags?
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [Map] Cold Response (4km) [WIP]

Post by VapoMan »

I just thought of a good idea for Ice.

Use a texture with evn map enabled. It will make the texture super shiney and reflective, and if you use a suitable material for it it will look like ice :)

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Cold Response (4km) [WIP]

Post by Rhino »

If you want ice, the best way to do it is to make modelled ice sheets. Its not exactly a very hard model to make, you could even make them dest objects and it will mean you will get a much better end result, with also meaning you dont have to use up one of your 6 terrain detail textures on ice...
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

[R-DEV]Rhino wrote:If you want ice, the best way to do it is to make modelled ice sheets. Its not exactly a very hard model to make, you could even make them dest objects and it will mean you will get a much better end result, with also meaning you dont have to use up one of your 6 terrain detail textures on ice...
i have asked pleym several times if one of the modelers can make me some static piles of snow that i can place on top of roofs and on the side of buildings to make it look 100% better :grin:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
mazur mikola
Posts: 128
Joined: 2007-11-20 11:58

Re: [Map] Cold Response (4km) [WIP]

Post by mazur mikola »

wtf ? it s movie? :)
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Cold Response (4km) [WIP]

Post by Zeno »

mazur mikola wrote:wtf ? it s movie? :)
haha :-P

i need to update the first post with pics :o ops:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Freighttrain4
Posts: 52
Joined: 2010-11-12 20:26

Re: [Map] Cold Response (4km) [WIP]

Post by Freighttrain4 »

just watched the video great idea but no carpet bombs oh the horror the sudden flash of light and then we're all dead jk, great idea!
Last edited by Freighttrain4 on 2010-11-17 03:39, edited 1 time in total.
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Von_Gnome
Posts: 563
Joined: 2010-10-22 13:00

Re: [Map] Cold Response (4km) [WIP]

Post by Von_Gnome »

Freighttrain4 wrote:just watched the video great idea but no carpet bombs oh the horror the sudden flash of light and then we're all dead jk, great idea!
New CO-asset, instead of JDAM? :p
Naruto-kun
Posts: 1369
Joined: 2008-08-16 22:39

Re: [Map] Cold Response (4km) [WIP]

Post by Naruto-kun »

How is the mapping going? :)
Known as LABANEN3 ingame :mrgreen:
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simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Map] Cold Response (4km) [WIP]

Post by simeon5541 »

It seems that PR Russia wants to conquer whole world . . .
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