[Help] Blender

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Commander Lukas
Posts: 17
Joined: 2010-08-06 21:10

[Help] Blender

Post by Commander Lukas »

IS there any way to create assets in BLENDER? I don't have 3Dmax or Maya.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Blender

Post by Silly_Savage »

Are you a student with an e-mail address provided to you by your university?
"Jafar, show me a sniper rifle." - Silly_Savage 2013
Commander Lukas
Posts: 17
Joined: 2010-08-06 21:10

Re: Blender

Post by Commander Lukas »

Silly_Savage wrote:Are you a student with an e-mail address provided to you by your university?
No. I'm still in high school.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Blender

Post by Silly_Savage »

Oh, okay. I was curious, because if you had an e-mail address provided by your university, you could download both Maya and 3ds Max for free.

Autodesk Software
"Jafar, show me a sniper rifle." - Silly_Savage 2013
Commander Lukas
Posts: 17
Joined: 2010-08-06 21:10

Re: Blender

Post by Commander Lukas »

Silly_Savage wrote:Oh, okay. I was curious, because if you had an e-mail address provided by your university, you could download both Maya and 3ds Max for free.

Autodesk Software
Yeah I know.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Blender

Post by AquaticPenguin »

You can use Blender, though it is more effort for the person who has to export as you have to export to an intermediate format such as .obj, then import into max, solve all the problems that will have inevitably appeared in the transfer (uv map issues/normal issues/smoothing group creation/scaling etc), and then continue the export process from max.
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