theRVD wrote:Yeah, when the cache spawns against an outside wall of the compound, it's the Taliban's fault. You know what else is realistic? The fact that the Taliban chose to hide their weapons cache in such a vulnerable spot.
Let's get real here man, even the devs have gone on record saying it's unintentional, you continue to disagree. The fact of the matter is there are other things in the game that do proportionally the same amount of damage but don't have that kind of affect on the cache. Why does C4 do it? Because it's a bug.
Your expectation of the Taliban/Insurgent's ability to defend the cache is unrealistic - with mortars, air support, inf on the ground, fobs with tows/mgs and vehicles at your disposal, it really isn't hard to clear a compound. When the Taliban get a cache that spawns underground or in an ideal building (which is like, 1 out of 50 at least on Kokan, and worse on Korengal and Archer, almost non-existant for Insurgents) and they have a good position, the US can just say "Screw going in, lets just C4 them! LOlOlOL". Is that balanced? Sorry bud, no it isn't.
Realism vs gameplay. With the goal of teamwork in mind, how can you honestly argue that this is a good thing for PR?
The effect is not a bug, it was left so intentionally I think, so no bug.
As for the other things, well you seem to live in a fairytale world where it is realistic for 12 people with AKs and LMGs/RPGs/50calls to deny the access or destruction of something to one of the most organized and technologically advanced nations on the face of earth. Because PR has several limitations that prevent the realism from taking over, the C4 was left potent for this situation. IRL that compound would get JDAMed in 15/30 minutes if the US finds good resistance. Since they can't really do that in PR, well get used to it and stop whining.
Also, caches are pretty invulnerable now, so the US needs to either incendiary it or C4 in this case. And it takes time for that. As for the 2 guys with the medic kit and engy, well, if the INS team can not take down that humvee/truck/heli in time, well, too bad.
That is all. You will see in ARMA2 that walls are not bulletproof/tank proof/ jet proof/ rocket proof and so on. There you will be a step closer to reality, and if you are unwilling to go to that length, well, you have chosen the wrong mod to play.