Texture looks very nice now though, I like the scratches.
[Weapon] APS/Stechkin [WIP]
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Adriaan
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Re: [Weapon] APS/Stechkin [WIP]
It's hard to change existing geometry after the UV and texture have been made. Adding is easier, depending on the amount of space left on the map.
Texture looks very nice now though, I like the scratches.
Texture looks very nice now though, I like the scratches.
Last edited by Adriaan on 2010-11-21 20:32, edited 2 times in total.
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Chuc
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samogon100500
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Re: [Weapon] APS/Stechkin [WIP]
Nothing changes,we still playing DOOM in army.[R-DEV]Chuc wrote:You have improved a lot since the start of this project samo![]()
About model - very hard work for 1 kit(I think) weapon.

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samogon100500
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Re: [Weapon] APS/Stechkin [WIP]
Yeah,and new reload animation(with 3th hands :twisted162eRI wrote:PS: LOL at the video! Is life in the barracks so boring in Russia? ^^
"Dai dai dai dai", the new Ak sound for PR.
P.S if you don't see it's on 1:06.
About model -

Last edited by samogon100500 on 2010-11-22 19:42, edited 1 time in total.

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samogon100500
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Re: [Weapon] APS/Stechkin [WIP]

So,I think make this detail on what I have is not possible(Not looks so cool).
Am remove this detail and make this as Child object.
Last edited by samogon100500 on 2010-11-23 13:37, edited 1 time in total.

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Nosferatu
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Re: [Weapon] APS/Stechkin [WIP]
Looks good to me.
"In addition to his other Asiatic characteristics, the Russian have no regard for human life and is an all out son of *****, barbarian, and chronic drunk" - General Patton : A Soldier's Life
If violence isn't the answer, then you obviously need more violence.
If violence isn't the answer, then you obviously need more violence.
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samogon100500
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Re: [Weapon] APS/Stechkin [WIP]
Ok if all be alright,I can make Specular and normal map.[R-DEV]Nosferatu wrote:Looks good to me.
So,specular was done

Tonight make a Normals map.
Edit:And scale down all maps

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motherdear
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Re: [Weapon] APS/Stechkin [WIP]
taking the right aproach, but probably WAY too bright, everything on the gun will be shining back at the moment, should be much darker idealy.

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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arisaka99
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Re: [Weapon] APS/Stechkin [WIP]
Nice! I love the Stechkin.
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samogon100500
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Re: [Weapon] APS/Stechkin [WIP]
[R-DEV]motherdear wrote:taking the right aproach, but probably WAY too bright, everything on the gun will be shining back at the moment, should be much darker idealy.


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motherdear
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Re: [Weapon] APS/Stechkin [WIP]
what tutorial on creating specular maps have you used 

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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samogon100500
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- Joined: 2009-10-22 12:58
Re: [Weapon] APS/Stechkin [WIP]
I have one - called vodka[R-DEV]motherdear wrote:what tutorial on creating specular maps have you used![]()
Am chech Chuc's made(On PM) specular and try to make same.

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GeorgRavioli
- Posts: 236
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Re: [Weapon] APS/Stechkin [WIP]
This is looking great Samo, but my observation (probably an incorrect observation) -


Looks to be too far up on the slide to me, like it would stick out an inch from the back when cocked. Also seems that the upper front of the trigger guard could be more rounded.


Looks to be too far up on the slide to me, like it would stick out an inch from the back when cocked. Also seems that the upper front of the trigger guard could be more rounded.

