[Weapon] APS/Stechkin [WIP]

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Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Weapon] APS/Stechkin [WIP]

Post by Adriaan »

It's hard to change existing geometry after the UV and texture have been made. Adding is easier, depending on the amount of space left on the map.

Texture looks very nice now though, I like the scratches. :)
Last edited by Adriaan on 2010-11-21 20:32, edited 2 times in total.
Chuc
Retired PR Developer
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Re: [Weapon] APS/Stechkin [WIP]

Post by Chuc »

You have improved a lot since the start of this project samo :)
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Personal Folio - http://www.studioash.net
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

[R-DEV]Chuc wrote:You have improved a lot since the start of this project samo :)
Nothing changes,we still playing DOOM in army. :razz:

About model - very hard work for 1 kit(I think) weapon.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

162eRI wrote:PS: LOL at the video! Is life in the barracks so boring in Russia? ^^
"Dai dai dai dai", the new Ak sound for PR.
Yeah,and new reload animation(with 3th hands :twisted :)
P.S if you don't see it's on 1:06.

About model -
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Last edited by samogon100500 on 2010-11-22 19:42, edited 1 time in total.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

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So,I think make this detail on what I have is not possible(Not looks so cool).
Am remove this detail and make this as Child object.
Last edited by samogon100500 on 2010-11-23 13:37, edited 1 time in total.
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Nosferatu
Retired PR Developer
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Re: [Weapon] APS/Stechkin [WIP]

Post by Nosferatu »

Looks good to me.
"In addition to his other Asiatic characteristics, the Russian have no regard for human life and is an all out son of *****, barbarian, and chronic drunk" - General Patton : A Soldier's Life

If violence isn't the answer, then you obviously need more violence.
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

[R-DEV]Nosferatu wrote:Looks good to me.
Ok if all be alright,I can make Specular and normal map.
So,specular was done
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Tonight make a Normals map.
Edit:And scale down all maps
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motherdear
Retired PR Developer
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Re: [Weapon] APS/Stechkin [WIP]

Post by motherdear »

taking the right aproach, but probably WAY too bright, everything on the gun will be shining back at the moment, should be much darker idealy.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
arisaka99
Posts: 85
Joined: 2009-11-26 22:40

Re: [Weapon] APS/Stechkin [WIP]

Post by arisaka99 »

Nice! I love the Stechkin.
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

[R-DEV]motherdear wrote:taking the right aproach, but probably WAY too bright, everything on the gun will be shining back at the moment, should be much darker idealy.
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motherdear
Retired PR Developer
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Re: [Weapon] APS/Stechkin [WIP]

Post by motherdear »

what tutorial on creating specular maps have you used :)
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Weapon] APS/Stechkin [WIP]

Post by samogon100500 »

[R-DEV]motherdear wrote:what tutorial on creating specular maps have you used :)
I have one - called vodka :lol: '
Am chech Chuc's made(On PM) specular and try to make same.
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GeorgRavioli
Posts: 236
Joined: 2010-02-13 05:41

Re: [Weapon] APS/Stechkin [WIP]

Post by GeorgRavioli »

This is looking great Samo, but my observation (probably an incorrect observation) -

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Looks to be too far up on the slide to me, like it would stick out an inch from the back when cocked. Also seems that the upper front of the trigger guard could be more rounded.
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