[Map] Cold Response (4km) [WIP]
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Von_Gnome
- Posts: 563
- Joined: 2010-10-22 13:00
Re: [Map] Cold Response (4km) [WIP]
Perhaps you could add a bridge/several bridges that the boats can go under to reach the southern flags?
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VapoMan
- Retired PR Developer
- Posts: 1139
- Joined: 2009-05-29 07:11
Re: [Map] Cold Response (4km) [WIP]
I just thought of a good idea for Ice.
Use a texture with evn map enabled. It will make the texture super shiney and reflective, and if you use a suitable material for it it will look like ice
Use a texture with evn map enabled. It will make the texture super shiney and reflective, and if you use a suitable material for it it will look like ice
"Eight glorious sides and eight stunning angles!"
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: [Map] Cold Response (4km) [WIP]
If you want ice, the best way to do it is to make modelled ice sheets. Its not exactly a very hard model to make, you could even make them dest objects and it will mean you will get a much better end result, with also meaning you dont have to use up one of your 6 terrain detail textures on ice...
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Cold Response (4km) [WIP]
i have asked pleym several times if one of the modelers can make me some static piles of snow that i can place on top of roofs and on the side of buildings to make it look 100% better[R-DEV]Rhino wrote:If you want ice, the best way to do it is to make modelled ice sheets. Its not exactly a very hard model to make, you could even make them dest objects and it will mean you will get a much better end result, with also meaning you dont have to use up one of your 6 terrain detail textures on ice...
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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mazur mikola
- Posts: 128
- Joined: 2007-11-20 11:58
Re: [Map] Cold Response (4km) [WIP]
wtf ? it s movie? 
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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Cold Response (4km) [WIP]
hahamazur mikola wrote:wtf ? it s movie?![]()
i need to update the first post with pics
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Freighttrain4
- Posts: 52
- Joined: 2010-11-12 20:26
Re: [Map] Cold Response (4km) [WIP]
just watched the video great idea but no carpet bombs oh the horror the sudden flash of light and then we're all dead jk, great idea!
Last edited by Freighttrain4 on 2010-11-17 03:39, edited 1 time in total.

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Von_Gnome
- Posts: 563
- Joined: 2010-10-22 13:00
Re: [Map] Cold Response (4km) [WIP]
New CO-asset, instead of JDAM?Freighttrain4 wrote:just watched the video great idea but no carpet bombs oh the horror the sudden flash of light and then we're all dead jk, great idea!
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Naruto-kun
- Posts: 1369
- Joined: 2008-08-16 22:39
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simeon5541
- Posts: 507
- Joined: 2011-01-11 22:33
- Location: Serbia
Re: [Map] Cold Response (4km) [WIP]
It seems that PR Russia wants to conquer whole world . . .


