[Map] Operation Tempest (4km) [WIP]

Maps created by PR community members.
Post Reply
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: [Map] Operation Tempest (4km) [WIP]

Post by Silly_Savage »

Updated pics please!

:D

I'm very excited to see how things have progressed, no matter how minute.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Map] Operation Tempest (4km) [WIP]

Post by ChiefRyza »

Hey everyone! Been too long since an update. Having finishing up College for the year, and finally saving up for a new rig and buying one yesterday, decided to get some more screenshots of the map. It runs fantastic, looks a lot better now as well. I've been doing heaps of work on the terrain, adding overgrowth jungle clusters all over the mountains and working on each of the 16 flags. Going to spend as much time as humanly possible these holidays to try and get it done.

Hopefully by the end of next month I will be able to run a beta - at the rate I'm going I think I'll make it by then.

Anyway, here are some screens of the jungle on the new rig:

Image

Image

Image

Image


Current project: Operation Tempest
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Operation Tempest (4km) [WIP]

Post by Rhino »

cool, although not too sure about this screen here, ground texture doesn't look very good and no undergrowth?
http://i289.photobucket.com/albums/ll23 ... een002.png
Image
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Map] Operation Tempest (4km) [WIP]

Post by ChiefRyza »

Yeah haven't done the work on the mountain-side jungle pockets, they still need grass, texturing etc as well as detail. Just a proof of concept that I can put them all over and still have ok performance, I will work on them more and make them look natural. Also havn't redone the lightmaps yet (literally only just got PR installed again then.)


Current project: Operation Tempest
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Operation Tempest (4km) [WIP]

Post by Rhino »

gdgd :)
Image
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Map] Operation Tempest (4km) [WIP]

Post by dtacs »

Are you still intending for the ARF to have a tank?
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Map] Operation Tempest (4km) [WIP]

Post by ChiefRyza »

Yeah hopefully they will have a few T72's around the 15-20 minute mark. I also want to give them Mi-24 Hinds along with APC's, ZPU-Truck AA and a few transport helicopters. It'll be the conventional faction so they will be fully kitted out.


Current project: Operation Tempest
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: [Map] Operation Tempest (4km) [WIP]

Post by AFsoccer »

To fill out some of the areas, it might be neat to have foot paths leading through the mountains. You could add little shelters and such with rocks, etc. A Ho-Chi-Minh trail of sorts.
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Map] Operation Tempest (4km) [WIP]

Post by Hauteclocque »

ChiefRyza wrote:ZPU-Truck AA.
Seems you like the concept, I'll have to finish the export then. :-P (and Leusch will have to code it as well hehe).

Good progress ;)
Image
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: [Map] Operation Tempest (4km) [WIP]

Post by Hans Martin Slayer »

Needs moar details ofc, but other than that - pretty good!

Especially the last 2 screens, very good mix and placement.

Hope to see more soon! :m1helmet:
Sgt_Doctor
Posts: 739
Joined: 2008-04-01 17:44

Re: [Map] Operation Tempest (4km) [WIP]

Post by Sgt_Doctor »

I realy like, great !
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Map] Operation Tempest (4km) [WIP]

Post by ChiefRyza »

I will be adding tons of trails to the mountains guys, all in due time :-) They will snake up and down, through the jungle pockets etc. The idea is that they are generally hard to traverse and they make you quite open to enemy fire.


Current project: Operation Tempest
GhostDance101
Retired PR Developer
Posts: 473
Joined: 2008-05-24 20:19

Re: [Map] Operation Tempest (4km) [WIP]

Post by GhostDance101 »

Looking good :D !!
Btw what graphics card and cpu are you using ? And what are the fps like?
Image
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Map] Operation Tempest (4km) [WIP]

Post by ChiefRyza »

I7 @ 3ghz, XFX 5870 and 6GB RAM. I could run it fine on my old system as well which was a 7900GTX and E5200 with 2GB ram, everything just looks much clearer and smoother now. Can fly through the valleys with at least 80 FPS. Lots of tweaks to keep fine tuning, such as fog distance etc.


Current project: Operation Tempest
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [Map] Operation Tempest (4km) [WIP]

Post by Psyrus »

ChiefRyza wrote:I7 @ 3ghz, XFX 5870 and 6GB RAM.
Btw I found out the other night you can play PR and ARMA2 at the same time with those specs :) Just an FYI
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Operation Tempest (4km) [WIP]

Post by Pvt.LHeureux »

Damn, can't wait to play it and I'll give the Beta a try to :)
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Sgt_Doctor
Posts: 739
Joined: 2008-04-01 17:44

Re: [Map] Operation Tempest (4km) [WIP]

Post by Sgt_Doctor »

Any updates ? :)
GhostDance101
Retired PR Developer
Posts: 473
Joined: 2008-05-24 20:19

Re: [Map] Operation Tempest (4km) [WIP]

Post by GhostDance101 »

I'm makeing a few new overgrowths atm You might like to use ... they are stil wip atm
Any progress on your banana trees?

Image

Last edited by GhostDance101 on 2010-12-31 19:43, edited 1 time in total.
Image
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Operation Tempest (4km) [WIP]

Post by Amok@ndy »

hey GD can you mssg me too if you have finished them ?
i could also need the undergrowth files
Image
GhostDance101
Retired PR Developer
Posts: 473
Joined: 2008-05-24 20:19

Re: [Map] Operation Tempest (4km) [WIP]

Post by GhostDance101 »

Yes I will post any updates as I finish them :D
Heres my old undergrowths files I might make new one at some point...
Undergrowth.rar - 4shared.com - online file sharing and storage - download
Image
Post Reply

Return to “Community Maps”